| // Copyright 2021 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "src/tint/transform/canonicalize_entry_point_io.h" |
| |
| #include <algorithm> |
| #include <string> |
| #include <unordered_set> |
| #include <utility> |
| #include <vector> |
| |
| #include "src/tint/ast/disable_validation_attribute.h" |
| #include "src/tint/program_builder.h" |
| #include "src/tint/sem/function.h" |
| #include "src/tint/transform/unshadow.h" |
| |
| using namespace tint::number_suffixes; // NOLINT |
| |
| TINT_INSTANTIATE_TYPEINFO(tint::transform::CanonicalizeEntryPointIO); |
| TINT_INSTANTIATE_TYPEINFO(tint::transform::CanonicalizeEntryPointIO::Config); |
| |
| namespace tint::transform { |
| |
| CanonicalizeEntryPointIO::CanonicalizeEntryPointIO() = default; |
| CanonicalizeEntryPointIO::~CanonicalizeEntryPointIO() = default; |
| |
| namespace { |
| |
| /// Info for a struct member |
| struct MemberInfo { |
| /// The struct member item |
| const ast::StructMember* member; |
| /// The struct member location if provided |
| std::optional<uint32_t> location; |
| }; |
| |
| /// FXC is sensitive to field order in structures, this is used by StructMemberComparator to ensure |
| /// that FXC is happy with the order of emitted fields. |
| uint32_t BuiltinOrder(ast::BuiltinValue builtin) { |
| switch (builtin) { |
| case ast::BuiltinValue::kPosition: |
| return 1; |
| case ast::BuiltinValue::kVertexIndex: |
| return 2; |
| case ast::BuiltinValue::kInstanceIndex: |
| return 3; |
| case ast::BuiltinValue::kFrontFacing: |
| return 4; |
| case ast::BuiltinValue::kFragDepth: |
| return 5; |
| case ast::BuiltinValue::kLocalInvocationId: |
| return 6; |
| case ast::BuiltinValue::kLocalInvocationIndex: |
| return 7; |
| case ast::BuiltinValue::kGlobalInvocationId: |
| return 8; |
| case ast::BuiltinValue::kWorkgroupId: |
| return 9; |
| case ast::BuiltinValue::kNumWorkgroups: |
| return 10; |
| case ast::BuiltinValue::kSampleIndex: |
| return 11; |
| case ast::BuiltinValue::kSampleMask: |
| return 12; |
| case ast::BuiltinValue::kPointSize: |
| return 13; |
| default: |
| break; |
| } |
| return 0; |
| } |
| |
| /// Comparison function used to reorder struct members such that all members with |
| /// location attributes appear first (ordered by location slot), followed by |
| /// those with builtin attributes. |
| /// @param a a struct member |
| /// @param b another struct member |
| /// @returns true if a comes before b |
| bool StructMemberComparator(const MemberInfo& a, const MemberInfo& b) { |
| auto* a_loc = ast::GetAttribute<ast::LocationAttribute>(a.member->attributes); |
| auto* b_loc = ast::GetAttribute<ast::LocationAttribute>(b.member->attributes); |
| auto* a_blt = ast::GetAttribute<ast::BuiltinAttribute>(a.member->attributes); |
| auto* b_blt = ast::GetAttribute<ast::BuiltinAttribute>(b.member->attributes); |
| if (a_loc) { |
| if (!b_loc) { |
| // `a` has location attribute and `b` does not: `a` goes first. |
| return true; |
| } |
| // Both have location attributes: smallest goes first. |
| return a.location < b.location; |
| } else { |
| if (b_loc) { |
| // `b` has location attribute and `a` does not: `b` goes first. |
| return false; |
| } |
| // Both are builtins: order matters for FXC. |
| return BuiltinOrder(a_blt->builtin) < BuiltinOrder(b_blt->builtin); |
| } |
| } |
| |
| // Returns true if `attr` is a shader IO attribute. |
| bool IsShaderIOAttribute(const ast::Attribute* attr) { |
| return attr->IsAnyOf<ast::BuiltinAttribute, ast::InterpolateAttribute, ast::InvariantAttribute, |
| ast::LocationAttribute>(); |
| } |
| |
| // Returns true if `attrs` contains a `sample_mask` builtin. |
| bool HasSampleMask(utils::VectorRef<const ast::Attribute*> attrs) { |
| auto* builtin = ast::GetAttribute<ast::BuiltinAttribute>(attrs); |
| return builtin && builtin->builtin == ast::BuiltinValue::kSampleMask; |
| } |
| |
| } // namespace |
| |
| /// State holds the current transform state for a single entry point. |
| struct CanonicalizeEntryPointIO::State { |
| /// OutputValue represents a shader result that the wrapper function produces. |
| struct OutputValue { |
| /// The name of the output value. |
| std::string name; |
| /// The type of the output value. |
| const ast::Type* type; |
| /// The shader IO attributes. |
| utils::Vector<const ast::Attribute*, 2> attributes; |
| /// The value itself. |
| const ast::Expression* value; |
| /// The output location. |
| std::optional<uint32_t> location; |
| }; |
| |
| /// The clone context. |
| CloneContext& ctx; |
| /// The transform config. |
| CanonicalizeEntryPointIO::Config const cfg; |
| /// The entry point function (AST). |
| const ast::Function* func_ast; |
| /// The entry point function (SEM). |
| const sem::Function* func_sem; |
| |
| /// The new entry point wrapper function's parameters. |
| utils::Vector<const ast::Parameter*, 8> wrapper_ep_parameters; |
| |
| /// The members of the wrapper function's struct parameter. |
| utils::Vector<MemberInfo, 8> wrapper_struct_param_members; |
| /// The name of the wrapper function's struct parameter. |
| Symbol wrapper_struct_param_name; |
| /// The parameters that will be passed to the original function. |
| utils::Vector<const ast::Expression*, 8> inner_call_parameters; |
| /// The members of the wrapper function's struct return type. |
| utils::Vector<MemberInfo, 8> wrapper_struct_output_members; |
| /// The wrapper function output values. |
| utils::Vector<OutputValue, 8> wrapper_output_values; |
| /// The body of the wrapper function. |
| utils::Vector<const ast::Statement*, 8> wrapper_body; |
| /// Input names used by the entrypoint |
| std::unordered_set<std::string> input_names; |
| |
| /// Constructor |
| /// @param context the clone context |
| /// @param config the transform config |
| /// @param function the entry point function |
| State(CloneContext& context, |
| const CanonicalizeEntryPointIO::Config& config, |
| const ast::Function* function) |
| : ctx(context), cfg(config), func_ast(function), func_sem(ctx.src->Sem().Get(function)) {} |
| |
| /// Clones the shader IO attributes from `src`. |
| /// @param src the attributes to clone |
| /// @param do_interpolate whether to clone InterpolateAttribute |
| /// @return the cloned attributes |
| template <size_t N> |
| auto CloneShaderIOAttributes(utils::Vector<const ast::Attribute*, N> src, bool do_interpolate) { |
| utils::Vector<const ast::Attribute*, N> new_attributes; |
| for (auto* attr : src) { |
| if (IsShaderIOAttribute(attr) && |
| (do_interpolate || !attr->template Is<ast::InterpolateAttribute>())) { |
| new_attributes.Push(ctx.Clone(attr)); |
| } |
| } |
| return new_attributes; |
| } |
| |
| /// Create or return a symbol for the wrapper function's struct parameter. |
| /// @returns the symbol for the struct parameter |
| Symbol InputStructSymbol() { |
| if (!wrapper_struct_param_name.IsValid()) { |
| wrapper_struct_param_name = ctx.dst->Sym(); |
| } |
| return wrapper_struct_param_name; |
| } |
| |
| /// Add a shader input to the entry point. |
| /// @param name the name of the shader input |
| /// @param type the type of the shader input |
| /// @param location the location if provided |
| /// @param attributes the attributes to apply to the shader input |
| /// @returns an expression which evaluates to the value of the shader input |
| const ast::Expression* AddInput(std::string name, |
| const sem::Type* type, |
| std::optional<uint32_t> location, |
| utils::Vector<const ast::Attribute*, 8> attributes) { |
| auto* ast_type = CreateASTTypeFor(ctx, type); |
| if (cfg.shader_style == ShaderStyle::kSpirv || cfg.shader_style == ShaderStyle::kGlsl) { |
| // Vulkan requires that integer user-defined fragment inputs are always decorated with |
| // `Flat`. See: |
| // https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/StandaloneSpirv.html#VUID-StandaloneSpirv-Flat-04744 |
| // TODO(crbug.com/tint/1224): Remove this once a flat interpolation attribute is |
| // required for integers. |
| if (func_ast->PipelineStage() == ast::PipelineStage::kFragment && |
| type->is_integer_scalar_or_vector() && |
| !ast::HasAttribute<ast::InterpolateAttribute>(attributes) && |
| (ast::HasAttribute<ast::LocationAttribute>(attributes) || |
| cfg.shader_style == ShaderStyle::kSpirv)) { |
| attributes.Push(ctx.dst->Interpolate(ast::InterpolationType::kFlat, |
| ast::InterpolationSampling::kUndefined)); |
| } |
| |
| // Disable validation for use of the `input` address space. |
| attributes.Push(ctx.dst->Disable(ast::DisabledValidation::kIgnoreAddressSpace)); |
| |
| // In GLSL, if it's a builtin, override the name with the |
| // corresponding gl_ builtin name |
| auto* builtin = ast::GetAttribute<ast::BuiltinAttribute>(attributes); |
| if (cfg.shader_style == ShaderStyle::kGlsl && builtin) { |
| name = GLSLBuiltinToString(builtin->builtin, func_ast->PipelineStage(), |
| ast::AddressSpace::kIn); |
| } |
| auto symbol = ctx.dst->Symbols().New(name); |
| |
| // Create the global variable and use its value for the shader input. |
| const ast::Expression* value = ctx.dst->Expr(symbol); |
| |
| if (builtin) { |
| if (cfg.shader_style == ShaderStyle::kGlsl) { |
| value = FromGLSLBuiltin(builtin->builtin, value, ast_type); |
| } else if (builtin->builtin == ast::BuiltinValue::kSampleMask) { |
| // Vulkan requires the type of a SampleMask builtin to be an array. |
| // Declare it as array<u32, 1> and then load the first element. |
| ast_type = ctx.dst->ty.array(ast_type, 1_u); |
| value = ctx.dst->IndexAccessor(value, 0_i); |
| } |
| } |
| ctx.dst->GlobalVar(symbol, ast_type, ast::AddressSpace::kIn, std::move(attributes)); |
| return value; |
| } else if (cfg.shader_style == ShaderStyle::kMsl && |
| ast::HasAttribute<ast::BuiltinAttribute>(attributes)) { |
| // If this input is a builtin and we are targeting MSL, then add it to the |
| // parameter list and pass it directly to the inner function. |
| Symbol symbol = input_names.emplace(name).second ? ctx.dst->Symbols().Register(name) |
| : ctx.dst->Symbols().New(name); |
| wrapper_ep_parameters.Push(ctx.dst->Param(symbol, ast_type, std::move(attributes))); |
| return ctx.dst->Expr(symbol); |
| } else { |
| // Otherwise, move it to the new structure member list. |
| Symbol symbol = input_names.emplace(name).second ? ctx.dst->Symbols().Register(name) |
| : ctx.dst->Symbols().New(name); |
| wrapper_struct_param_members.Push( |
| {ctx.dst->Member(symbol, ast_type, std::move(attributes)), location}); |
| return ctx.dst->MemberAccessor(InputStructSymbol(), symbol); |
| } |
| } |
| |
| /// Add a shader output to the entry point. |
| /// @param name the name of the shader output |
| /// @param type the type of the shader output |
| /// @param location the location if provided |
| /// @param attributes the attributes to apply to the shader output |
| /// @param value the value of the shader output |
| void AddOutput(std::string name, |
| const sem::Type* type, |
| std::optional<uint32_t> location, |
| utils::Vector<const ast::Attribute*, 8> attributes, |
| const ast::Expression* value) { |
| // Vulkan requires that integer user-defined vertex outputs are always decorated with |
| // `Flat`. |
| // TODO(crbug.com/tint/1224): Remove this once a flat interpolation attribute is required |
| // for integers. |
| if (cfg.shader_style == ShaderStyle::kSpirv && |
| func_ast->PipelineStage() == ast::PipelineStage::kVertex && |
| type->is_integer_scalar_or_vector() && |
| ast::HasAttribute<ast::LocationAttribute>(attributes) && |
| !ast::HasAttribute<ast::InterpolateAttribute>(attributes)) { |
| attributes.Push(ctx.dst->Interpolate(ast::InterpolationType::kFlat, |
| ast::InterpolationSampling::kUndefined)); |
| } |
| |
| // In GLSL, if it's a builtin, override the name with the |
| // corresponding gl_ builtin name |
| if (cfg.shader_style == ShaderStyle::kGlsl) { |
| if (auto* b = ast::GetAttribute<ast::BuiltinAttribute>(attributes)) { |
| name = GLSLBuiltinToString(b->builtin, func_ast->PipelineStage(), |
| ast::AddressSpace::kOut); |
| value = ToGLSLBuiltin(b->builtin, value, type); |
| } |
| } |
| |
| OutputValue output; |
| output.name = name; |
| output.type = CreateASTTypeFor(ctx, type); |
| output.attributes = std::move(attributes); |
| output.value = value; |
| output.location = location; |
| wrapper_output_values.Push(output); |
| } |
| |
| /// Process a non-struct parameter. |
| /// This creates a new object for the shader input, moving the shader IO |
| /// attributes to it. It also adds an expression to the list of parameters |
| /// that will be passed to the original function. |
| /// @param param the original function parameter |
| void ProcessNonStructParameter(const sem::Parameter* param) { |
| // Do not add interpolation attributes on vertex input |
| bool do_interpolate = func_ast->PipelineStage() != ast::PipelineStage::kVertex; |
| // Remove the shader IO attributes from the inner function parameter, and |
| // attach them to the new object instead. |
| utils::Vector<const ast::Attribute*, 8> attributes; |
| for (auto* attr : param->Declaration()->attributes) { |
| if (IsShaderIOAttribute(attr)) { |
| ctx.Remove(param->Declaration()->attributes, attr); |
| if ((do_interpolate || !attr->Is<ast::InterpolateAttribute>())) { |
| attributes.Push(ctx.Clone(attr)); |
| } |
| } |
| } |
| |
| auto name = ctx.src->Symbols().NameFor(param->Declaration()->symbol); |
| auto* input_expr = AddInput(name, param->Type(), param->Location(), std::move(attributes)); |
| inner_call_parameters.Push(input_expr); |
| } |
| |
| /// Process a struct parameter. |
| /// This creates new objects for each struct member, moving the shader IO |
| /// attributes to them. It also creates the structure that will be passed to |
| /// the original function. |
| /// @param param the original function parameter |
| void ProcessStructParameter(const sem::Parameter* param) { |
| // Do not add interpolation attributes on vertex input |
| bool do_interpolate = func_ast->PipelineStage() != ast::PipelineStage::kVertex; |
| |
| auto* str = param->Type()->As<sem::Struct>(); |
| |
| // Recreate struct members in the outer entry point and build an initializer |
| // list to pass them through to the inner function. |
| utils::Vector<const ast::Expression*, 8> inner_struct_values; |
| for (auto* member : str->Members()) { |
| if (member->Type()->Is<sem::Struct>()) { |
| TINT_ICE(Transform, ctx.dst->Diagnostics()) << "nested IO struct"; |
| continue; |
| } |
| |
| auto* member_ast = member->Declaration(); |
| auto name = ctx.src->Symbols().NameFor(member_ast->symbol); |
| |
| auto attributes = CloneShaderIOAttributes(member_ast->attributes, do_interpolate); |
| auto* input_expr = |
| AddInput(name, member->Type(), member->Location(), std::move(attributes)); |
| inner_struct_values.Push(input_expr); |
| } |
| |
| // Construct the original structure using the new shader input objects. |
| inner_call_parameters.Push( |
| ctx.dst->Construct(ctx.Clone(param->Declaration()->type), inner_struct_values)); |
| } |
| |
| /// Process the entry point return type. |
| /// This generates a list of output values that are returned by the original |
| /// function. |
| /// @param inner_ret_type the original function return type |
| /// @param original_result the result object produced by the original function |
| void ProcessReturnType(const sem::Type* inner_ret_type, Symbol original_result) { |
| // Do not add interpolation attributes on fragment output |
| bool do_interpolate = func_ast->PipelineStage() != ast::PipelineStage::kFragment; |
| if (auto* str = inner_ret_type->As<sem::Struct>()) { |
| for (auto* member : str->Members()) { |
| if (member->Type()->Is<sem::Struct>()) { |
| TINT_ICE(Transform, ctx.dst->Diagnostics()) << "nested IO struct"; |
| continue; |
| } |
| |
| auto* member_ast = member->Declaration(); |
| auto name = ctx.src->Symbols().NameFor(member_ast->symbol); |
| auto attributes = CloneShaderIOAttributes(member_ast->attributes, do_interpolate); |
| |
| // Extract the original structure member. |
| AddOutput(name, member->Type(), member->Location(), std::move(attributes), |
| ctx.dst->MemberAccessor(original_result, name)); |
| } |
| } else if (!inner_ret_type->Is<sem::Void>()) { |
| auto attributes = |
| CloneShaderIOAttributes(func_ast->return_type_attributes, do_interpolate); |
| |
| // Propagate the non-struct return value as is. |
| AddOutput("value", func_sem->ReturnType(), func_sem->ReturnLocation(), |
| std::move(attributes), ctx.dst->Expr(original_result)); |
| } |
| } |
| |
| /// Add a fixed sample mask to the wrapper function output. |
| /// If there is already a sample mask, bitwise-and it with the fixed mask. |
| /// Otherwise, create a new output value from the fixed mask. |
| void AddFixedSampleMask() { |
| // Check the existing output values for a sample mask builtin. |
| for (auto& outval : wrapper_output_values) { |
| if (HasSampleMask(outval.attributes)) { |
| // Combine the authored sample mask with the fixed mask. |
| outval.value = ctx.dst->And(outval.value, u32(cfg.fixed_sample_mask)); |
| return; |
| } |
| } |
| |
| // No existing sample mask builtin was found, so create a new output value |
| // using the fixed sample mask. |
| AddOutput("fixed_sample_mask", ctx.dst->create<sem::U32>(), std::nullopt, |
| {ctx.dst->Builtin(ast::BuiltinValue::kSampleMask)}, |
| ctx.dst->Expr(u32(cfg.fixed_sample_mask))); |
| } |
| |
| /// Add a point size builtin to the wrapper function output. |
| void AddVertexPointSize() { |
| // Create a new output value and assign it a literal 1.0 value. |
| AddOutput("vertex_point_size", ctx.dst->create<sem::F32>(), std::nullopt, |
| {ctx.dst->Builtin(ast::BuiltinValue::kPointSize)}, ctx.dst->Expr(1_f)); |
| } |
| |
| /// Create an expression for gl_Position.[component] |
| /// @param component the component of gl_Position to access |
| /// @returns the new expression |
| const ast::Expression* GLPosition(const char* component) { |
| Symbol pos = ctx.dst->Symbols().Register("gl_Position"); |
| Symbol c = ctx.dst->Symbols().Register(component); |
| return ctx.dst->MemberAccessor(ctx.dst->Expr(pos), ctx.dst->Expr(c)); |
| } |
| |
| /// Create the wrapper function's struct parameter and type objects. |
| void CreateInputStruct() { |
| // Sort the struct members to satisfy HLSL interfacing matching rules. |
| std::sort(wrapper_struct_param_members.begin(), wrapper_struct_param_members.end(), |
| StructMemberComparator); |
| |
| utils::Vector<const ast::StructMember*, 8> members; |
| for (auto& mem : wrapper_struct_param_members) { |
| members.Push(mem.member); |
| } |
| |
| // Create the new struct type. |
| auto struct_name = ctx.dst->Sym(); |
| auto* in_struct = ctx.dst->create<ast::Struct>(struct_name, members, utils::Empty); |
| ctx.InsertBefore(ctx.src->AST().GlobalDeclarations(), func_ast, in_struct); |
| |
| // Create a new function parameter using this struct type. |
| auto* param = ctx.dst->Param(InputStructSymbol(), ctx.dst->ty.type_name(struct_name)); |
| wrapper_ep_parameters.Push(param); |
| } |
| |
| /// Create and return the wrapper function's struct result object. |
| /// @returns the struct type |
| ast::Struct* CreateOutputStruct() { |
| utils::Vector<const ast::Statement*, 8> assignments; |
| |
| auto wrapper_result = ctx.dst->Symbols().New("wrapper_result"); |
| |
| // Create the struct members and their corresponding assignment statements. |
| std::unordered_set<std::string> member_names; |
| for (auto& outval : wrapper_output_values) { |
| // Use the original output name, unless that is already taken. |
| Symbol name; |
| if (member_names.count(outval.name)) { |
| name = ctx.dst->Symbols().New(outval.name); |
| } else { |
| name = ctx.dst->Symbols().Register(outval.name); |
| } |
| member_names.insert(ctx.dst->Symbols().NameFor(name)); |
| |
| wrapper_struct_output_members.Push( |
| {ctx.dst->Member(name, outval.type, std::move(outval.attributes)), |
| outval.location}); |
| assignments.Push( |
| ctx.dst->Assign(ctx.dst->MemberAccessor(wrapper_result, name), outval.value)); |
| } |
| |
| // Sort the struct members to satisfy HLSL interfacing matching rules. |
| std::sort(wrapper_struct_output_members.begin(), wrapper_struct_output_members.end(), |
| StructMemberComparator); |
| |
| utils::Vector<const ast::StructMember*, 8> members; |
| for (auto& mem : wrapper_struct_output_members) { |
| members.Push(mem.member); |
| } |
| |
| // Create the new struct type. |
| auto* out_struct = ctx.dst->create<ast::Struct>(ctx.dst->Sym(), members, utils::Empty); |
| ctx.InsertBefore(ctx.src->AST().GlobalDeclarations(), func_ast, out_struct); |
| |
| // Create the output struct object, assign its members, and return it. |
| auto* result_object = ctx.dst->Var(wrapper_result, ctx.dst->ty.type_name(out_struct->name)); |
| wrapper_body.Push(ctx.dst->Decl(result_object)); |
| for (auto* assignment : assignments) { |
| wrapper_body.Push(assignment); |
| } |
| wrapper_body.Push(ctx.dst->Return(wrapper_result)); |
| |
| return out_struct; |
| } |
| |
| /// Create and assign the wrapper function's output variables. |
| void CreateGlobalOutputVariables() { |
| for (auto& outval : wrapper_output_values) { |
| // Disable validation for use of the `output` address space. |
| utils::Vector<const ast::Attribute*, 8> attributes = std::move(outval.attributes); |
| attributes.Push(ctx.dst->Disable(ast::DisabledValidation::kIgnoreAddressSpace)); |
| |
| // Create the global variable and assign it the output value. |
| auto name = ctx.dst->Symbols().New(outval.name); |
| auto* type = outval.type; |
| const ast::Expression* lhs = ctx.dst->Expr(name); |
| if (HasSampleMask(attributes)) { |
| // Vulkan requires the type of a SampleMask builtin to be an array. |
| // Declare it as array<u32, 1> and then store to the first element. |
| type = ctx.dst->ty.array(type, 1_u); |
| lhs = ctx.dst->IndexAccessor(lhs, 0_i); |
| } |
| ctx.dst->GlobalVar(name, type, ast::AddressSpace::kOut, std::move(attributes)); |
| wrapper_body.Push(ctx.dst->Assign(lhs, outval.value)); |
| } |
| } |
| |
| // Recreate the original function without entry point attributes and call it. |
| /// @returns the inner function call expression |
| const ast::CallExpression* CallInnerFunction() { |
| Symbol inner_name; |
| if (cfg.shader_style == ShaderStyle::kGlsl) { |
| // In GLSL, clone the original entry point name, as the wrapper will be |
| // called "main". |
| inner_name = ctx.Clone(func_ast->symbol); |
| } else { |
| // Add a suffix to the function name, as the wrapper function will take |
| // the original entry point name. |
| auto ep_name = ctx.src->Symbols().NameFor(func_ast->symbol); |
| inner_name = ctx.dst->Symbols().New(ep_name + "_inner"); |
| } |
| |
| // Clone everything, dropping the function and return type attributes. |
| // The parameter attributes will have already been stripped during |
| // processing. |
| auto* inner_function = ctx.dst->create<ast::Function>( |
| inner_name, ctx.Clone(func_ast->params), ctx.Clone(func_ast->return_type), |
| ctx.Clone(func_ast->body), utils::Empty, utils::Empty); |
| ctx.Replace(func_ast, inner_function); |
| |
| // Call the function. |
| return ctx.dst->Call(inner_function->symbol, inner_call_parameters); |
| } |
| |
| /// Process the entry point function. |
| void Process() { |
| bool needs_fixed_sample_mask = false; |
| bool needs_vertex_point_size = false; |
| if (func_ast->PipelineStage() == ast::PipelineStage::kFragment && |
| cfg.fixed_sample_mask != 0xFFFFFFFF) { |
| needs_fixed_sample_mask = true; |
| } |
| if (func_ast->PipelineStage() == ast::PipelineStage::kVertex && |
| cfg.emit_vertex_point_size) { |
| needs_vertex_point_size = true; |
| } |
| |
| // Exit early if there is no shader IO to handle. |
| if (func_sem->Parameters().Length() == 0 && func_sem->ReturnType()->Is<sem::Void>() && |
| !needs_fixed_sample_mask && !needs_vertex_point_size && |
| cfg.shader_style != ShaderStyle::kGlsl) { |
| return; |
| } |
| |
| // Process the entry point parameters, collecting those that need to be |
| // aggregated into a single structure. |
| if (!func_sem->Parameters().IsEmpty()) { |
| for (auto* param : func_sem->Parameters()) { |
| if (param->Type()->Is<sem::Struct>()) { |
| ProcessStructParameter(param); |
| } else { |
| ProcessNonStructParameter(param); |
| } |
| } |
| |
| // Create a structure parameter for the outer entry point if necessary. |
| if (!wrapper_struct_param_members.IsEmpty()) { |
| CreateInputStruct(); |
| } |
| } |
| |
| // Recreate the original function and call it. |
| auto* call_inner = CallInnerFunction(); |
| |
| // Process the return type, and start building the wrapper function body. |
| std::function<const ast::Type*()> wrapper_ret_type = [&] { return ctx.dst->ty.void_(); }; |
| if (func_sem->ReturnType()->Is<sem::Void>()) { |
| // The function call is just a statement with no result. |
| wrapper_body.Push(ctx.dst->CallStmt(call_inner)); |
| } else { |
| // Capture the result of calling the original function. |
| auto* inner_result = ctx.dst->Let(ctx.dst->Symbols().New("inner_result"), call_inner); |
| wrapper_body.Push(ctx.dst->Decl(inner_result)); |
| |
| // Process the original return type to determine the outputs that the |
| // outer function needs to produce. |
| ProcessReturnType(func_sem->ReturnType(), inner_result->symbol); |
| } |
| |
| // Add a fixed sample mask, if necessary. |
| if (needs_fixed_sample_mask) { |
| AddFixedSampleMask(); |
| } |
| |
| // Add the pointsize builtin, if necessary. |
| if (needs_vertex_point_size) { |
| AddVertexPointSize(); |
| } |
| |
| // Produce the entry point outputs, if necessary. |
| if (!wrapper_output_values.IsEmpty()) { |
| if (cfg.shader_style == ShaderStyle::kSpirv || cfg.shader_style == ShaderStyle::kGlsl) { |
| CreateGlobalOutputVariables(); |
| } else { |
| auto* output_struct = CreateOutputStruct(); |
| wrapper_ret_type = [&, output_struct] { |
| return ctx.dst->ty.type_name(output_struct->name); |
| }; |
| } |
| } |
| |
| if (cfg.shader_style == ShaderStyle::kGlsl && |
| func_ast->PipelineStage() == ast::PipelineStage::kVertex) { |
| auto* pos_y = GLPosition("y"); |
| auto* negate_pos_y = |
| ctx.dst->create<ast::UnaryOpExpression>(ast::UnaryOp::kNegation, GLPosition("y")); |
| wrapper_body.Push(ctx.dst->Assign(pos_y, negate_pos_y)); |
| |
| auto* two_z = ctx.dst->Mul(ctx.dst->Expr(2_f), GLPosition("z")); |
| auto* fixed_z = ctx.dst->Sub(two_z, GLPosition("w")); |
| wrapper_body.Push(ctx.dst->Assign(GLPosition("z"), fixed_z)); |
| } |
| |
| // Create the wrapper entry point function. |
| // For GLSL, use "main", otherwise take the name of the original |
| // entry point function. |
| Symbol name; |
| if (cfg.shader_style == ShaderStyle::kGlsl) { |
| name = ctx.dst->Symbols().New("main"); |
| } else { |
| name = ctx.Clone(func_ast->symbol); |
| } |
| |
| auto* wrapper_func = ctx.dst->create<ast::Function>( |
| name, wrapper_ep_parameters, wrapper_ret_type(), ctx.dst->Block(wrapper_body), |
| ctx.Clone(func_ast->attributes), utils::Empty); |
| ctx.InsertAfter(ctx.src->AST().GlobalDeclarations(), func_ast, wrapper_func); |
| } |
| |
| /// Retrieve the gl_ string corresponding to a builtin. |
| /// @param builtin the builtin |
| /// @param stage the current pipeline stage |
| /// @param address_space the address space (input or output) |
| /// @returns the gl_ string corresponding to that builtin |
| const char* GLSLBuiltinToString(ast::BuiltinValue builtin, |
| ast::PipelineStage stage, |
| ast::AddressSpace address_space) { |
| switch (builtin) { |
| case ast::BuiltinValue::kPosition: |
| switch (stage) { |
| case ast::PipelineStage::kVertex: |
| return "gl_Position"; |
| case ast::PipelineStage::kFragment: |
| return "gl_FragCoord"; |
| default: |
| return ""; |
| } |
| case ast::BuiltinValue::kVertexIndex: |
| return "gl_VertexID"; |
| case ast::BuiltinValue::kInstanceIndex: |
| return "gl_InstanceID"; |
| case ast::BuiltinValue::kFrontFacing: |
| return "gl_FrontFacing"; |
| case ast::BuiltinValue::kFragDepth: |
| return "gl_FragDepth"; |
| case ast::BuiltinValue::kLocalInvocationId: |
| return "gl_LocalInvocationID"; |
| case ast::BuiltinValue::kLocalInvocationIndex: |
| return "gl_LocalInvocationIndex"; |
| case ast::BuiltinValue::kGlobalInvocationId: |
| return "gl_GlobalInvocationID"; |
| case ast::BuiltinValue::kNumWorkgroups: |
| return "gl_NumWorkGroups"; |
| case ast::BuiltinValue::kWorkgroupId: |
| return "gl_WorkGroupID"; |
| case ast::BuiltinValue::kSampleIndex: |
| return "gl_SampleID"; |
| case ast::BuiltinValue::kSampleMask: |
| if (address_space == ast::AddressSpace::kIn) { |
| return "gl_SampleMaskIn"; |
| } else { |
| return "gl_SampleMask"; |
| } |
| default: |
| return ""; |
| } |
| } |
| |
| /// Convert a given GLSL builtin value to the corresponding WGSL value. |
| /// @param builtin the builtin variable |
| /// @param value the value to convert |
| /// @param ast_type (inout) the incoming WGSL and outgoing GLSL types |
| /// @returns an expression representing the GLSL builtin converted to what |
| /// WGSL expects |
| const ast::Expression* FromGLSLBuiltin(ast::BuiltinValue builtin, |
| const ast::Expression* value, |
| const ast::Type*& ast_type) { |
| switch (builtin) { |
| case ast::BuiltinValue::kVertexIndex: |
| case ast::BuiltinValue::kInstanceIndex: |
| case ast::BuiltinValue::kSampleIndex: |
| // GLSL uses i32 for these, so bitcast to u32. |
| value = ctx.dst->Bitcast(ast_type, value); |
| ast_type = ctx.dst->ty.i32(); |
| break; |
| case ast::BuiltinValue::kSampleMask: |
| // gl_SampleMask is an array of i32. Retrieve the first element and |
| // bitcast it to u32. |
| value = ctx.dst->IndexAccessor(value, 0_i); |
| value = ctx.dst->Bitcast(ast_type, value); |
| ast_type = ctx.dst->ty.array(ctx.dst->ty.i32(), 1_u); |
| break; |
| default: |
| break; |
| } |
| return value; |
| } |
| |
| /// Convert a given WGSL value to the type expected when assigning to a |
| /// GLSL builtin. |
| /// @param builtin the builtin variable |
| /// @param value the value to convert |
| /// @param type (out) the type to which the value was converted |
| /// @returns the converted value which can be assigned to the GLSL builtin |
| const ast::Expression* ToGLSLBuiltin(ast::BuiltinValue builtin, |
| const ast::Expression* value, |
| const sem::Type*& type) { |
| switch (builtin) { |
| case ast::BuiltinValue::kVertexIndex: |
| case ast::BuiltinValue::kInstanceIndex: |
| case ast::BuiltinValue::kSampleIndex: |
| case ast::BuiltinValue::kSampleMask: |
| type = ctx.dst->create<sem::I32>(); |
| value = ctx.dst->Bitcast(CreateASTTypeFor(ctx, type), value); |
| break; |
| default: |
| break; |
| } |
| return value; |
| } |
| }; |
| |
| void CanonicalizeEntryPointIO::Run(CloneContext& ctx, const DataMap& inputs, DataMap&) const { |
| auto* cfg = inputs.Get<Config>(); |
| if (cfg == nullptr) { |
| ctx.dst->Diagnostics().add_error( |
| diag::System::Transform, "missing transform data for " + std::string(TypeInfo().name)); |
| return; |
| } |
| |
| // Remove entry point IO attributes from struct declarations. |
| // New structures will be created for each entry point, as necessary. |
| for (auto* ty : ctx.src->AST().TypeDecls()) { |
| if (auto* struct_ty = ty->As<ast::Struct>()) { |
| for (auto* member : struct_ty->members) { |
| for (auto* attr : member->attributes) { |
| if (IsShaderIOAttribute(attr)) { |
| ctx.Remove(member->attributes, attr); |
| } |
| } |
| } |
| } |
| } |
| |
| for (auto* func_ast : ctx.src->AST().Functions()) { |
| if (!func_ast->IsEntryPoint()) { |
| continue; |
| } |
| |
| State state(ctx, *cfg, func_ast); |
| state.Process(); |
| } |
| |
| ctx.Clone(); |
| } |
| |
| CanonicalizeEntryPointIO::Config::Config(ShaderStyle style, |
| uint32_t sample_mask, |
| bool emit_point_size) |
| : shader_style(style), |
| fixed_sample_mask(sample_mask), |
| emit_vertex_point_size(emit_point_size) {} |
| |
| CanonicalizeEntryPointIO::Config::Config(const Config&) = default; |
| CanonicalizeEntryPointIO::Config::~Config() = default; |
| |
| } // namespace tint::transform |