| // |
| // vertex_main |
| // |
| #version 310 es |
| |
| |
| struct tint_TransferFunctionParams { |
| uint mode; |
| float A; |
| float B; |
| float C; |
| float D; |
| float E; |
| float F; |
| float G; |
| }; |
| |
| struct tint_ExternalTextureParams { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| mat3x4 yuvToRgbConversionMatrix; |
| tint_TransferFunctionParams srcTransferFunction; |
| tint_TransferFunctionParams dstTransferFunction; |
| mat3 gamutConversionMatrix; |
| mat3x2 sampleTransform; |
| mat3x2 loadTransform; |
| vec2 samplePlane0RectMin; |
| vec2 samplePlane0RectMax; |
| vec2 samplePlane1RectMin; |
| vec2 samplePlane1RectMax; |
| uvec2 apparentSize; |
| vec2 plane1CoordFactor; |
| vec4 ootfParam; |
| }; |
| |
| layout(binding = 2, std140) |
| uniform v_arg_0_params_block_ubo { |
| uvec4 inner[18]; |
| } v_1; |
| uniform highp sampler2D v_arg_0_plane0; |
| uniform highp sampler2D v_arg_0_plane1; |
| vec3 tint_ApplyGammaTransferFunction(vec3 v, tint_TransferFunctionParams params) { |
| vec3 v_2 = vec3(params.G); |
| vec3 v_3 = abs(v); |
| vec3 v_4 = sign(v); |
| return mix((v_4 * (pow(((params.A * v_3) + params.B), v_2) + params.E)), (v_4 * ((params.C * v_3) + params.F)), lessThan(v_3, vec3(params.D))); |
| } |
| float tint_ApplyHLGSingleChannel(float v, tint_TransferFunctionParams params) { |
| if ((v <= params.D)) { |
| return ((v * v) / params.E); |
| } else { |
| return ((params.B + exp(((v - params.C) / params.A))) / params.F); |
| } |
| /* unreachable */ |
| return 0.0f; |
| } |
| vec3 tint_ApplyHLGTransferFunction(vec3 v, tint_TransferFunctionParams params) { |
| float v_5 = tint_ApplyHLGSingleChannel(v.x, params); |
| float v_6 = tint_ApplyHLGSingleChannel(v.y, params); |
| return vec3(v_5, v_6, tint_ApplyHLGSingleChannel(v.z, params)); |
| } |
| vec3 tint_ApplyPQTransferFunction(vec3 v, tint_TransferFunctionParams params) { |
| vec3 v_7 = vec3(params.C); |
| vec3 v_8 = vec3(params.D); |
| vec3 v_9 = vec3(params.E); |
| vec3 v_10 = vec3(params.A); |
| vec3 v_11 = pow(clamp(v, vec3(0.0f), vec3(1.0f)), (vec3(1.0f) / vec3(params.B))); |
| return pow((max((v_11 - v_7), vec3(0.0f)) / (v_8 - (v_9 * v_11))), (vec3(1.0f) / v_10)); |
| } |
| vec3 tint_ApplySrcTransferFunction(vec3 v, tint_TransferFunctionParams params) { |
| if ((params.mode == 0u)) { |
| return tint_ApplyGammaTransferFunction(v, params); |
| } else { |
| if ((params.mode == 1u)) { |
| return tint_ApplyHLGTransferFunction(v, params); |
| } else { |
| return tint_ApplyPQTransferFunction(v, params); |
| } |
| /* unreachable */ |
| return vec3(0.0f); |
| } |
| /* unreachable */ |
| return vec3(0.0f); |
| } |
| vec4 tint_TextureLoadMultiplanarExternal(tint_ExternalTextureParams params, uvec2 coords) { |
| vec2 v_12 = round((params.loadTransform * vec3(vec2(min(coords, params.apparentSize)), 1.0f))); |
| uvec2 v_13 = uvec2(v_12); |
| vec3 v_14 = vec3(0.0f); |
| float v_15 = 0.0f; |
| if ((params.numPlanes == 1u)) { |
| vec4 v_16 = texelFetch(v_arg_0_plane0, ivec2(v_13), 0); |
| v_14 = v_16.xyz; |
| v_15 = v_16.w; |
| } else { |
| float v_17 = texelFetch(v_arg_0_plane0, ivec2(v_13), 0).x; |
| v_14 = (vec4(v_17, texelFetch(v_arg_0_plane1, ivec2(uvec2((v_12 * params.plane1CoordFactor))), 0).xy, 1.0f) * params.yuvToRgbConversionMatrix); |
| v_15 = 1.0f; |
| } |
| vec3 v_18 = v_14; |
| vec3 v_19 = vec3(0.0f); |
| if ((params.doYuvToRgbConversionOnly == 0u)) { |
| vec3 v_20 = tint_ApplySrcTransferFunction(v_18, params.srcTransferFunction); |
| vec3 v_21 = vec3(0.0f); |
| if ((params.ootfParam.w != 0.0f)) { |
| float v_22 = dot(params.ootfParam.xyz, v_20); |
| v_21 = (v_20 * (sign(v_22) * pow(abs(v_22), params.ootfParam.w))); |
| } else { |
| v_21 = v_20; |
| } |
| v_19 = tint_ApplyGammaTransferFunction((params.gamutConversionMatrix * v_21), params.dstTransferFunction); |
| } else { |
| v_19 = v_18; |
| } |
| return vec4(v_19, v_15); |
| } |
| vec4 textureLoad2d(tint_ExternalTextureParams texture_params, ivec2 coords) { |
| return tint_TextureLoadMultiplanarExternal(texture_params, min(uvec2(coords), ((texture_params.apparentSize + uvec2(1u)) - uvec2(1u)))); |
| } |
| mat3x2 v_23(uint start_byte_offset) { |
| uvec4 v_24 = v_1.inner[(start_byte_offset / 16u)]; |
| vec2 v_25 = uintBitsToFloat(mix(v_24.xy, v_24.zw, bvec2((((start_byte_offset & 15u) >> 2u) == 2u)))); |
| uint v_26 = (8u + start_byte_offset); |
| uvec4 v_27 = v_1.inner[(v_26 / 16u)]; |
| vec2 v_28 = uintBitsToFloat(mix(v_27.xy, v_27.zw, bvec2((((v_26 & 15u) >> 2u) == 2u)))); |
| uint v_29 = (16u + start_byte_offset); |
| uvec4 v_30 = v_1.inner[(v_29 / 16u)]; |
| return mat3x2(v_25, v_28, uintBitsToFloat(mix(v_30.xy, v_30.zw, bvec2((((v_29 & 15u) >> 2u) == 2u))))); |
| } |
| mat3 v_31(uint start_byte_offset) { |
| return mat3(uintBitsToFloat(v_1.inner[(start_byte_offset / 16u)].xyz), uintBitsToFloat(v_1.inner[((16u + start_byte_offset) / 16u)].xyz), uintBitsToFloat(v_1.inner[((32u + start_byte_offset) / 16u)].xyz)); |
| } |
| tint_TransferFunctionParams v_32(uint start_byte_offset) { |
| uvec4 v_33 = v_1.inner[(start_byte_offset / 16u)]; |
| uint v_34 = (4u + start_byte_offset); |
| uvec4 v_35 = v_1.inner[(v_34 / 16u)]; |
| uint v_36 = (8u + start_byte_offset); |
| uvec4 v_37 = v_1.inner[(v_36 / 16u)]; |
| uint v_38 = (12u + start_byte_offset); |
| uvec4 v_39 = v_1.inner[(v_38 / 16u)]; |
| uint v_40 = (16u + start_byte_offset); |
| uvec4 v_41 = v_1.inner[(v_40 / 16u)]; |
| uint v_42 = (20u + start_byte_offset); |
| uvec4 v_43 = v_1.inner[(v_42 / 16u)]; |
| uint v_44 = (24u + start_byte_offset); |
| uvec4 v_45 = v_1.inner[(v_44 / 16u)]; |
| uint v_46 = (28u + start_byte_offset); |
| uvec4 v_47 = v_1.inner[(v_46 / 16u)]; |
| return tint_TransferFunctionParams(v_33[((start_byte_offset & 15u) >> 2u)], uintBitsToFloat(v_35[((v_34 & 15u) >> 2u)]), uintBitsToFloat(v_37[((v_36 & 15u) >> 2u)]), uintBitsToFloat(v_39[((v_38 & 15u) >> 2u)]), uintBitsToFloat(v_41[((v_40 & 15u) >> 2u)]), uintBitsToFloat(v_43[((v_42 & 15u) >> 2u)]), uintBitsToFloat(v_45[((v_44 & 15u) >> 2u)]), uintBitsToFloat(v_47[((v_46 & 15u) >> 2u)])); |
| } |
| mat3x4 v_48(uint start_byte_offset) { |
| return mat3x4(uintBitsToFloat(v_1.inner[(start_byte_offset / 16u)]), uintBitsToFloat(v_1.inner[((16u + start_byte_offset) / 16u)]), uintBitsToFloat(v_1.inner[((32u + start_byte_offset) / 16u)])); |
| } |
| tint_ExternalTextureParams v_49(uint start_byte_offset) { |
| uvec4 v_50 = v_1.inner[(start_byte_offset / 16u)]; |
| uint v_51 = (4u + start_byte_offset); |
| uvec4 v_52 = v_1.inner[(v_51 / 16u)]; |
| mat3x4 v_53 = v_48((16u + start_byte_offset)); |
| tint_TransferFunctionParams v_54 = v_32((64u + start_byte_offset)); |
| tint_TransferFunctionParams v_55 = v_32((96u + start_byte_offset)); |
| mat3 v_56 = v_31((128u + start_byte_offset)); |
| mat3x2 v_57 = v_23((176u + start_byte_offset)); |
| mat3x2 v_58 = v_23((200u + start_byte_offset)); |
| uint v_59 = (224u + start_byte_offset); |
| uvec4 v_60 = v_1.inner[(v_59 / 16u)]; |
| vec2 v_61 = uintBitsToFloat(mix(v_60.xy, v_60.zw, bvec2((((v_59 & 15u) >> 2u) == 2u)))); |
| uint v_62 = (232u + start_byte_offset); |
| uvec4 v_63 = v_1.inner[(v_62 / 16u)]; |
| vec2 v_64 = uintBitsToFloat(mix(v_63.xy, v_63.zw, bvec2((((v_62 & 15u) >> 2u) == 2u)))); |
| uint v_65 = (240u + start_byte_offset); |
| uvec4 v_66 = v_1.inner[(v_65 / 16u)]; |
| vec2 v_67 = uintBitsToFloat(mix(v_66.xy, v_66.zw, bvec2((((v_65 & 15u) >> 2u) == 2u)))); |
| uint v_68 = (248u + start_byte_offset); |
| uvec4 v_69 = v_1.inner[(v_68 / 16u)]; |
| vec2 v_70 = uintBitsToFloat(mix(v_69.xy, v_69.zw, bvec2((((v_68 & 15u) >> 2u) == 2u)))); |
| uint v_71 = (256u + start_byte_offset); |
| uvec4 v_72 = v_1.inner[(v_71 / 16u)]; |
| uvec2 v_73 = mix(v_72.xy, v_72.zw, bvec2((((v_71 & 15u) >> 2u) == 2u))); |
| uint v_74 = (264u + start_byte_offset); |
| uvec4 v_75 = v_1.inner[(v_74 / 16u)]; |
| vec2 v_76 = uintBitsToFloat(mix(v_75.xy, v_75.zw, bvec2((((v_74 & 15u) >> 2u) == 2u)))); |
| return tint_ExternalTextureParams(v_50[((start_byte_offset & 15u) >> 2u)], v_52[((v_51 & 15u) >> 2u)], v_53, v_54, v_55, v_56, v_57, v_58, v_61, v_64, v_67, v_70, v_73, v_76, uintBitsToFloat(v_1.inner[((272u + start_byte_offset) / 16u)])); |
| } |
| void doTextureLoad() { |
| vec4 res = textureLoad2d(v_49(0u), ivec2(0)); |
| } |
| vec4 vertex_main_inner() { |
| doTextureLoad(); |
| return vec4(0.0f); |
| } |
| void main() { |
| vec4 v_77 = vertex_main_inner(); |
| gl_Position = vec4(v_77.x, -(v_77.y), ((2.0f * v_77.z) - v_77.w), v_77.w); |
| gl_PointSize = 1.0f; |
| } |
| // |
| // fragment_main |
| // |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct tint_TransferFunctionParams { |
| uint mode; |
| float A; |
| float B; |
| float C; |
| float D; |
| float E; |
| float F; |
| float G; |
| }; |
| |
| struct tint_ExternalTextureParams { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| mat3x4 yuvToRgbConversionMatrix; |
| tint_TransferFunctionParams srcTransferFunction; |
| tint_TransferFunctionParams dstTransferFunction; |
| mat3 gamutConversionMatrix; |
| mat3x2 sampleTransform; |
| mat3x2 loadTransform; |
| vec2 samplePlane0RectMin; |
| vec2 samplePlane0RectMax; |
| vec2 samplePlane1RectMin; |
| vec2 samplePlane1RectMax; |
| uvec2 apparentSize; |
| vec2 plane1CoordFactor; |
| vec4 ootfParam; |
| }; |
| |
| layout(binding = 2, std140) |
| uniform f_arg_0_params_block_ubo { |
| uvec4 inner[18]; |
| } v_1; |
| uniform highp sampler2D f_arg_0_plane0; |
| uniform highp sampler2D f_arg_0_plane1; |
| vec3 tint_ApplyGammaTransferFunction(vec3 v, tint_TransferFunctionParams params) { |
| vec3 v_2 = vec3(params.G); |
| vec3 v_3 = abs(v); |
| vec3 v_4 = sign(v); |
| return mix((v_4 * (pow(((params.A * v_3) + params.B), v_2) + params.E)), (v_4 * ((params.C * v_3) + params.F)), lessThan(v_3, vec3(params.D))); |
| } |
| float tint_ApplyHLGSingleChannel(float v, tint_TransferFunctionParams params) { |
| if ((v <= params.D)) { |
| return ((v * v) / params.E); |
| } else { |
| return ((params.B + exp(((v - params.C) / params.A))) / params.F); |
| } |
| /* unreachable */ |
| return 0.0f; |
| } |
| vec3 tint_ApplyHLGTransferFunction(vec3 v, tint_TransferFunctionParams params) { |
| float v_5 = tint_ApplyHLGSingleChannel(v.x, params); |
| float v_6 = tint_ApplyHLGSingleChannel(v.y, params); |
| return vec3(v_5, v_6, tint_ApplyHLGSingleChannel(v.z, params)); |
| } |
| vec3 tint_ApplyPQTransferFunction(vec3 v, tint_TransferFunctionParams params) { |
| vec3 v_7 = vec3(params.C); |
| vec3 v_8 = vec3(params.D); |
| vec3 v_9 = vec3(params.E); |
| vec3 v_10 = vec3(params.A); |
| vec3 v_11 = pow(clamp(v, vec3(0.0f), vec3(1.0f)), (vec3(1.0f) / vec3(params.B))); |
| return pow((max((v_11 - v_7), vec3(0.0f)) / (v_8 - (v_9 * v_11))), (vec3(1.0f) / v_10)); |
| } |
| vec3 tint_ApplySrcTransferFunction(vec3 v, tint_TransferFunctionParams params) { |
| if ((params.mode == 0u)) { |
| return tint_ApplyGammaTransferFunction(v, params); |
| } else { |
| if ((params.mode == 1u)) { |
| return tint_ApplyHLGTransferFunction(v, params); |
| } else { |
| return tint_ApplyPQTransferFunction(v, params); |
| } |
| /* unreachable */ |
| return vec3(0.0f); |
| } |
| /* unreachable */ |
| return vec3(0.0f); |
| } |
| vec4 tint_TextureLoadMultiplanarExternal(tint_ExternalTextureParams params, uvec2 coords) { |
| vec2 v_12 = round((params.loadTransform * vec3(vec2(min(coords, params.apparentSize)), 1.0f))); |
| uvec2 v_13 = uvec2(v_12); |
| vec3 v_14 = vec3(0.0f); |
| float v_15 = 0.0f; |
| if ((params.numPlanes == 1u)) { |
| vec4 v_16 = texelFetch(f_arg_0_plane0, ivec2(v_13), 0); |
| v_14 = v_16.xyz; |
| v_15 = v_16.w; |
| } else { |
| float v_17 = texelFetch(f_arg_0_plane0, ivec2(v_13), 0).x; |
| v_14 = (vec4(v_17, texelFetch(f_arg_0_plane1, ivec2(uvec2((v_12 * params.plane1CoordFactor))), 0).xy, 1.0f) * params.yuvToRgbConversionMatrix); |
| v_15 = 1.0f; |
| } |
| vec3 v_18 = v_14; |
| vec3 v_19 = vec3(0.0f); |
| if ((params.doYuvToRgbConversionOnly == 0u)) { |
| vec3 v_20 = tint_ApplySrcTransferFunction(v_18, params.srcTransferFunction); |
| vec3 v_21 = vec3(0.0f); |
| if ((params.ootfParam.w != 0.0f)) { |
| float v_22 = dot(params.ootfParam.xyz, v_20); |
| v_21 = (v_20 * (sign(v_22) * pow(abs(v_22), params.ootfParam.w))); |
| } else { |
| v_21 = v_20; |
| } |
| v_19 = tint_ApplyGammaTransferFunction((params.gamutConversionMatrix * v_21), params.dstTransferFunction); |
| } else { |
| v_19 = v_18; |
| } |
| return vec4(v_19, v_15); |
| } |
| vec4 textureLoad2d(tint_ExternalTextureParams texture_params, ivec2 coords) { |
| return tint_TextureLoadMultiplanarExternal(texture_params, min(uvec2(coords), ((texture_params.apparentSize + uvec2(1u)) - uvec2(1u)))); |
| } |
| mat3x2 v_23(uint start_byte_offset) { |
| uvec4 v_24 = v_1.inner[(start_byte_offset / 16u)]; |
| vec2 v_25 = uintBitsToFloat(mix(v_24.xy, v_24.zw, bvec2((((start_byte_offset & 15u) >> 2u) == 2u)))); |
| uint v_26 = (8u + start_byte_offset); |
| uvec4 v_27 = v_1.inner[(v_26 / 16u)]; |
| vec2 v_28 = uintBitsToFloat(mix(v_27.xy, v_27.zw, bvec2((((v_26 & 15u) >> 2u) == 2u)))); |
| uint v_29 = (16u + start_byte_offset); |
| uvec4 v_30 = v_1.inner[(v_29 / 16u)]; |
| return mat3x2(v_25, v_28, uintBitsToFloat(mix(v_30.xy, v_30.zw, bvec2((((v_29 & 15u) >> 2u) == 2u))))); |
| } |
| mat3 v_31(uint start_byte_offset) { |
| return mat3(uintBitsToFloat(v_1.inner[(start_byte_offset / 16u)].xyz), uintBitsToFloat(v_1.inner[((16u + start_byte_offset) / 16u)].xyz), uintBitsToFloat(v_1.inner[((32u + start_byte_offset) / 16u)].xyz)); |
| } |
| tint_TransferFunctionParams v_32(uint start_byte_offset) { |
| uvec4 v_33 = v_1.inner[(start_byte_offset / 16u)]; |
| uint v_34 = (4u + start_byte_offset); |
| uvec4 v_35 = v_1.inner[(v_34 / 16u)]; |
| uint v_36 = (8u + start_byte_offset); |
| uvec4 v_37 = v_1.inner[(v_36 / 16u)]; |
| uint v_38 = (12u + start_byte_offset); |
| uvec4 v_39 = v_1.inner[(v_38 / 16u)]; |
| uint v_40 = (16u + start_byte_offset); |
| uvec4 v_41 = v_1.inner[(v_40 / 16u)]; |
| uint v_42 = (20u + start_byte_offset); |
| uvec4 v_43 = v_1.inner[(v_42 / 16u)]; |
| uint v_44 = (24u + start_byte_offset); |
| uvec4 v_45 = v_1.inner[(v_44 / 16u)]; |
| uint v_46 = (28u + start_byte_offset); |
| uvec4 v_47 = v_1.inner[(v_46 / 16u)]; |
| return tint_TransferFunctionParams(v_33[((start_byte_offset & 15u) >> 2u)], uintBitsToFloat(v_35[((v_34 & 15u) >> 2u)]), uintBitsToFloat(v_37[((v_36 & 15u) >> 2u)]), uintBitsToFloat(v_39[((v_38 & 15u) >> 2u)]), uintBitsToFloat(v_41[((v_40 & 15u) >> 2u)]), uintBitsToFloat(v_43[((v_42 & 15u) >> 2u)]), uintBitsToFloat(v_45[((v_44 & 15u) >> 2u)]), uintBitsToFloat(v_47[((v_46 & 15u) >> 2u)])); |
| } |
| mat3x4 v_48(uint start_byte_offset) { |
| return mat3x4(uintBitsToFloat(v_1.inner[(start_byte_offset / 16u)]), uintBitsToFloat(v_1.inner[((16u + start_byte_offset) / 16u)]), uintBitsToFloat(v_1.inner[((32u + start_byte_offset) / 16u)])); |
| } |
| tint_ExternalTextureParams v_49(uint start_byte_offset) { |
| uvec4 v_50 = v_1.inner[(start_byte_offset / 16u)]; |
| uint v_51 = (4u + start_byte_offset); |
| uvec4 v_52 = v_1.inner[(v_51 / 16u)]; |
| mat3x4 v_53 = v_48((16u + start_byte_offset)); |
| tint_TransferFunctionParams v_54 = v_32((64u + start_byte_offset)); |
| tint_TransferFunctionParams v_55 = v_32((96u + start_byte_offset)); |
| mat3 v_56 = v_31((128u + start_byte_offset)); |
| mat3x2 v_57 = v_23((176u + start_byte_offset)); |
| mat3x2 v_58 = v_23((200u + start_byte_offset)); |
| uint v_59 = (224u + start_byte_offset); |
| uvec4 v_60 = v_1.inner[(v_59 / 16u)]; |
| vec2 v_61 = uintBitsToFloat(mix(v_60.xy, v_60.zw, bvec2((((v_59 & 15u) >> 2u) == 2u)))); |
| uint v_62 = (232u + start_byte_offset); |
| uvec4 v_63 = v_1.inner[(v_62 / 16u)]; |
| vec2 v_64 = uintBitsToFloat(mix(v_63.xy, v_63.zw, bvec2((((v_62 & 15u) >> 2u) == 2u)))); |
| uint v_65 = (240u + start_byte_offset); |
| uvec4 v_66 = v_1.inner[(v_65 / 16u)]; |
| vec2 v_67 = uintBitsToFloat(mix(v_66.xy, v_66.zw, bvec2((((v_65 & 15u) >> 2u) == 2u)))); |
| uint v_68 = (248u + start_byte_offset); |
| uvec4 v_69 = v_1.inner[(v_68 / 16u)]; |
| vec2 v_70 = uintBitsToFloat(mix(v_69.xy, v_69.zw, bvec2((((v_68 & 15u) >> 2u) == 2u)))); |
| uint v_71 = (256u + start_byte_offset); |
| uvec4 v_72 = v_1.inner[(v_71 / 16u)]; |
| uvec2 v_73 = mix(v_72.xy, v_72.zw, bvec2((((v_71 & 15u) >> 2u) == 2u))); |
| uint v_74 = (264u + start_byte_offset); |
| uvec4 v_75 = v_1.inner[(v_74 / 16u)]; |
| vec2 v_76 = uintBitsToFloat(mix(v_75.xy, v_75.zw, bvec2((((v_74 & 15u) >> 2u) == 2u)))); |
| return tint_ExternalTextureParams(v_50[((start_byte_offset & 15u) >> 2u)], v_52[((v_51 & 15u) >> 2u)], v_53, v_54, v_55, v_56, v_57, v_58, v_61, v_64, v_67, v_70, v_73, v_76, uintBitsToFloat(v_1.inner[((272u + start_byte_offset) / 16u)])); |
| } |
| void doTextureLoad() { |
| vec4 res = textureLoad2d(v_49(0u), ivec2(0)); |
| } |
| void main() { |
| doTextureLoad(); |
| } |
| // |
| // compute_main |
| // |
| #version 310 es |
| |
| |
| struct tint_TransferFunctionParams { |
| uint mode; |
| float A; |
| float B; |
| float C; |
| float D; |
| float E; |
| float F; |
| float G; |
| }; |
| |
| struct tint_ExternalTextureParams { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| mat3x4 yuvToRgbConversionMatrix; |
| tint_TransferFunctionParams srcTransferFunction; |
| tint_TransferFunctionParams dstTransferFunction; |
| mat3 gamutConversionMatrix; |
| mat3x2 sampleTransform; |
| mat3x2 loadTransform; |
| vec2 samplePlane0RectMin; |
| vec2 samplePlane0RectMax; |
| vec2 samplePlane1RectMin; |
| vec2 samplePlane1RectMax; |
| uvec2 apparentSize; |
| vec2 plane1CoordFactor; |
| vec4 ootfParam; |
| }; |
| |
| layout(binding = 2, std140) |
| uniform arg_0_params_block_1_ubo { |
| uvec4 inner[18]; |
| } v_1; |
| uniform highp sampler2D arg_0_plane0; |
| uniform highp sampler2D arg_0_plane1; |
| vec3 tint_ApplyGammaTransferFunction(vec3 v, tint_TransferFunctionParams params) { |
| vec3 v_2 = vec3(params.G); |
| vec3 v_3 = abs(v); |
| vec3 v_4 = sign(v); |
| return mix((v_4 * (pow(((params.A * v_3) + params.B), v_2) + params.E)), (v_4 * ((params.C * v_3) + params.F)), lessThan(v_3, vec3(params.D))); |
| } |
| float tint_ApplyHLGSingleChannel(float v, tint_TransferFunctionParams params) { |
| if ((v <= params.D)) { |
| return ((v * v) / params.E); |
| } else { |
| return ((params.B + exp(((v - params.C) / params.A))) / params.F); |
| } |
| /* unreachable */ |
| return 0.0f; |
| } |
| vec3 tint_ApplyHLGTransferFunction(vec3 v, tint_TransferFunctionParams params) { |
| float v_5 = tint_ApplyHLGSingleChannel(v.x, params); |
| float v_6 = tint_ApplyHLGSingleChannel(v.y, params); |
| return vec3(v_5, v_6, tint_ApplyHLGSingleChannel(v.z, params)); |
| } |
| vec3 tint_ApplyPQTransferFunction(vec3 v, tint_TransferFunctionParams params) { |
| vec3 v_7 = vec3(params.C); |
| vec3 v_8 = vec3(params.D); |
| vec3 v_9 = vec3(params.E); |
| vec3 v_10 = vec3(params.A); |
| vec3 v_11 = pow(clamp(v, vec3(0.0f), vec3(1.0f)), (vec3(1.0f) / vec3(params.B))); |
| return pow((max((v_11 - v_7), vec3(0.0f)) / (v_8 - (v_9 * v_11))), (vec3(1.0f) / v_10)); |
| } |
| vec3 tint_ApplySrcTransferFunction(vec3 v, tint_TransferFunctionParams params) { |
| if ((params.mode == 0u)) { |
| return tint_ApplyGammaTransferFunction(v, params); |
| } else { |
| if ((params.mode == 1u)) { |
| return tint_ApplyHLGTransferFunction(v, params); |
| } else { |
| return tint_ApplyPQTransferFunction(v, params); |
| } |
| /* unreachable */ |
| return vec3(0.0f); |
| } |
| /* unreachable */ |
| return vec3(0.0f); |
| } |
| vec4 tint_TextureLoadMultiplanarExternal(tint_ExternalTextureParams params, uvec2 coords) { |
| vec2 v_12 = round((params.loadTransform * vec3(vec2(min(coords, params.apparentSize)), 1.0f))); |
| uvec2 v_13 = uvec2(v_12); |
| vec3 v_14 = vec3(0.0f); |
| float v_15 = 0.0f; |
| if ((params.numPlanes == 1u)) { |
| vec4 v_16 = texelFetch(arg_0_plane0, ivec2(v_13), 0); |
| v_14 = v_16.xyz; |
| v_15 = v_16.w; |
| } else { |
| float v_17 = texelFetch(arg_0_plane0, ivec2(v_13), 0).x; |
| v_14 = (vec4(v_17, texelFetch(arg_0_plane1, ivec2(uvec2((v_12 * params.plane1CoordFactor))), 0).xy, 1.0f) * params.yuvToRgbConversionMatrix); |
| v_15 = 1.0f; |
| } |
| vec3 v_18 = v_14; |
| vec3 v_19 = vec3(0.0f); |
| if ((params.doYuvToRgbConversionOnly == 0u)) { |
| vec3 v_20 = tint_ApplySrcTransferFunction(v_18, params.srcTransferFunction); |
| vec3 v_21 = vec3(0.0f); |
| if ((params.ootfParam.w != 0.0f)) { |
| float v_22 = dot(params.ootfParam.xyz, v_20); |
| v_21 = (v_20 * (sign(v_22) * pow(abs(v_22), params.ootfParam.w))); |
| } else { |
| v_21 = v_20; |
| } |
| v_19 = tint_ApplyGammaTransferFunction((params.gamutConversionMatrix * v_21), params.dstTransferFunction); |
| } else { |
| v_19 = v_18; |
| } |
| return vec4(v_19, v_15); |
| } |
| vec4 textureLoad2d(tint_ExternalTextureParams texture_params, ivec2 coords) { |
| return tint_TextureLoadMultiplanarExternal(texture_params, min(uvec2(coords), ((texture_params.apparentSize + uvec2(1u)) - uvec2(1u)))); |
| } |
| mat3x2 v_23(uint start_byte_offset) { |
| uvec4 v_24 = v_1.inner[(start_byte_offset / 16u)]; |
| vec2 v_25 = uintBitsToFloat(mix(v_24.xy, v_24.zw, bvec2((((start_byte_offset & 15u) >> 2u) == 2u)))); |
| uint v_26 = (8u + start_byte_offset); |
| uvec4 v_27 = v_1.inner[(v_26 / 16u)]; |
| vec2 v_28 = uintBitsToFloat(mix(v_27.xy, v_27.zw, bvec2((((v_26 & 15u) >> 2u) == 2u)))); |
| uint v_29 = (16u + start_byte_offset); |
| uvec4 v_30 = v_1.inner[(v_29 / 16u)]; |
| return mat3x2(v_25, v_28, uintBitsToFloat(mix(v_30.xy, v_30.zw, bvec2((((v_29 & 15u) >> 2u) == 2u))))); |
| } |
| mat3 v_31(uint start_byte_offset) { |
| return mat3(uintBitsToFloat(v_1.inner[(start_byte_offset / 16u)].xyz), uintBitsToFloat(v_1.inner[((16u + start_byte_offset) / 16u)].xyz), uintBitsToFloat(v_1.inner[((32u + start_byte_offset) / 16u)].xyz)); |
| } |
| tint_TransferFunctionParams v_32(uint start_byte_offset) { |
| uvec4 v_33 = v_1.inner[(start_byte_offset / 16u)]; |
| uint v_34 = (4u + start_byte_offset); |
| uvec4 v_35 = v_1.inner[(v_34 / 16u)]; |
| uint v_36 = (8u + start_byte_offset); |
| uvec4 v_37 = v_1.inner[(v_36 / 16u)]; |
| uint v_38 = (12u + start_byte_offset); |
| uvec4 v_39 = v_1.inner[(v_38 / 16u)]; |
| uint v_40 = (16u + start_byte_offset); |
| uvec4 v_41 = v_1.inner[(v_40 / 16u)]; |
| uint v_42 = (20u + start_byte_offset); |
| uvec4 v_43 = v_1.inner[(v_42 / 16u)]; |
| uint v_44 = (24u + start_byte_offset); |
| uvec4 v_45 = v_1.inner[(v_44 / 16u)]; |
| uint v_46 = (28u + start_byte_offset); |
| uvec4 v_47 = v_1.inner[(v_46 / 16u)]; |
| return tint_TransferFunctionParams(v_33[((start_byte_offset & 15u) >> 2u)], uintBitsToFloat(v_35[((v_34 & 15u) >> 2u)]), uintBitsToFloat(v_37[((v_36 & 15u) >> 2u)]), uintBitsToFloat(v_39[((v_38 & 15u) >> 2u)]), uintBitsToFloat(v_41[((v_40 & 15u) >> 2u)]), uintBitsToFloat(v_43[((v_42 & 15u) >> 2u)]), uintBitsToFloat(v_45[((v_44 & 15u) >> 2u)]), uintBitsToFloat(v_47[((v_46 & 15u) >> 2u)])); |
| } |
| mat3x4 v_48(uint start_byte_offset) { |
| return mat3x4(uintBitsToFloat(v_1.inner[(start_byte_offset / 16u)]), uintBitsToFloat(v_1.inner[((16u + start_byte_offset) / 16u)]), uintBitsToFloat(v_1.inner[((32u + start_byte_offset) / 16u)])); |
| } |
| tint_ExternalTextureParams v_49(uint start_byte_offset) { |
| uvec4 v_50 = v_1.inner[(start_byte_offset / 16u)]; |
| uint v_51 = (4u + start_byte_offset); |
| uvec4 v_52 = v_1.inner[(v_51 / 16u)]; |
| mat3x4 v_53 = v_48((16u + start_byte_offset)); |
| tint_TransferFunctionParams v_54 = v_32((64u + start_byte_offset)); |
| tint_TransferFunctionParams v_55 = v_32((96u + start_byte_offset)); |
| mat3 v_56 = v_31((128u + start_byte_offset)); |
| mat3x2 v_57 = v_23((176u + start_byte_offset)); |
| mat3x2 v_58 = v_23((200u + start_byte_offset)); |
| uint v_59 = (224u + start_byte_offset); |
| uvec4 v_60 = v_1.inner[(v_59 / 16u)]; |
| vec2 v_61 = uintBitsToFloat(mix(v_60.xy, v_60.zw, bvec2((((v_59 & 15u) >> 2u) == 2u)))); |
| uint v_62 = (232u + start_byte_offset); |
| uvec4 v_63 = v_1.inner[(v_62 / 16u)]; |
| vec2 v_64 = uintBitsToFloat(mix(v_63.xy, v_63.zw, bvec2((((v_62 & 15u) >> 2u) == 2u)))); |
| uint v_65 = (240u + start_byte_offset); |
| uvec4 v_66 = v_1.inner[(v_65 / 16u)]; |
| vec2 v_67 = uintBitsToFloat(mix(v_66.xy, v_66.zw, bvec2((((v_65 & 15u) >> 2u) == 2u)))); |
| uint v_68 = (248u + start_byte_offset); |
| uvec4 v_69 = v_1.inner[(v_68 / 16u)]; |
| vec2 v_70 = uintBitsToFloat(mix(v_69.xy, v_69.zw, bvec2((((v_68 & 15u) >> 2u) == 2u)))); |
| uint v_71 = (256u + start_byte_offset); |
| uvec4 v_72 = v_1.inner[(v_71 / 16u)]; |
| uvec2 v_73 = mix(v_72.xy, v_72.zw, bvec2((((v_71 & 15u) >> 2u) == 2u))); |
| uint v_74 = (264u + start_byte_offset); |
| uvec4 v_75 = v_1.inner[(v_74 / 16u)]; |
| vec2 v_76 = uintBitsToFloat(mix(v_75.xy, v_75.zw, bvec2((((v_74 & 15u) >> 2u) == 2u)))); |
| return tint_ExternalTextureParams(v_50[((start_byte_offset & 15u) >> 2u)], v_52[((v_51 & 15u) >> 2u)], v_53, v_54, v_55, v_56, v_57, v_58, v_61, v_64, v_67, v_70, v_73, v_76, uintBitsToFloat(v_1.inner[((272u + start_byte_offset) / 16u)])); |
| } |
| void doTextureLoad() { |
| vec4 res = textureLoad2d(v_49(0u), ivec2(0)); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| doTextureLoad(); |
| } |