commit | fed33fa18a91aa3584deac81883363cdc96f6a9b | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Tue Mar 30 13:15:27 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue Mar 30 13:15:27 2021 +0000 |
tree | 4770cf8885c826ee0724e9214d37c7af78463573 | |
parent | 47a8cf341010e8be5de6a2b109e4d25cd00a1657 [diff] |
Disable ArbitraryBindingNumbers on D3D12 + WARP Bug: dawn:736 Change-Id: I3402dee42c71a88160667ea8ea00b43734441741 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46361 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.