blob: 0f3f717a498f8a40e40758e602d90bd5fab2dcff [file]
#version 310 es
struct S {
int a;
float b;
};
shared S v;
void tint_symbol_inner(uint tint_local_index) {
if ((tint_local_index < 1u)) {
v = S(0, 0.0f);
}
barrier();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol_inner(gl_LocalInvocationIndex);
}