| struct MyStruct { |
| float f1; |
| }; |
| |
| static const int v1 = 1; |
| static const uint v2 = 1u; |
| static const float v3 = 1.0f; |
| static const int3 v4 = (1).xxx; |
| static const uint3 v5 = (1u).xxx; |
| static const float3 v6 = (1.0f).xxx; |
| static const float3x3 v7 = float3x3((1.0f).xxx, (1.0f).xxx, (1.0f).xxx); |
| static const MyStruct v8 = (MyStruct)0; |
| static const float v9[10] = (float[10])0; |
| |
| struct tint_symbol { |
| float4 value : SV_Target0; |
| }; |
| |
| float4 main_inner() { |
| return (0.0f).xxxx; |
| } |
| |
| tint_symbol main() { |
| const float4 inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |