commit | 5faf59d81d59198b74e3d979343f564569fe0d88 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@chromium.org> | Wed Apr 19 23:26:01 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Apr 19 23:26:01 2023 +0000 |
tree | 785a469c08843b89fd9ca724e458f767f17c98d6 | |
parent | d795f7958e003988abb7f8ad85e0b330a34fbc27 [diff] |
tools/perfmon: Hook up external shader corpus Allow perfmon to benchmark shaders that are defined outside of the repo Change-Id: Iee53b64cf357facdaa9941602d8d571611680097 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128040 Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.