| struct modf_result_vec3 { |
| float3 fract; |
| float3 whole; |
| }; |
| modf_result_vec3 tint_modf(float3 param_0) { |
| float3 whole; |
| float3 fract = modf(param_0, whole); |
| modf_result_vec3 result = {fract, whole}; |
| return result; |
| } |
| |
| void modf_2199f1() { |
| modf_result_vec3 res = tint_modf(float3(0.0f, 0.0f, 0.0f)); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| tint_symbol vertex_main() { |
| modf_2199f1(); |
| const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; |
| return tint_symbol_1; |
| } |
| |
| void fragment_main() { |
| modf_2199f1(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| modf_2199f1(); |
| return; |
| } |