| vector<float16_t, 3> tint_radians(vector<float16_t, 3> param_0) { |
| return param_0 * 0.01745329251994329547; |
| RWByteAddressBuffer prevent_dce : register(u0, space2); |
| vector<float16_t, 3> arg_0 = (float16_t(1.0h)).xxx; |
| vector<float16_t, 3> res = tint_radians(arg_0); |
| prevent_dce.Store<vector<float16_t, 3> >(0u, res); |
| float4 value : SV_Position; |
| float4 vertex_main_inner() { |
| tint_symbol vertex_main() { |
| const float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |