blob: 50e9e14da573b14fc1f9c23b0e7e95c86e8e8ce1 [file]
//
// vertex_main
//
struct tint_TransferFunctionParams {
uint mode;
float A;
float B;
float C;
float D;
float E;
float F;
float G;
};
struct tint_ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
float3x4 yuvToRgbConversionMatrix;
tint_TransferFunctionParams srcTransferFunction;
tint_TransferFunctionParams dstTransferFunction;
float3x3 gamutConversionMatrix;
float3x2 sampleTransform;
float3x2 loadTransform;
float2 samplePlane0RectMin;
float2 samplePlane0RectMax;
float2 samplePlane1RectMin;
float2 samplePlane1RectMax;
uint2 apparentSize;
float2 plane1CoordFactor;
float4 ootfParam;
};
struct vertex_main_outputs {
float4 tint_symbol : SV_Position;
};
cbuffer cbuffer_arg_0_params : register(b2, space1) {
uint4 arg_0_params[18];
};
Texture2D<float4> arg_0_plane0 : register(t0, space1);
Texture2D<float4> arg_0_plane1 : register(t1, space1);
uint2 tint_v2f32_to_v2u32(float2 value) {
return uint2(clamp(value, (0.0f).xx, (4294967040.0f).xx));
}
float3 tint_ApplyGammaTransferFunction(float3 v, tint_TransferFunctionParams params) {
float3 v_1 = float3((params.G).xxx);
float3 v_2 = float3((params.D).xxx);
float3 v_3 = abs(v);
float3 v_4 = float3(sign(v));
return select((v_3 < v_2), (v_4 * ((params.C * v_3) + params.F)), (v_4 * (pow(((params.A * v_3) + params.B), v_1) + params.E)));
}
float tint_ApplyHLGSingleChannel(float v, tint_TransferFunctionParams params) {
if ((v <= params.D)) {
return ((v * v) / params.E);
} else {
return ((params.B + exp(((v - params.C) / params.A))) / params.F);
}
/* unreachable */
return 0.0f;
}
float3 tint_ApplyHLGTransferFunction(float3 v, tint_TransferFunctionParams params) {
float v_5 = tint_ApplyHLGSingleChannel(v.x, params);
float v_6 = tint_ApplyHLGSingleChannel(v.y, params);
return float3(v_5, v_6, tint_ApplyHLGSingleChannel(v.z, params));
}
float3 tint_ApplyPQTransferFunction(float3 v, tint_TransferFunctionParams params) {
float3 v_7 = float3((params.C).xxx);
float3 v_8 = float3((params.D).xxx);
float3 v_9 = float3((params.E).xxx);
float3 v_10 = float3((params.A).xxx);
float3 v_11 = pow(clamp(v, (0.0f).xxx, (1.0f).xxx), ((1.0f).xxx / float3((params.B).xxx)));
return pow((max((v_11 - v_7), (0.0f).xxx) / (v_8 - (v_9 * v_11))), ((1.0f).xxx / v_10));
}
float3 tint_ApplySrcTransferFunction(float3 v, tint_TransferFunctionParams params) {
if ((params.mode == 0u)) {
return tint_ApplyGammaTransferFunction(v, params);
} else {
if ((params.mode == 1u)) {
return tint_ApplyHLGTransferFunction(v, params);
} else {
return tint_ApplyPQTransferFunction(v, params);
}
/* unreachable */
return (0.0f).xxx;
}
/* unreachable */
return (0.0f).xxx;
}
float4 tint_TextureLoadMultiplanarExternal(Texture2D<float4> plane_0, Texture2D<float4> plane_1, tint_ExternalTextureParams params, uint2 coords) {
float2 v_12 = round(mul(float3(float2(min(coords, params.apparentSize)), 1.0f), params.loadTransform));
uint2 v_13 = tint_v2f32_to_v2u32(v_12);
float3 v_14 = (0.0f).xxx;
float v_15 = 0.0f;
if ((params.numPlanes == 1u)) {
float4 v_16 = plane_0.Load(int3(int2(v_13), int(0)));
v_14 = v_16.xyz;
v_15 = v_16.w;
} else {
float v_17 = plane_0.Load(int3(int2(v_13), int(0))).x;
v_14 = mul(params.yuvToRgbConversionMatrix, float4(v_17, plane_1.Load(int3(int2(tint_v2f32_to_v2u32((v_12 * params.plane1CoordFactor))), int(0))).xy, 1.0f));
v_15 = 1.0f;
}
float3 v_18 = v_14;
float3 v_19 = (0.0f).xxx;
if ((params.doYuvToRgbConversionOnly == 0u)) {
tint_TransferFunctionParams v_20 = params.srcTransferFunction;
float3 v_21 = tint_ApplySrcTransferFunction(v_18, v_20);
float3 v_22 = (0.0f).xxx;
if ((params.ootfParam.w != 0.0f)) {
float v_23 = dot(params.ootfParam.xyz, v_21);
v_22 = (v_21 * (float(sign(v_23)) * pow(abs(v_23), params.ootfParam.w)));
} else {
v_22 = v_21;
}
tint_TransferFunctionParams v_24 = params.dstTransferFunction;
v_19 = tint_ApplyGammaTransferFunction(mul(v_22, params.gamutConversionMatrix), v_24);
} else {
v_19 = v_18;
}
return float4(v_19, v_15);
}
float4 textureLoad2d(Texture2D<float4> texture_plane0, Texture2D<float4> texture_plane1, tint_ExternalTextureParams texture_params, int2 coords) {
return tint_TextureLoadMultiplanarExternal(texture_plane0, texture_plane1, texture_params, uint2(coords));
}
float3x2 v_25(uint start_byte_offset) {
uint4 v_26 = arg_0_params[(start_byte_offset / 16u)];
uint v_27 = (8u + start_byte_offset);
uint4 v_28 = arg_0_params[(v_27 / 16u)];
uint v_29 = (16u + start_byte_offset);
uint4 v_30 = arg_0_params[(v_29 / 16u)];
return float3x2(asfloat(select((((start_byte_offset & 15u) >> 2u) == 2u), v_26.zw, v_26.xy)), asfloat(select((((v_27 & 15u) >> 2u) == 2u), v_28.zw, v_28.xy)), asfloat(select((((v_29 & 15u) >> 2u) == 2u), v_30.zw, v_30.xy)));
}
float3x3 v_31(uint start_byte_offset) {
return float3x3(asfloat(arg_0_params[(start_byte_offset / 16u)].xyz), asfloat(arg_0_params[((16u + start_byte_offset) / 16u)].xyz), asfloat(arg_0_params[((32u + start_byte_offset) / 16u)].xyz));
}
tint_TransferFunctionParams v_32(uint start_byte_offset) {
uint v_33 = (4u + start_byte_offset);
uint v_34 = (8u + start_byte_offset);
uint v_35 = (12u + start_byte_offset);
uint v_36 = (16u + start_byte_offset);
uint v_37 = (20u + start_byte_offset);
uint v_38 = (24u + start_byte_offset);
uint v_39 = (28u + start_byte_offset);
tint_TransferFunctionParams v_40 = {arg_0_params[(start_byte_offset / 16u)][((start_byte_offset & 15u) >> 2u)], asfloat(arg_0_params[(v_33 / 16u)][((v_33 & 15u) >> 2u)]), asfloat(arg_0_params[(v_34 / 16u)][((v_34 & 15u) >> 2u)]), asfloat(arg_0_params[(v_35 / 16u)][((v_35 & 15u) >> 2u)]), asfloat(arg_0_params[(v_36 / 16u)][((v_36 & 15u) >> 2u)]), asfloat(arg_0_params[(v_37 / 16u)][((v_37 & 15u) >> 2u)]), asfloat(arg_0_params[(v_38 / 16u)][((v_38 & 15u) >> 2u)]), asfloat(arg_0_params[(v_39 / 16u)][((v_39 & 15u) >> 2u)])};
return v_40;
}
float3x4 v_41(uint start_byte_offset) {
return float3x4(asfloat(arg_0_params[(start_byte_offset / 16u)]), asfloat(arg_0_params[((16u + start_byte_offset) / 16u)]), asfloat(arg_0_params[((32u + start_byte_offset) / 16u)]));
}
tint_ExternalTextureParams v_42(uint start_byte_offset) {
uint v_43 = arg_0_params[(start_byte_offset / 16u)][((start_byte_offset & 15u) >> 2u)];
uint v_44 = (4u + start_byte_offset);
uint v_45 = arg_0_params[(v_44 / 16u)][((v_44 & 15u) >> 2u)];
float3x4 v_46 = v_41((16u + start_byte_offset));
tint_TransferFunctionParams v_47 = v_32((64u + start_byte_offset));
tint_TransferFunctionParams v_48 = v_32((96u + start_byte_offset));
float3x3 v_49 = v_31((128u + start_byte_offset));
float3x2 v_50 = v_25((176u + start_byte_offset));
float3x2 v_51 = v_25((200u + start_byte_offset));
uint v_52 = (224u + start_byte_offset);
uint4 v_53 = arg_0_params[(v_52 / 16u)];
uint v_54 = (232u + start_byte_offset);
uint4 v_55 = arg_0_params[(v_54 / 16u)];
uint v_56 = (240u + start_byte_offset);
uint4 v_57 = arg_0_params[(v_56 / 16u)];
uint v_58 = (248u + start_byte_offset);
uint4 v_59 = arg_0_params[(v_58 / 16u)];
uint v_60 = (256u + start_byte_offset);
uint4 v_61 = arg_0_params[(v_60 / 16u)];
uint v_62 = (264u + start_byte_offset);
uint4 v_63 = arg_0_params[(v_62 / 16u)];
tint_ExternalTextureParams v_64 = {v_43, v_45, v_46, v_47, v_48, v_49, v_50, v_51, asfloat(select((((v_52 & 15u) >> 2u) == 2u), v_53.zw, v_53.xy)), asfloat(select((((v_54 & 15u) >> 2u) == 2u), v_55.zw, v_55.xy)), asfloat(select((((v_56 & 15u) >> 2u) == 2u), v_57.zw, v_57.xy)), asfloat(select((((v_58 & 15u) >> 2u) == 2u), v_59.zw, v_59.xy)), select((((v_60 & 15u) >> 2u) == 2u), v_61.zw, v_61.xy), asfloat(select((((v_62 & 15u) >> 2u) == 2u), v_63.zw, v_63.xy)), asfloat(arg_0_params[((272u + start_byte_offset) / 16u)])};
return v_64;
}
void doTextureLoad() {
tint_ExternalTextureParams v_65 = v_42(0u);
float4 res = textureLoad2d(arg_0_plane0, arg_0_plane1, v_65, (int(0)).xx);
}
float4 vertex_main_inner() {
doTextureLoad();
return (0.0f).xxxx;
}
vertex_main_outputs vertex_main() {
vertex_main_outputs v_66 = {vertex_main_inner()};
return v_66;
}
//
// fragment_main
//
struct tint_TransferFunctionParams {
uint mode;
float A;
float B;
float C;
float D;
float E;
float F;
float G;
};
struct tint_ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
float3x4 yuvToRgbConversionMatrix;
tint_TransferFunctionParams srcTransferFunction;
tint_TransferFunctionParams dstTransferFunction;
float3x3 gamutConversionMatrix;
float3x2 sampleTransform;
float3x2 loadTransform;
float2 samplePlane0RectMin;
float2 samplePlane0RectMax;
float2 samplePlane1RectMin;
float2 samplePlane1RectMax;
uint2 apparentSize;
float2 plane1CoordFactor;
float4 ootfParam;
};
cbuffer cbuffer_arg_0_params : register(b2, space1) {
uint4 arg_0_params[18];
};
Texture2D<float4> arg_0_plane0 : register(t0, space1);
Texture2D<float4> arg_0_plane1 : register(t1, space1);
uint2 tint_v2f32_to_v2u32(float2 value) {
return uint2(clamp(value, (0.0f).xx, (4294967040.0f).xx));
}
float3 tint_ApplyGammaTransferFunction(float3 v, tint_TransferFunctionParams params) {
float3 v_1 = float3((params.G).xxx);
float3 v_2 = float3((params.D).xxx);
float3 v_3 = abs(v);
float3 v_4 = float3(sign(v));
return select((v_3 < v_2), (v_4 * ((params.C * v_3) + params.F)), (v_4 * (pow(((params.A * v_3) + params.B), v_1) + params.E)));
}
float tint_ApplyHLGSingleChannel(float v, tint_TransferFunctionParams params) {
if ((v <= params.D)) {
return ((v * v) / params.E);
} else {
return ((params.B + exp(((v - params.C) / params.A))) / params.F);
}
/* unreachable */
return 0.0f;
}
float3 tint_ApplyHLGTransferFunction(float3 v, tint_TransferFunctionParams params) {
float v_5 = tint_ApplyHLGSingleChannel(v.x, params);
float v_6 = tint_ApplyHLGSingleChannel(v.y, params);
return float3(v_5, v_6, tint_ApplyHLGSingleChannel(v.z, params));
}
float3 tint_ApplyPQTransferFunction(float3 v, tint_TransferFunctionParams params) {
float3 v_7 = float3((params.C).xxx);
float3 v_8 = float3((params.D).xxx);
float3 v_9 = float3((params.E).xxx);
float3 v_10 = float3((params.A).xxx);
float3 v_11 = pow(clamp(v, (0.0f).xxx, (1.0f).xxx), ((1.0f).xxx / float3((params.B).xxx)));
return pow((max((v_11 - v_7), (0.0f).xxx) / (v_8 - (v_9 * v_11))), ((1.0f).xxx / v_10));
}
float3 tint_ApplySrcTransferFunction(float3 v, tint_TransferFunctionParams params) {
if ((params.mode == 0u)) {
return tint_ApplyGammaTransferFunction(v, params);
} else {
if ((params.mode == 1u)) {
return tint_ApplyHLGTransferFunction(v, params);
} else {
return tint_ApplyPQTransferFunction(v, params);
}
/* unreachable */
return (0.0f).xxx;
}
/* unreachable */
return (0.0f).xxx;
}
float4 tint_TextureLoadMultiplanarExternal(Texture2D<float4> plane_0, Texture2D<float4> plane_1, tint_ExternalTextureParams params, uint2 coords) {
float2 v_12 = round(mul(float3(float2(min(coords, params.apparentSize)), 1.0f), params.loadTransform));
uint2 v_13 = tint_v2f32_to_v2u32(v_12);
float3 v_14 = (0.0f).xxx;
float v_15 = 0.0f;
if ((params.numPlanes == 1u)) {
float4 v_16 = plane_0.Load(int3(int2(v_13), int(0)));
v_14 = v_16.xyz;
v_15 = v_16.w;
} else {
float v_17 = plane_0.Load(int3(int2(v_13), int(0))).x;
v_14 = mul(params.yuvToRgbConversionMatrix, float4(v_17, plane_1.Load(int3(int2(tint_v2f32_to_v2u32((v_12 * params.plane1CoordFactor))), int(0))).xy, 1.0f));
v_15 = 1.0f;
}
float3 v_18 = v_14;
float3 v_19 = (0.0f).xxx;
if ((params.doYuvToRgbConversionOnly == 0u)) {
tint_TransferFunctionParams v_20 = params.srcTransferFunction;
float3 v_21 = tint_ApplySrcTransferFunction(v_18, v_20);
float3 v_22 = (0.0f).xxx;
if ((params.ootfParam.w != 0.0f)) {
float v_23 = dot(params.ootfParam.xyz, v_21);
v_22 = (v_21 * (float(sign(v_23)) * pow(abs(v_23), params.ootfParam.w)));
} else {
v_22 = v_21;
}
tint_TransferFunctionParams v_24 = params.dstTransferFunction;
v_19 = tint_ApplyGammaTransferFunction(mul(v_22, params.gamutConversionMatrix), v_24);
} else {
v_19 = v_18;
}
return float4(v_19, v_15);
}
float4 textureLoad2d(Texture2D<float4> texture_plane0, Texture2D<float4> texture_plane1, tint_ExternalTextureParams texture_params, int2 coords) {
return tint_TextureLoadMultiplanarExternal(texture_plane0, texture_plane1, texture_params, uint2(coords));
}
float3x2 v_25(uint start_byte_offset) {
uint4 v_26 = arg_0_params[(start_byte_offset / 16u)];
uint v_27 = (8u + start_byte_offset);
uint4 v_28 = arg_0_params[(v_27 / 16u)];
uint v_29 = (16u + start_byte_offset);
uint4 v_30 = arg_0_params[(v_29 / 16u)];
return float3x2(asfloat(select((((start_byte_offset & 15u) >> 2u) == 2u), v_26.zw, v_26.xy)), asfloat(select((((v_27 & 15u) >> 2u) == 2u), v_28.zw, v_28.xy)), asfloat(select((((v_29 & 15u) >> 2u) == 2u), v_30.zw, v_30.xy)));
}
float3x3 v_31(uint start_byte_offset) {
return float3x3(asfloat(arg_0_params[(start_byte_offset / 16u)].xyz), asfloat(arg_0_params[((16u + start_byte_offset) / 16u)].xyz), asfloat(arg_0_params[((32u + start_byte_offset) / 16u)].xyz));
}
tint_TransferFunctionParams v_32(uint start_byte_offset) {
uint v_33 = (4u + start_byte_offset);
uint v_34 = (8u + start_byte_offset);
uint v_35 = (12u + start_byte_offset);
uint v_36 = (16u + start_byte_offset);
uint v_37 = (20u + start_byte_offset);
uint v_38 = (24u + start_byte_offset);
uint v_39 = (28u + start_byte_offset);
tint_TransferFunctionParams v_40 = {arg_0_params[(start_byte_offset / 16u)][((start_byte_offset & 15u) >> 2u)], asfloat(arg_0_params[(v_33 / 16u)][((v_33 & 15u) >> 2u)]), asfloat(arg_0_params[(v_34 / 16u)][((v_34 & 15u) >> 2u)]), asfloat(arg_0_params[(v_35 / 16u)][((v_35 & 15u) >> 2u)]), asfloat(arg_0_params[(v_36 / 16u)][((v_36 & 15u) >> 2u)]), asfloat(arg_0_params[(v_37 / 16u)][((v_37 & 15u) >> 2u)]), asfloat(arg_0_params[(v_38 / 16u)][((v_38 & 15u) >> 2u)]), asfloat(arg_0_params[(v_39 / 16u)][((v_39 & 15u) >> 2u)])};
return v_40;
}
float3x4 v_41(uint start_byte_offset) {
return float3x4(asfloat(arg_0_params[(start_byte_offset / 16u)]), asfloat(arg_0_params[((16u + start_byte_offset) / 16u)]), asfloat(arg_0_params[((32u + start_byte_offset) / 16u)]));
}
tint_ExternalTextureParams v_42(uint start_byte_offset) {
uint v_43 = arg_0_params[(start_byte_offset / 16u)][((start_byte_offset & 15u) >> 2u)];
uint v_44 = (4u + start_byte_offset);
uint v_45 = arg_0_params[(v_44 / 16u)][((v_44 & 15u) >> 2u)];
float3x4 v_46 = v_41((16u + start_byte_offset));
tint_TransferFunctionParams v_47 = v_32((64u + start_byte_offset));
tint_TransferFunctionParams v_48 = v_32((96u + start_byte_offset));
float3x3 v_49 = v_31((128u + start_byte_offset));
float3x2 v_50 = v_25((176u + start_byte_offset));
float3x2 v_51 = v_25((200u + start_byte_offset));
uint v_52 = (224u + start_byte_offset);
uint4 v_53 = arg_0_params[(v_52 / 16u)];
uint v_54 = (232u + start_byte_offset);
uint4 v_55 = arg_0_params[(v_54 / 16u)];
uint v_56 = (240u + start_byte_offset);
uint4 v_57 = arg_0_params[(v_56 / 16u)];
uint v_58 = (248u + start_byte_offset);
uint4 v_59 = arg_0_params[(v_58 / 16u)];
uint v_60 = (256u + start_byte_offset);
uint4 v_61 = arg_0_params[(v_60 / 16u)];
uint v_62 = (264u + start_byte_offset);
uint4 v_63 = arg_0_params[(v_62 / 16u)];
tint_ExternalTextureParams v_64 = {v_43, v_45, v_46, v_47, v_48, v_49, v_50, v_51, asfloat(select((((v_52 & 15u) >> 2u) == 2u), v_53.zw, v_53.xy)), asfloat(select((((v_54 & 15u) >> 2u) == 2u), v_55.zw, v_55.xy)), asfloat(select((((v_56 & 15u) >> 2u) == 2u), v_57.zw, v_57.xy)), asfloat(select((((v_58 & 15u) >> 2u) == 2u), v_59.zw, v_59.xy)), select((((v_60 & 15u) >> 2u) == 2u), v_61.zw, v_61.xy), asfloat(select((((v_62 & 15u) >> 2u) == 2u), v_63.zw, v_63.xy)), asfloat(arg_0_params[((272u + start_byte_offset) / 16u)])};
return v_64;
}
void doTextureLoad() {
tint_ExternalTextureParams v_65 = v_42(0u);
float4 res = textureLoad2d(arg_0_plane0, arg_0_plane1, v_65, (int(0)).xx);
}
void fragment_main() {
doTextureLoad();
}
//
// compute_main
//
struct tint_TransferFunctionParams {
uint mode;
float A;
float B;
float C;
float D;
float E;
float F;
float G;
};
struct tint_ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
float3x4 yuvToRgbConversionMatrix;
tint_TransferFunctionParams srcTransferFunction;
tint_TransferFunctionParams dstTransferFunction;
float3x3 gamutConversionMatrix;
float3x2 sampleTransform;
float3x2 loadTransform;
float2 samplePlane0RectMin;
float2 samplePlane0RectMax;
float2 samplePlane1RectMin;
float2 samplePlane1RectMax;
uint2 apparentSize;
float2 plane1CoordFactor;
float4 ootfParam;
};
cbuffer cbuffer_arg_0_params : register(b2, space1) {
uint4 arg_0_params[18];
};
Texture2D<float4> arg_0_plane0 : register(t0, space1);
Texture2D<float4> arg_0_plane1 : register(t1, space1);
uint2 tint_v2f32_to_v2u32(float2 value) {
return uint2(clamp(value, (0.0f).xx, (4294967040.0f).xx));
}
float3 tint_ApplyGammaTransferFunction(float3 v, tint_TransferFunctionParams params) {
float3 v_1 = float3((params.G).xxx);
float3 v_2 = float3((params.D).xxx);
float3 v_3 = abs(v);
float3 v_4 = float3(sign(v));
return select((v_3 < v_2), (v_4 * ((params.C * v_3) + params.F)), (v_4 * (pow(((params.A * v_3) + params.B), v_1) + params.E)));
}
float tint_ApplyHLGSingleChannel(float v, tint_TransferFunctionParams params) {
if ((v <= params.D)) {
return ((v * v) / params.E);
} else {
return ((params.B + exp(((v - params.C) / params.A))) / params.F);
}
/* unreachable */
return 0.0f;
}
float3 tint_ApplyHLGTransferFunction(float3 v, tint_TransferFunctionParams params) {
float v_5 = tint_ApplyHLGSingleChannel(v.x, params);
float v_6 = tint_ApplyHLGSingleChannel(v.y, params);
return float3(v_5, v_6, tint_ApplyHLGSingleChannel(v.z, params));
}
float3 tint_ApplyPQTransferFunction(float3 v, tint_TransferFunctionParams params) {
float3 v_7 = float3((params.C).xxx);
float3 v_8 = float3((params.D).xxx);
float3 v_9 = float3((params.E).xxx);
float3 v_10 = float3((params.A).xxx);
float3 v_11 = pow(clamp(v, (0.0f).xxx, (1.0f).xxx), ((1.0f).xxx / float3((params.B).xxx)));
return pow((max((v_11 - v_7), (0.0f).xxx) / (v_8 - (v_9 * v_11))), ((1.0f).xxx / v_10));
}
float3 tint_ApplySrcTransferFunction(float3 v, tint_TransferFunctionParams params) {
if ((params.mode == 0u)) {
return tint_ApplyGammaTransferFunction(v, params);
} else {
if ((params.mode == 1u)) {
return tint_ApplyHLGTransferFunction(v, params);
} else {
return tint_ApplyPQTransferFunction(v, params);
}
/* unreachable */
return (0.0f).xxx;
}
/* unreachable */
return (0.0f).xxx;
}
float4 tint_TextureLoadMultiplanarExternal(Texture2D<float4> plane_0, Texture2D<float4> plane_1, tint_ExternalTextureParams params, uint2 coords) {
float2 v_12 = round(mul(float3(float2(min(coords, params.apparentSize)), 1.0f), params.loadTransform));
uint2 v_13 = tint_v2f32_to_v2u32(v_12);
float3 v_14 = (0.0f).xxx;
float v_15 = 0.0f;
if ((params.numPlanes == 1u)) {
float4 v_16 = plane_0.Load(int3(int2(v_13), int(0)));
v_14 = v_16.xyz;
v_15 = v_16.w;
} else {
float v_17 = plane_0.Load(int3(int2(v_13), int(0))).x;
v_14 = mul(params.yuvToRgbConversionMatrix, float4(v_17, plane_1.Load(int3(int2(tint_v2f32_to_v2u32((v_12 * params.plane1CoordFactor))), int(0))).xy, 1.0f));
v_15 = 1.0f;
}
float3 v_18 = v_14;
float3 v_19 = (0.0f).xxx;
if ((params.doYuvToRgbConversionOnly == 0u)) {
tint_TransferFunctionParams v_20 = params.srcTransferFunction;
float3 v_21 = tint_ApplySrcTransferFunction(v_18, v_20);
float3 v_22 = (0.0f).xxx;
if ((params.ootfParam.w != 0.0f)) {
float v_23 = dot(params.ootfParam.xyz, v_21);
v_22 = (v_21 * (float(sign(v_23)) * pow(abs(v_23), params.ootfParam.w)));
} else {
v_22 = v_21;
}
tint_TransferFunctionParams v_24 = params.dstTransferFunction;
v_19 = tint_ApplyGammaTransferFunction(mul(v_22, params.gamutConversionMatrix), v_24);
} else {
v_19 = v_18;
}
return float4(v_19, v_15);
}
float4 textureLoad2d(Texture2D<float4> texture_plane0, Texture2D<float4> texture_plane1, tint_ExternalTextureParams texture_params, int2 coords) {
return tint_TextureLoadMultiplanarExternal(texture_plane0, texture_plane1, texture_params, uint2(coords));
}
float3x2 v_25(uint start_byte_offset) {
uint4 v_26 = arg_0_params[(start_byte_offset / 16u)];
uint v_27 = (8u + start_byte_offset);
uint4 v_28 = arg_0_params[(v_27 / 16u)];
uint v_29 = (16u + start_byte_offset);
uint4 v_30 = arg_0_params[(v_29 / 16u)];
return float3x2(asfloat(select((((start_byte_offset & 15u) >> 2u) == 2u), v_26.zw, v_26.xy)), asfloat(select((((v_27 & 15u) >> 2u) == 2u), v_28.zw, v_28.xy)), asfloat(select((((v_29 & 15u) >> 2u) == 2u), v_30.zw, v_30.xy)));
}
float3x3 v_31(uint start_byte_offset) {
return float3x3(asfloat(arg_0_params[(start_byte_offset / 16u)].xyz), asfloat(arg_0_params[((16u + start_byte_offset) / 16u)].xyz), asfloat(arg_0_params[((32u + start_byte_offset) / 16u)].xyz));
}
tint_TransferFunctionParams v_32(uint start_byte_offset) {
uint v_33 = (4u + start_byte_offset);
uint v_34 = (8u + start_byte_offset);
uint v_35 = (12u + start_byte_offset);
uint v_36 = (16u + start_byte_offset);
uint v_37 = (20u + start_byte_offset);
uint v_38 = (24u + start_byte_offset);
uint v_39 = (28u + start_byte_offset);
tint_TransferFunctionParams v_40 = {arg_0_params[(start_byte_offset / 16u)][((start_byte_offset & 15u) >> 2u)], asfloat(arg_0_params[(v_33 / 16u)][((v_33 & 15u) >> 2u)]), asfloat(arg_0_params[(v_34 / 16u)][((v_34 & 15u) >> 2u)]), asfloat(arg_0_params[(v_35 / 16u)][((v_35 & 15u) >> 2u)]), asfloat(arg_0_params[(v_36 / 16u)][((v_36 & 15u) >> 2u)]), asfloat(arg_0_params[(v_37 / 16u)][((v_37 & 15u) >> 2u)]), asfloat(arg_0_params[(v_38 / 16u)][((v_38 & 15u) >> 2u)]), asfloat(arg_0_params[(v_39 / 16u)][((v_39 & 15u) >> 2u)])};
return v_40;
}
float3x4 v_41(uint start_byte_offset) {
return float3x4(asfloat(arg_0_params[(start_byte_offset / 16u)]), asfloat(arg_0_params[((16u + start_byte_offset) / 16u)]), asfloat(arg_0_params[((32u + start_byte_offset) / 16u)]));
}
tint_ExternalTextureParams v_42(uint start_byte_offset) {
uint v_43 = arg_0_params[(start_byte_offset / 16u)][((start_byte_offset & 15u) >> 2u)];
uint v_44 = (4u + start_byte_offset);
uint v_45 = arg_0_params[(v_44 / 16u)][((v_44 & 15u) >> 2u)];
float3x4 v_46 = v_41((16u + start_byte_offset));
tint_TransferFunctionParams v_47 = v_32((64u + start_byte_offset));
tint_TransferFunctionParams v_48 = v_32((96u + start_byte_offset));
float3x3 v_49 = v_31((128u + start_byte_offset));
float3x2 v_50 = v_25((176u + start_byte_offset));
float3x2 v_51 = v_25((200u + start_byte_offset));
uint v_52 = (224u + start_byte_offset);
uint4 v_53 = arg_0_params[(v_52 / 16u)];
uint v_54 = (232u + start_byte_offset);
uint4 v_55 = arg_0_params[(v_54 / 16u)];
uint v_56 = (240u + start_byte_offset);
uint4 v_57 = arg_0_params[(v_56 / 16u)];
uint v_58 = (248u + start_byte_offset);
uint4 v_59 = arg_0_params[(v_58 / 16u)];
uint v_60 = (256u + start_byte_offset);
uint4 v_61 = arg_0_params[(v_60 / 16u)];
uint v_62 = (264u + start_byte_offset);
uint4 v_63 = arg_0_params[(v_62 / 16u)];
tint_ExternalTextureParams v_64 = {v_43, v_45, v_46, v_47, v_48, v_49, v_50, v_51, asfloat(select((((v_52 & 15u) >> 2u) == 2u), v_53.zw, v_53.xy)), asfloat(select((((v_54 & 15u) >> 2u) == 2u), v_55.zw, v_55.xy)), asfloat(select((((v_56 & 15u) >> 2u) == 2u), v_57.zw, v_57.xy)), asfloat(select((((v_58 & 15u) >> 2u) == 2u), v_59.zw, v_59.xy)), select((((v_60 & 15u) >> 2u) == 2u), v_61.zw, v_61.xy), asfloat(select((((v_62 & 15u) >> 2u) == 2u), v_63.zw, v_63.xy)), asfloat(arg_0_params[((272u + start_byte_offset) / 16u)])};
return v_64;
}
void doTextureLoad() {
tint_ExternalTextureParams v_65 = v_42(0u);
float4 res = textureLoad2d(arg_0_plane0, arg_0_plane1, v_65, (int(0)).xx);
}
[numthreads(1, 1, 1)]
void compute_main() {
doTextureLoad();
}