blob: 90b6df1483c98f6c0798ef3c1e6a278e0c99225e [file] [log] [blame]
// Copyright 2025 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/ImmediateConstantsTracker.h"
#include "ImmediateConstantsLayout.h"
namespace dawn::native {
void RenderImmediateConstantsTrackerBase::SetClampFragDepth(float minClampFragDepth,
float maxClampFragDepth) {
// Put the data in the right layout to match the RenderImmediateConstants struct
ClampFragDepthArgs fragDepthArgs;
fragDepthArgs.minClampFragDepth = minClampFragDepth;
fragDepthArgs.maxClampFragDepth = maxClampFragDepth;
UpdateImmediateConstants(offsetof(RenderImmediateConstants, clampFragDepth), fragDepthArgs);
}
void RenderImmediateConstantsTrackerBase::SetFirstIndexOffset(uint32_t firstVertex,
uint32_t firstInstance) {
this->SetFirstVertex(firstVertex);
this->SetFirstInstance(firstInstance);
}
void RenderImmediateConstantsTrackerBase::SetFirstVertex(uint32_t firstVertex) {
UpdateImmediateConstants(offsetof(RenderImmediateConstants, firstVertex), firstVertex);
}
void RenderImmediateConstantsTrackerBase::SetFirstInstance(uint32_t firstInstance) {
UpdateImmediateConstants(offsetof(RenderImmediateConstants, firstInstance), firstInstance);
}
void ComputeImmediateConstantsTrackerBase::SetNumWorkgroups(uint32_t numWorkgroupX,
uint32_t numWorkgroupY,
uint32_t numWorkgroupZ) {
// Put the data in the right layout to match the ComputeImmediateConstants struct
NumWorkgroupsDimensions numWorkgroupsDimensions;
numWorkgroupsDimensions.numWorkgroupsX = numWorkgroupX;
numWorkgroupsDimensions.numWorkgroupsY = numWorkgroupY;
numWorkgroupsDimensions.numWorkgroupsZ = numWorkgroupZ;
UpdateImmediateConstants(offsetof(ComputeImmediateConstants, numWorkgroups),
numWorkgroupsDimensions);
}
} // namespace dawn::native