commit | fcf22c35a51fdae89f8a936bc47fb19f4b74ee17 | [log] [tgz] |
---|---|---|
author | Shrek Shao <shrekshao@google.com> | Fri Jan 17 13:13:09 2025 -0800 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jan 17 13:13:09 2025 -0800 |
tree | 3b25741625325bf7f967cb495abd50b3850e3164 | |
parent | 91608fc52ab113da9d6f87bf6ff7216a64355e91 [diff] |
Compat: Blit T2B for float16/32 textures when not color renderable GL uses framebuffer to implement copy for these texture formats. This does not work if the formats are not color renderable. Use the compute shader blit to emulate the copy. Bug: 381214487 Change-Id: I613206b318db62b61d23553680d6231b48c901d7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/221836 Reviewed-by: Stephen White <senorblanco@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.