| // Copyright 2020 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include <memory> | |
| #include <unordered_map> | |
| #include <utility> | |
| #include "dawn/tests/DawnTest.h" | |
| #include "dawn/tests/mocks/platform/CachingInterfaceMock.h" | |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" | |
| #include "dawn/utils/WGPUHelpers.h" | |
| namespace dawn { | |
| namespace { | |
| using ::testing::NiceMock; | |
| class D3D12CachingTests : public DawnTest { | |
| protected: | |
| void SetUp() override { | |
| DawnTest::SetUp(); | |
| // TODO(dawn:1341) Re-enable tests once shader caching is re-implemented. | |
| DAWN_SKIP_TEST_IF_BASE(true, "suppressed", "TODO(dawn:1341)"); | |
| } | |
| std::unique_ptr<platform::Platform> CreateTestPlatform() override { | |
| return std::make_unique<DawnCachingMockPlatform>(&mMockCache); | |
| } | |
| NiceMock<CachingInterfaceMock> mMockCache; | |
| }; | |
| // Test that duplicate WGSL still works (and re-compiles HLSL) when the cache is not enabled. | |
| TEST_P(D3D12CachingTests, SameShaderNoCache) { | |
| mMockCache.Disable(); | |
| wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( | |
| @vertex fn vertex_main() -> @builtin(position) vec4f { | |
| return vec4f(0.0, 0.0, 0.0, 1.0); | |
| } | |
| @fragment fn fragment_main() -> @location(0) vec4f { | |
| return vec4f(1.0, 0.0, 0.0, 1.0); | |
| } | |
| )"); | |
| // Store the WGSL shader into the cache. | |
| { | |
| utils::ComboRenderPipelineDescriptor desc; | |
| desc.vertex.module = module; | |
| desc.cFragment.module = module; | |
| EXPECT_CACHE_HIT(mMockCache, 0u, device.CreateRenderPipeline(&desc)); | |
| } | |
| EXPECT_EQ(mMockCache.GetNumEntries(), 0u); | |
| // Load the same WGSL shader from the cache. | |
| { | |
| utils::ComboRenderPipelineDescriptor desc; | |
| desc.vertex.module = module; | |
| desc.cFragment.module = module; | |
| EXPECT_CACHE_HIT(mMockCache, 0u, device.CreateRenderPipeline(&desc)); | |
| } | |
| EXPECT_EQ(mMockCache.GetNumEntries(), 0u); | |
| } | |
| // Test creating a pipeline from two entrypoints in multiple stages will cache the correct number | |
| // of HLSL shaders. WGSL shader should result into caching 2 HLSL shaders (stage x | |
| // entrypoints) | |
| TEST_P(D3D12CachingTests, ReuseShaderWithMultipleEntryPointsPerStage) { | |
| wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( | |
| @vertex fn vertex_main() -> @builtin(position) vec4f { | |
| return vec4f(0.0, 0.0, 0.0, 1.0); | |
| } | |
| @fragment fn fragment_main() -> @location(0) vec4f { | |
| return vec4f(1.0, 0.0, 0.0, 1.0); | |
| } | |
| )"); | |
| // Store the WGSL shader into the cache. | |
| { | |
| utils::ComboRenderPipelineDescriptor desc; | |
| desc.vertex.module = module; | |
| desc.cFragment.module = module; | |
| EXPECT_CACHE_HIT(mMockCache, 0u, device.CreateRenderPipeline(&desc)); | |
| } | |
| EXPECT_EQ(mMockCache.GetNumEntries(), 2u); | |
| // Load the same WGSL shader from the cache. | |
| { | |
| utils::ComboRenderPipelineDescriptor desc; | |
| desc.vertex.module = module; | |
| desc.cFragment.module = module; | |
| EXPECT_CACHE_HIT(mMockCache, 2u, device.CreateRenderPipeline(&desc)); | |
| } | |
| EXPECT_EQ(mMockCache.GetNumEntries(), 2u); | |
| // Modify the WGSL shader functions and make sure it doesn't hit. | |
| wgpu::ShaderModule newModule = utils::CreateShaderModule(device, R"( | |
| @vertex fn vertex_main() -> @builtin(position) vec4f { | |
| return vec4f(1.0, 1.0, 1.0, 1.0); | |
| } | |
| @fragment fn fragment_main() -> @location(0) vec4f { | |
| return vec4f(1.0, 1.0, 1.0, 1.0); | |
| } | |
| )"); | |
| { | |
| utils::ComboRenderPipelineDescriptor desc; | |
| desc.vertex.module = newModule; | |
| desc.cFragment.module = newModule; | |
| EXPECT_CACHE_HIT(mMockCache, 0u, device.CreateRenderPipeline(&desc)); | |
| } | |
| EXPECT_EQ(mMockCache.GetNumEntries(), 4u); | |
| } | |
| // Test creating a WGSL shader with two entrypoints in the same stage will cache the correct number | |
| // of HLSL shaders. WGSL shader should result into caching 1 HLSL shader (stage x entrypoints) | |
| TEST_P(D3D12CachingTests, ReuseShaderWithMultipleEntryPoints) { | |
| wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( | |
| struct Data { | |
| data : u32 | |
| } | |
| @binding(0) @group(0) var<storage, read_write> data : Data; | |
| @compute @workgroup_size(1) fn write1() { | |
| data.data = 1u; | |
| } | |
| @compute @workgroup_size(1) fn write42() { | |
| data.data = 42u; | |
| } | |
| )"); | |
| // Store the WGSL shader into the cache. | |
| { | |
| wgpu::ComputePipelineDescriptor desc; | |
| desc.compute.module = module; | |
| desc.compute.entryPoint = "write1"; | |
| EXPECT_CACHE_HIT(mMockCache, 0u, device.CreateComputePipeline(&desc)); | |
| desc.compute.module = module; | |
| desc.compute.entryPoint = "write42"; | |
| EXPECT_CACHE_HIT(mMockCache, 0u, device.CreateComputePipeline(&desc)); | |
| } | |
| EXPECT_EQ(mMockCache.GetNumEntries(), 2u); | |
| // Load the same WGSL shader from the cache. | |
| { | |
| wgpu::ComputePipelineDescriptor desc; | |
| desc.compute.module = module; | |
| desc.compute.entryPoint = "write1"; | |
| EXPECT_CACHE_HIT(mMockCache, 1u, device.CreateComputePipeline(&desc)); | |
| desc.compute.module = module; | |
| desc.compute.entryPoint = "write42"; | |
| EXPECT_CACHE_HIT(mMockCache, 1u, device.CreateComputePipeline(&desc)); | |
| } | |
| EXPECT_EQ(mMockCache.GetNumEntries(), 2u); | |
| } | |
| DAWN_INSTANTIATE_TEST(D3D12CachingTests, D3D12Backend()); | |
| } // anonymous namespace | |
| } // namespace dawn |