#include <metal_stdlib> | |
using namespace metal; | |
struct modf_result_vec4_f16 { | |
half4 fract; | |
half4 whole; | |
}; | |
struct vertex_main_outputs { | |
float4 tint_symbol [[position]]; | |
}; | |
void modf_995934() { | |
modf_result_vec4_f16 res = modf_result_vec4_f16{.fract=half4(-0.5h), .whole=half4(-1.0h)}; | |
} | |
float4 vertex_main_inner() { | |
modf_995934(); | |
return float4(0.0f); | |
} | |
fragment void fragment_main() { | |
modf_995934(); | |
} | |
kernel void compute_main() { | |
modf_995934(); | |
} | |
vertex vertex_main_outputs vertex_main() { | |
return vertex_main_outputs{.tint_symbol=vertex_main_inner()}; | |
} |