SKIP: FAILED | |
#version 310 es | |
precision highp float; | |
precision highp int; | |
uniform highp sampler2DArrayShadow arg_0_arg_1; | |
layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | |
float inner; | |
} prevent_dce; | |
void textureSample_60bf45() { | |
float res = textureOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 0.0f), ivec2(1)); | |
prevent_dce.inner = res; | |
} | |
void fragment_main() { | |
textureSample_60bf45(); | |
} | |
void main() { | |
fragment_main(); | |
return; | |
} | |
error: Error parsing GLSL shader: | |
ERROR: 0:12: 'sampler' : TextureOffset does not support sampler2DArrayShadow : ES Profile | |
ERROR: 0:12: '' : compilation terminated | |
ERROR: 2 compilation errors. No code generated. | |