| // Copyright 2023 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
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| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NATIVE_EXECUTIONQUEUE_H_ | |
| #define SRC_DAWN_NATIVE_EXECUTIONQUEUE_H_ | |
| #include <atomic> | |
| #include "dawn/native/Error.h" | |
| #include "dawn/native/EventManager.h" | |
| #include "dawn/native/IntegerTypes.h" | |
| namespace dawn::native { | |
| // Represents an engine which processes a stream of GPU work. It handles the tracking and | |
| // update of the various ExecutionSerials related to that work. | |
| // TODO(dawn:831, dawn:1413): Make usage of the ExecutionQueue thread-safe. Right now it is | |
| // only partially safe - where observation of the last-submitted and pending serials is atomic. | |
| class ExecutionQueueBase { | |
| public: | |
| // The latest serial known to have completed execution on the queue. | |
| ExecutionSerial GetCompletedCommandSerial() const; | |
| // The serial of the latest batch of work sent for execution. | |
| ExecutionSerial GetLastSubmittedCommandSerial() const; | |
| // The serial of the batch that is currently pending submission. | |
| ExecutionSerial GetPendingCommandSerial() const; | |
| // The serial by which time all currently submitted or pending operations will be completed. | |
| ExecutionSerial GetScheduledWorkDoneSerial() const; | |
| // Whether the execution queue has scheduled commands to be submitted or executing. | |
| bool HasScheduledCommands() const; | |
| // Check for passed fences and set the new completed serial. | |
| MaybeError CheckPassedSerials(); | |
| // For the commands being internally recorded in backend, that were not urgent to submit, this | |
| // method makes them to be submitted as soon as possible in next ticks. | |
| virtual void ForceEventualFlushOfCommands() = 0; | |
| // Ensures that all commands which were recorded are flushed upto the given serial. | |
| MaybeError EnsureCommandsFlushed(ExecutionSerial serial); | |
| // During shut down of device, some operations might have been started since the last submit | |
| // and waiting on a serial that doesn't have a corresponding fence enqueued. Fake serials to | |
| // make all commands look completed. | |
| void AssumeCommandsComplete(); | |
| // Increment mLastSubmittedSerial when we submit the next serial | |
| void IncrementLastSubmittedCommandSerial(); | |
| // WaitForIdleForDestruction waits for GPU to finish, checks errors and gets ready for | |
| // destruction. This is only used when properly destructing the device. For a real | |
| // device loss, this function doesn't need to be called since the driver already closed all | |
| // resources. | |
| virtual MaybeError WaitForIdleForDestruction() = 0; | |
| // Wait at most `timeout` synchronously for the ExecutionSerial to pass. Returns true | |
| // if the serial passed. | |
| virtual ResultOrError<bool> WaitForQueueSerial(ExecutionSerial serial, Nanoseconds timeout) = 0; | |
| // In the 'Normal' mode, currently recorded commands in the backend submitted in the next Tick. | |
| // However in the 'Passive' mode, the submission will be postponed as late as possible, for | |
| // example, until the client has explictly issued a submission. | |
| enum class SubmitMode { Normal, Passive }; | |
| private: | |
| // Each backend should implement to check their passed fences if there are any and return a | |
| // completed serial. Return 0 should indicate no fences to check. | |
| virtual ResultOrError<ExecutionSerial> CheckAndUpdateCompletedSerials() = 0; | |
| // mCompletedSerial tracks the last completed command serial that the fence has returned. | |
| // mLastSubmittedSerial tracks the last submitted command serial. | |
| // During device removal, the serials could be artificially incremented | |
| // to make it appear as if commands have been compeleted. | |
| std::atomic<uint64_t> mCompletedSerial = static_cast<uint64_t>(kBeginningOfGPUTime); | |
| std::atomic<uint64_t> mLastSubmittedSerial = static_cast<uint64_t>(kBeginningOfGPUTime); | |
| // Indicates whether the backend has pending commands to be submitted as soon as possible. | |
| virtual bool HasPendingCommands() const = 0; | |
| // Submit any pending commands that are enqueued. | |
| virtual MaybeError SubmitPendingCommands() = 0; | |
| }; | |
| } // namespace dawn::native | |
| #endif // SRC_DAWN_NATIVE_EXECUTIONQUEUE_H_ |