commit | feb003358b8046c50e0c5db4ca500753ea336098 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Tue Feb 20 21:15:48 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Feb 20 21:15:48 2024 +0000 |
tree | 75051dbd861677031eea83e319a6519076a89e6b | |
parent | aae15c965d7fc30ed55606a18a34affc2dbb4338 [diff] |
[tint][intrinsics] Optimize overload matching. Fail fast as a first pass. Do the expensive 'full' scoring when displaying ranked overloads. Change-Id: I2b4a2ae1612143ebcc2af726fafcf7ef44b3f688 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/175246 Reviewed-by: dan sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.