| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer f_v_block_ssbo { |
| uint inner[]; |
| } v_1; |
| layout(binding = 1, std430) |
| buffer f_out_block_ssbo { |
| uvec4 inner; |
| } v_2; |
| uint tint_div_u32(uint lhs, uint rhs) { |
| return (lhs / mix(rhs, 1u, (rhs == 0u))); |
| } |
| void main() { |
| uint size = 16u; |
| uint v_3 = (tint_div_u32(size, 16u) * 16u); |
| uint v_4 = (uint(v_1.inner.length()) * 4u); |
| uint v_5 = max(v_3, 16u); |
| uint v_6 = 0u; |
| uint v_7 = uaddCarry(0u, v_5, v_6); |
| bool v_8 = (v_4 < mix(4294967295u, v_7, (v_6 == 0u))); |
| uint v_9 = (((mix(0u, 0u, v_8) * 1u) + (min(0u, ((mix(v_5, 16u, v_8) / 16u) - 1u)) * 16u)) / 4u); |
| uint v_10 = (v_9 + 1u); |
| uint v_11 = (v_10 + 1u); |
| v_2.inner = uvec4(v_1.inner[v_9], v_1.inner[v_10], v_1.inner[v_11], v_1.inner[(v_11 + 1u)]); |
| } |