| // Copyright 2020 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/DawnTest.h" |
| |
| #include "common/Constants.h" |
| #include "common/Log.h" |
| #include "utils/ComboRenderPipelineDescriptor.h" |
| #include "utils/GLFWUtils.h" |
| #include "utils/WGPUHelpers.h" |
| |
| #include "GLFW/glfw3.h" |
| |
| class SwapChainValidationTests : public DawnTest { |
| public: |
| void SetUp() override { |
| DawnTest::SetUp(); |
| DAWN_TEST_UNSUPPORTED_IF(UsesWire()); |
| DAWN_TEST_UNSUPPORTED_IF(HasToggleEnabled("skip_validation")); |
| |
| glfwSetErrorCallback([](int code, const char* message) { |
| dawn::ErrorLog() << "GLFW error " << code << " " << message; |
| }); |
| DAWN_TEST_UNSUPPORTED_IF(!glfwInit()); |
| |
| // The SwapChainValidationTests don't create devices so we don't need to call |
| // SetupGLFWWindowHintsForBackend. Set GLFW_NO_API anyway to avoid GLFW bringing up a GL |
| // context that we won't use. |
| ASSERT_TRUE(!IsOpenGL()); |
| glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); |
| window = glfwCreateWindow(400, 400, "SwapChainValidationTests window", nullptr, nullptr); |
| |
| surface = utils::CreateSurfaceForWindow(GetInstance(), window); |
| ASSERT_NE(surface, nullptr); |
| |
| goodDescriptor.width = 1; |
| goodDescriptor.height = 1; |
| goodDescriptor.usage = wgpu::TextureUsage::RenderAttachment; |
| goodDescriptor.format = wgpu::TextureFormat::BGRA8Unorm; |
| goodDescriptor.presentMode = wgpu::PresentMode::Mailbox; |
| |
| badDescriptor = goodDescriptor; |
| badDescriptor.width = 0; |
| } |
| |
| void TearDown() override { |
| // Destroy the surface before the window as required by webgpu-native. |
| surface = wgpu::Surface(); |
| if (window != nullptr) { |
| glfwDestroyWindow(window); |
| } |
| DawnTest::TearDown(); |
| } |
| |
| protected: |
| GLFWwindow* window = nullptr; |
| wgpu::Surface surface; |
| wgpu::SwapChainDescriptor goodDescriptor; |
| wgpu::SwapChainDescriptor badDescriptor; |
| |
| // Checks that a RenderAttachment view is an error by trying to create a render pass on it. |
| void CheckTextureViewIsError(wgpu::TextureView view) { |
| CheckTextureView(view, true, false); |
| } |
| |
| // Checks that a RenderAttachment view is an error by trying to submit a render pass on it. |
| void CheckTextureViewIsDestroyed(wgpu::TextureView view) { |
| CheckTextureView(view, false, true); |
| } |
| |
| // Checks that a RenderAttachment view is valid by submitting a render pass on it. |
| void CheckTextureViewIsValid(wgpu::TextureView view) { |
| CheckTextureView(view, false, false); |
| } |
| |
| private: |
| void CheckTextureView(wgpu::TextureView view, bool errorAtFinish, bool errorAtSubmit) { |
| utils::ComboRenderPassDescriptor renderPassDesc({view}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc); |
| pass.EndPass(); |
| |
| if (errorAtFinish) { |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } else { |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| |
| if (errorAtSubmit) { |
| ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); |
| } else { |
| queue.Submit(1, &commands); |
| } |
| } |
| } |
| }; |
| |
| // Control case for a successful swapchain creation and presenting. |
| TEST_P(SwapChainValidationTests, CreationSuccess) { |
| wgpu::SwapChain swapchain = device.CreateSwapChain(surface, &goodDescriptor); |
| wgpu::TextureView view = swapchain.GetCurrentTextureView(); |
| swapchain.Present(); |
| } |
| |
| // Checks that the creation size must be a valid 2D texture size. |
| TEST_P(SwapChainValidationTests, InvalidCreationSize) { |
| wgpu::Limits supportedLimits = GetSupportedLimits().limits; |
| // A width of 0 is invalid. |
| { |
| wgpu::SwapChainDescriptor desc = goodDescriptor; |
| desc.width = 0; |
| ASSERT_DEVICE_ERROR(device.CreateSwapChain(surface, &desc)); |
| } |
| // A height of 0 is invalid. |
| { |
| wgpu::SwapChainDescriptor desc = goodDescriptor; |
| desc.height = 0; |
| ASSERT_DEVICE_ERROR(device.CreateSwapChain(surface, &desc)); |
| } |
| |
| // A width of maxTextureDimension2D is valid but maxTextureDimension2D + 1 isn't. |
| { |
| wgpu::SwapChainDescriptor desc = goodDescriptor; |
| desc.width = supportedLimits.maxTextureDimension2D; |
| device.CreateSwapChain(surface, &desc); |
| |
| desc.width = supportedLimits.maxTextureDimension2D + 1; |
| ASSERT_DEVICE_ERROR(device.CreateSwapChain(surface, &desc)); |
| } |
| |
| // A height of maxTextureDimension2D is valid but maxTextureDimension2D + 1 isn't. |
| { |
| wgpu::SwapChainDescriptor desc = goodDescriptor; |
| desc.height = supportedLimits.maxTextureDimension2D; |
| device.CreateSwapChain(surface, &desc); |
| |
| desc.height = supportedLimits.maxTextureDimension2D + 1; |
| ASSERT_DEVICE_ERROR(device.CreateSwapChain(surface, &desc)); |
| } |
| } |
| |
| // Checks that the creation usage must be RenderAttachment |
| TEST_P(SwapChainValidationTests, InvalidCreationUsage) { |
| wgpu::SwapChainDescriptor desc = goodDescriptor; |
| desc.usage = wgpu::TextureUsage::TextureBinding; |
| ASSERT_DEVICE_ERROR(device.CreateSwapChain(surface, &desc)); |
| } |
| |
| // Checks that the creation format must (currently) be BGRA8Unorm |
| TEST_P(SwapChainValidationTests, InvalidCreationFormat) { |
| wgpu::SwapChainDescriptor desc = goodDescriptor; |
| desc.format = wgpu::TextureFormat::RGBA8Unorm; |
| ASSERT_DEVICE_ERROR(device.CreateSwapChain(surface, &desc)); |
| } |
| |
| // Checks that the implementation must be zero. |
| TEST_P(SwapChainValidationTests, InvalidWithImplementation) { |
| wgpu::SwapChainDescriptor desc = goodDescriptor; |
| desc.implementation = 1; |
| ASSERT_DEVICE_ERROR(device.CreateSwapChain(surface, &desc)); |
| } |
| |
| // Check swapchain operations with an error swapchain are errors |
| TEST_P(SwapChainValidationTests, OperationsOnErrorSwapChain) { |
| wgpu::SwapChain swapchain; |
| ASSERT_DEVICE_ERROR(swapchain = device.CreateSwapChain(surface, &badDescriptor)); |
| |
| wgpu::TextureView view; |
| ASSERT_DEVICE_ERROR(view = swapchain.GetCurrentTextureView()); |
| CheckTextureViewIsError(view); |
| |
| ASSERT_DEVICE_ERROR(swapchain.Present()); |
| } |
| |
| // Check it is invalid to call present without getting a current view. |
| TEST_P(SwapChainValidationTests, PresentWithoutCurrentView) { |
| wgpu::SwapChain swapchain = device.CreateSwapChain(surface, &goodDescriptor); |
| |
| // Check it is invalid if we never called GetCurrentTextureView |
| ASSERT_DEVICE_ERROR(swapchain.Present()); |
| |
| // Check it is invalid if we never called since the last present. |
| swapchain.GetCurrentTextureView(); |
| swapchain.Present(); |
| ASSERT_DEVICE_ERROR(swapchain.Present()); |
| } |
| |
| // Check that the current view isn't destroyed when the ref to the swapchain is lost because the |
| // swapchain is kept alive by the surface. Also check after we lose all refs to the surface, the |
| // texture is destroyed. |
| TEST_P(SwapChainValidationTests, ViewValidAfterSwapChainRefLost) { |
| wgpu::SwapChain swapchain = device.CreateSwapChain(surface, &goodDescriptor); |
| wgpu::TextureView view = swapchain.GetCurrentTextureView(); |
| |
| swapchain = nullptr; |
| CheckTextureViewIsValid(view); |
| |
| surface = nullptr; |
| CheckTextureViewIsDestroyed(view); |
| } |
| |
| // Check that the current view is the destroyed state after present. |
| TEST_P(SwapChainValidationTests, ViewDestroyedAfterPresent) { |
| wgpu::SwapChain swapchain = device.CreateSwapChain(surface, &goodDescriptor); |
| wgpu::TextureView view = swapchain.GetCurrentTextureView(); |
| swapchain.Present(); |
| |
| CheckTextureViewIsDestroyed(view); |
| } |
| |
| // Check that returned view is of the current format / usage / dimension / size / sample count |
| TEST_P(SwapChainValidationTests, ReturnedViewCharacteristics) { |
| utils::ComboRenderPipelineDescriptor pipelineDesc; |
| pipelineDesc.vertex.module = utils::CreateShaderModule(device, R"( |
| [[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| })"); |
| pipelineDesc.cFragment.module = utils::CreateShaderModule(device, R"( |
| struct FragmentOut { |
| [[location(0)]] target0 : vec4<f32>; |
| [[location(1)]] target1 : f32; |
| }; |
| [[stage(fragment)]] fn main() -> FragmentOut { |
| var out : FragmentOut; |
| out.target0 = vec4<f32>(0.0, 1.0, 0.0, 1.0); |
| out.target1 = 0.5; |
| return out; |
| })"); |
| // Validation will check that the sample count of the view matches this format. |
| pipelineDesc.multisample.count = 1; |
| pipelineDesc.cFragment.targetCount = 2; |
| // Validation will check that the format of the view matches this format. |
| pipelineDesc.cTargets[0].format = wgpu::TextureFormat::BGRA8Unorm; |
| pipelineDesc.cTargets[1].format = wgpu::TextureFormat::R8Unorm; |
| device.CreateRenderPipeline(&pipelineDesc); |
| |
| // Create a second texture to be used as render pass attachment. Validation will check that the |
| // size of the view matches the size of this texture. |
| wgpu::TextureDescriptor textureDesc; |
| textureDesc.usage = wgpu::TextureUsage::RenderAttachment; |
| textureDesc.dimension = wgpu::TextureDimension::e2D; |
| textureDesc.size = {1, 1, 1}; |
| textureDesc.format = wgpu::TextureFormat::R8Unorm; |
| textureDesc.sampleCount = 1; |
| wgpu::Texture secondTexture = device.CreateTexture(&textureDesc); |
| |
| // Get the swapchain view and try to use it in the render pass to trigger all the validation. |
| wgpu::SwapChain swapchain = device.CreateSwapChain(surface, &goodDescriptor); |
| wgpu::TextureView view = swapchain.GetCurrentTextureView(); |
| |
| // Validation will also check the dimension of the view is 2D, and it's usage contains |
| // RenderAttachment |
| utils::ComboRenderPassDescriptor renderPassDesc({view, secondTexture.CreateView()}); |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc); |
| pass.EndPass(); |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| |
| queue.Submit(1, &commands); |
| |
| // Check that view doesn't have extra formats like Sampled. |
| // TODO(cwallez@chromium.org): also check for [Readonly]Storage once that's implemented. |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}}); |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, bgl, {{0, view}})); |
| } |
| |
| // Check that failing to create a new swapchain doesn't replace the previous one. |
| TEST_P(SwapChainValidationTests, ErrorSwapChainDoesntReplacePreviousOne) { |
| wgpu::SwapChain swapchain = device.CreateSwapChain(surface, &goodDescriptor); |
| ASSERT_DEVICE_ERROR(device.CreateSwapChain(surface, &badDescriptor)); |
| |
| wgpu::TextureView view = swapchain.GetCurrentTextureView(); |
| swapchain.Present(); |
| } |
| |
| // Check that after replacement, all swapchain operations are errors and the view is destroyed. |
| TEST_P(SwapChainValidationTests, ReplacedSwapChainIsInvalid) { |
| { |
| wgpu::SwapChain replacedSwapChain = device.CreateSwapChain(surface, &goodDescriptor); |
| device.CreateSwapChain(surface, &goodDescriptor); |
| ASSERT_DEVICE_ERROR(replacedSwapChain.GetCurrentTextureView()); |
| } |
| |
| { |
| wgpu::SwapChain replacedSwapChain = device.CreateSwapChain(surface, &goodDescriptor); |
| wgpu::TextureView view = replacedSwapChain.GetCurrentTextureView(); |
| device.CreateSwapChain(surface, &goodDescriptor); |
| |
| CheckTextureViewIsDestroyed(view); |
| ASSERT_DEVICE_ERROR(replacedSwapChain.Present()); |
| } |
| } |
| |
| // Check that after surface destruction, all swapchain operations are errors and the view is |
| // destroyed. The test is split in two to reset the wgpu::Surface in the middle. |
| TEST_P(SwapChainValidationTests, SwapChainIsInvalidAfterSurfaceDestruction_GetView) { |
| wgpu::SwapChain replacedSwapChain = device.CreateSwapChain(surface, &goodDescriptor); |
| surface = nullptr; |
| ASSERT_DEVICE_ERROR(replacedSwapChain.GetCurrentTextureView()); |
| } |
| TEST_P(SwapChainValidationTests, SwapChainIsInvalidAfterSurfaceDestruction_AfterGetView) { |
| wgpu::SwapChain replacedSwapChain = device.CreateSwapChain(surface, &goodDescriptor); |
| wgpu::TextureView view = replacedSwapChain.GetCurrentTextureView(); |
| surface = nullptr; |
| |
| CheckTextureViewIsDestroyed(view); |
| ASSERT_DEVICE_ERROR(replacedSwapChain.Present()); |
| } |
| |
| // Test that after Device is Lost, all swap chain operations fail |
| static void ToMockDeviceLostCallback(WGPUDeviceLostReason reason, |
| const char* message, |
| void* userdata) { |
| DawnTest* self = static_cast<DawnTest*>(userdata); |
| self->StartExpectDeviceError(); |
| } |
| |
| // Test that new swap chain present fails after device is lost |
| TEST_P(SwapChainValidationTests, NewSwapChainPresentFailsAfterDeviceLost) { |
| device.SetDeviceLostCallback(ToMockDeviceLostCallback, this); |
| wgpu::SwapChain swapchain = device.CreateSwapChain(surface, &goodDescriptor); |
| wgpu::TextureView view = swapchain.GetCurrentTextureView(); |
| |
| device.LoseForTesting(); |
| ASSERT_DEVICE_ERROR(swapchain.Present()); |
| } |
| |
| // Test that new swap chain get current texture view fails after device is lost |
| TEST_P(SwapChainValidationTests, NewSwapChainGetCurrentTextureViewFailsAfterDevLost) { |
| device.SetDeviceLostCallback(ToMockDeviceLostCallback, this); |
| wgpu::SwapChain swapchain = device.CreateSwapChain(surface, &goodDescriptor); |
| |
| device.LoseForTesting(); |
| ASSERT_DEVICE_ERROR(swapchain.GetCurrentTextureView()); |
| } |
| |
| // Test that creation of a new swapchain fails after device is lost |
| TEST_P(SwapChainValidationTests, CreateNewSwapChainFailsAfterDevLost) { |
| device.SetDeviceLostCallback(ToMockDeviceLostCallback, this); |
| device.LoseForTesting(); |
| |
| ASSERT_DEVICE_ERROR(device.CreateSwapChain(surface, &goodDescriptor)); |
| } |
| |
| DAWN_INSTANTIATE_TEST(SwapChainValidationTests, MetalBackend(), NullBackend()); |