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// Copyright 2024 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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#include "src/tint/lang/glsl/writer/raise/binary_polyfill.h"
#include "src/tint/lang/core/fluent_types.h" // IWYU pragma: export
#include "src/tint/lang/core/ir/builder.h"
#include "src/tint/lang/core/ir/module.h"
#include "src/tint/lang/core/ir/validator.h"
#include "src/tint/lang/core/type/manager.h"
#include "src/tint/lang/glsl/ir/builtin_call.h"
namespace tint::glsl::writer::raise {
namespace {
using namespace tint::core::fluent_types; // NOLINT
using namespace tint::core::number_suffixes; // NOLINT
/// PIMPL state for the transform.
struct State {
/// The IR module.
core::ir::Module& ir;
/// The IR builder.
core::ir::Builder b{ir};
/// The type manager.
core::type::Manager& ty{ir.Types()};
/// Float modulo polyfills
Hashmap<const core::type::Type*, core::ir::Function*, 4> float_modulo_funcs_{};
/// Process the module.
void Process() {
// Find the binary instructions that need replacing.
Vector<core::ir::Binary*, 4> binary_worklist;
for (auto* inst : ir.Instructions()) {
if (auto* binary = inst->As<core::ir::Binary>()) {
switch (binary->Op()) {
case core::BinaryOp::kAnd:
case core::BinaryOp::kOr: {
if (binary->LHS()->Type()->IsBoolScalarOrVector()) {
binary_worklist.Push(binary);
}
break;
}
case core::BinaryOp::kModulo: {
if (binary->LHS()->Type()->IsFloatScalarOrVector()) {
binary_worklist.Push(binary);
}
break;
}
case core::BinaryOp::kEqual:
case core::BinaryOp::kNotEqual:
case core::BinaryOp::kLessThan:
case core::BinaryOp::kGreaterThan:
case core::BinaryOp::kLessThanEqual:
case core::BinaryOp::kGreaterThanEqual:
if (!binary->LHS()->Type()->Is<core::type::Scalar>()) {
binary_worklist.Push(binary);
}
break;
default:
break;
}
continue;
}
}
// Replace the binary calls
for (auto* binary : binary_worklist) {
switch (binary->Op()) {
case core::BinaryOp::kAnd:
case core::BinaryOp::kOr:
BitwiseBoolean(binary);
break;
case core::BinaryOp::kModulo:
FloatModulo(binary);
break;
case core::BinaryOp::kEqual:
case core::BinaryOp::kNotEqual:
case core::BinaryOp::kLessThan:
case core::BinaryOp::kGreaterThan:
case core::BinaryOp::kLessThanEqual:
case core::BinaryOp::kGreaterThanEqual:
ConvertRelational(binary);
break;
default:
TINT_UNIMPLEMENTED();
}
}
}
void ConvertRelational(core::ir::Binary* binary) {
glsl::BuiltinFn func = glsl::BuiltinFn::kNone;
switch (binary->Op()) {
case core::BinaryOp::kEqual:
func = glsl::BuiltinFn::kEqual;
break;
case core::BinaryOp::kNotEqual:
func = glsl::BuiltinFn::kNotEqual;
break;
case core::BinaryOp::kLessThan:
func = glsl::BuiltinFn::kLessThan;
break;
case core::BinaryOp::kGreaterThan:
func = glsl::BuiltinFn::kGreaterThan;
break;
case core::BinaryOp::kLessThanEqual:
func = glsl::BuiltinFn::kLessThanEqual;
break;
case core::BinaryOp::kGreaterThanEqual:
func = glsl::BuiltinFn::kGreaterThanEqual;
break;
default:
TINT_UNREACHABLE();
}
b.InsertBefore(binary, [&] {
b.CallWithResult<glsl::ir::BuiltinCall>(binary->DetachResult(), func, binary->LHS(),
binary->RHS());
});
binary->Destroy();
}
void BitwiseBoolean(core::ir::Binary* binary) {
b.InsertBefore(binary, [&] {
auto* res_ty = ty.MatchWidth(ty.u32(), binary->Result(0)->Type());
auto* lhs = b.Convert(res_ty, binary->LHS());
auto* rhs = b.Convert(res_ty, binary->RHS());
core::ir::Value* result = nullptr;
switch (binary->Op()) {
case core::BinaryOp::kAnd:
result = b.And(res_ty, lhs, rhs)->Result(0);
break;
case core::BinaryOp::kOr:
result = b.Or(res_ty, lhs, rhs)->Result(0);
break;
default:
TINT_UNREACHABLE();
}
b.ConvertWithResult(binary->DetachResult(), result);
});
binary->Destroy();
}
core::ir::Function* CreateFloatModuloPolyfill(const core::type::Type* type) {
return float_modulo_funcs_.GetOrAdd(type, [&]() -> core::ir::Function* {
auto* f = b.Function("tint_float_modulo", type);
auto* x = b.FunctionParam("x", type);
auto* y = b.FunctionParam("y", type);
f->SetParams({x, y});
b.Append(f->Block(), [&] {
core::ir::Value* ret = nullptr;
ret = b.Divide(type, x, y)->Result(0);
ret = b.Call(type, core::BuiltinFn::kTrunc, ret)->Result(0);
ret = b.Multiply(type, y, ret)->Result(0);
ret = b.Subtract(type, x, ret)->Result(0);
b.Return(f, ret);
});
return f;
});
}
void FloatModulo(core::ir::Binary* binary) {
b.InsertBefore(binary, [&] {
auto* lhs = binary->LHS();
auto* rhs = binary->RHS();
auto* res_ty = binary->Result(0)->Type();
// The WGSL modulo either takes two of the same types, which would then match the
// result type, or a mixed scalar/vector combination. The vector type would then match
// the result type. If we have a mixed scalar/vector, construct a vector of the scalar
// type which makes the polyfill simpler.
if (lhs->Type() != res_ty) {
lhs = b.Construct(res_ty, lhs)->Result(0);
}
if (rhs->Type() != res_ty) {
rhs = b.Construct(res_ty, rhs)->Result(0);
}
auto* func = CreateFloatModuloPolyfill(res_ty);
b.CallWithResult(binary->DetachResult(), func, lhs, rhs);
});
binary->Destroy();
}
};
} // namespace
Result<SuccessType> BinaryPolyfill(core::ir::Module& ir) {
auto result = ValidateAndDumpIfNeeded(ir, "glsl.BinaryPolyfill");
if (result != Success) {
return result.Failure();
}
State{ir}.Process();
return Success;
}
} // namespace tint::glsl::writer::raise