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dawn
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ff2d2d808ed3d672222cedc831463a469e98a613
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.
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test
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tint
/
shader_io
/
invariant.wgsl.expected.wgsl
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@vertex
fn main
()
->
@builtin
(
position
)
@invariant
vec4
<f32>
{
return
vec4
<f32>
();
}