|  | // Copyright 2021 The Tint Authors | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //     https://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #ifndef TOOLS_SRC_CMD_REMOTE_COMPILE_COMPILE_H_ | 
|  | #define TOOLS_SRC_CMD_REMOTE_COMPILE_COMPILE_H_ | 
|  |  | 
|  | #include <string> | 
|  |  | 
|  | /// The return structure of a compile function | 
|  | struct CompileResult { | 
|  | /// True if shader compiled | 
|  | bool success = false; | 
|  | /// Output of the compiler | 
|  | std::string output; | 
|  | }; | 
|  |  | 
|  | CompileResult CompileMslUsingMetalAPI(const std::string& src); | 
|  |  | 
|  | #endif  // TOOLS_SRC_CMD_REMOTE_COMPILE_COMPILE_H_ |