D3D12: Check for device lost after ID3D12Fence::GetCompletedValue The D3D12 docs say it returns UINT64_MAX if the device was removed Fixed: dawn:1051 Change-Id: Ide3731e9389bdb4a5a81c9f65aa9bcad1b049446 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60961 Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.