commit | ff192cee3538f0833d576f3dd7ea68060d898861 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Wed May 18 09:26:51 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed May 18 09:26:51 2022 +0000 |
tree | c5d9b9856867fc37bd3847c754e36bbf77adf9e7 | |
parent | 7097437e218e5385eaa4644bae3d421fa5c097b7 [diff] |
expectations.txt: Remove rules for passing tests The following are now all passing: • webgpu:shader,execution,expression,call,builtin,ceil:* • webgpu:shader,execution,expression,call,builtin,floor:* • webgpu:shader,execution,expression,call,builtin,fract:* Remove the `KEEP` for the bulk of the shader execution failures. This will enable the chunk to remove rules for tests when they start passing. Bug: dawn:1546 Change-Id: I927804b81192efaed00b95aeebd268ec15f358c9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90521 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.