| // Copyright 2021 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include <memory> | |
| #include <utility> | |
| #include "dawn/common/GPUInfo.h" | |
| #include "dawn/common/Log.h" | |
| #include "dawn/common/Platform.h" | |
| #include "dawn/common/SystemUtils.h" | |
| #include "dawn/dawn_proc.h" | |
| #include "dawn/native/DawnNative.h" | |
| #include "dawn/tests/MockCallback.h" | |
| #include "dawn/webgpu_cpp.h" | |
| #if defined(DAWN_ENABLE_BACKEND_VULKAN) | |
| #include "dawn/native/VulkanBackend.h" | |
| #endif // defined(DAWN_ENABLE_BACKEND_VULKAN) | |
| #if defined(DAWN_ENABLE_BACKEND_D3D12) | |
| #include "dawn/native/D3D12Backend.h" | |
| #endif // defined(DAWN_ENABLE_BACKEND_D3D12) | |
| #if defined(DAWN_ENABLE_BACKEND_METAL) | |
| #include "dawn/native/MetalBackend.h" | |
| #endif // defined(DAWN_ENABLE_BACKEND_METAL) | |
| #if defined(DAWN_ENABLE_BACKEND_DESKTOP_GL) || defined(DAWN_ENABLE_BACKEND_OPENGLES) | |
| #include "GLFW/glfw3.h" | |
| #include "dawn/native/OpenGLBackend.h" | |
| #endif // defined(DAWN_ENABLE_BACKEND_DESKTOP_GL) || defined(DAWN_ENABLE_BACKEND_OPENGLES) | |
| #include <gtest/gtest.h> | |
| namespace { | |
| using testing::_; | |
| using testing::MockCallback; | |
| using testing::SaveArg; | |
| class AdapterDiscoveryTests : public ::testing::Test {}; | |
| #if defined(DAWN_ENABLE_BACKEND_VULKAN) | |
| // Test only discovering the SwiftShader adapter | |
| TEST(AdapterDiscoveryTests, OnlySwiftShader) { | |
| dawn::native::Instance instance; | |
| dawn::native::vulkan::AdapterDiscoveryOptions options; | |
| options.forceSwiftShader = true; | |
| instance.DiscoverAdapters(&options); | |
| const auto& adapters = instance.GetAdapters(); | |
| EXPECT_LE(adapters.size(), 1u); // 0 or 1 SwiftShader adapters. | |
| for (const auto& adapter : adapters) { | |
| wgpu::AdapterProperties properties; | |
| adapter.GetProperties(&properties); | |
| EXPECT_EQ(properties.backendType, wgpu::BackendType::Vulkan); | |
| EXPECT_EQ(properties.adapterType, wgpu::AdapterType::CPU); | |
| EXPECT_TRUE(gpu_info::IsGoogleSwiftshader(properties.vendorID, properties.deviceID)); | |
| } | |
| } | |
| // Test discovering only Vulkan adapters | |
| TEST(AdapterDiscoveryTests, OnlyVulkan) { | |
| dawn::native::Instance instance; | |
| dawn::native::vulkan::AdapterDiscoveryOptions options; | |
| instance.DiscoverAdapters(&options); | |
| const auto& adapters = instance.GetAdapters(); | |
| for (const auto& adapter : adapters) { | |
| wgpu::AdapterProperties properties; | |
| adapter.GetProperties(&properties); | |
| EXPECT_EQ(properties.backendType, wgpu::BackendType::Vulkan); | |
| } | |
| } | |
| #endif // defined(DAWN_ENABLE_BACKEND_VULKAN) | |
| #if defined(DAWN_ENABLE_BACKEND_D3D12) | |
| // Test discovering only D3D12 adapters | |
| TEST(AdapterDiscoveryTests, OnlyD3D12) { | |
| dawn::native::Instance instance; | |
| dawn::native::d3d12::AdapterDiscoveryOptions options; | |
| instance.DiscoverAdapters(&options); | |
| const auto& adapters = instance.GetAdapters(); | |
| for (const auto& adapter : adapters) { | |
| wgpu::AdapterProperties properties; | |
| adapter.GetProperties(&properties); | |
| EXPECT_EQ(properties.backendType, wgpu::BackendType::D3D12); | |
| } | |
| } | |
| // Test discovering a D3D12 adapter from a prexisting DXGI adapter | |
| TEST(AdapterDiscoveryTests, MatchingDXGIAdapter) { | |
| using Microsoft::WRL::ComPtr; | |
| ComPtr<IDXGIFactory4> dxgiFactory; | |
| HRESULT hr = ::CreateDXGIFactory2(0, IID_PPV_ARGS(&dxgiFactory)); | |
| ASSERT_EQ(hr, S_OK); | |
| for (uint32_t adapterIndex = 0;; ++adapterIndex) { | |
| ComPtr<IDXGIAdapter1> dxgiAdapter = nullptr; | |
| if (dxgiFactory->EnumAdapters1(adapterIndex, &dxgiAdapter) == DXGI_ERROR_NOT_FOUND) { | |
| break; // No more adapters to enumerate. | |
| } | |
| dawn::native::Instance instance; | |
| dawn::native::d3d12::AdapterDiscoveryOptions options; | |
| options.dxgiAdapter = std::move(dxgiAdapter); | |
| instance.DiscoverAdapters(&options); | |
| const auto& adapters = instance.GetAdapters(); | |
| for (const auto& adapter : adapters) { | |
| wgpu::AdapterProperties properties; | |
| adapter.GetProperties(&properties); | |
| EXPECT_EQ(properties.backendType, wgpu::BackendType::D3D12); | |
| } | |
| } | |
| } | |
| #endif // defined(DAWN_ENABLE_BACKEND_D3D12) | |
| #if defined(DAWN_ENABLE_BACKEND_METAL) | |
| // Test discovering only Metal adapters | |
| TEST(AdapterDiscoveryTests, OnlyMetal) { | |
| dawn::native::Instance instance; | |
| dawn::native::metal::AdapterDiscoveryOptions options; | |
| instance.DiscoverAdapters(&options); | |
| const auto& adapters = instance.GetAdapters(); | |
| for (const auto& adapter : adapters) { | |
| wgpu::AdapterProperties properties; | |
| adapter.GetProperties(&properties); | |
| EXPECT_EQ(properties.backendType, wgpu::BackendType::Metal); | |
| } | |
| } | |
| #endif // defined(DAWN_ENABLE_BACKEND_METAL) | |
| #if defined(DAWN_ENABLE_BACKEND_METAL) && defined(DAWN_ENABLE_BACKEND_VULKAN) | |
| // Test discovering the Metal backend, then the Vulkan backend | |
| // does not duplicate adapters. | |
| TEST(AdapterDiscoveryTests, OneBackendThenTheOther) { | |
| dawn::native::Instance instance; | |
| uint32_t metalAdapterCount = 0; | |
| { | |
| dawn::native::metal::AdapterDiscoveryOptions options; | |
| instance.DiscoverAdapters(&options); | |
| const auto& adapters = instance.GetAdapters(); | |
| metalAdapterCount = adapters.size(); | |
| for (const auto& adapter : adapters) { | |
| wgpu::AdapterProperties properties; | |
| adapter.GetProperties(&properties); | |
| ASSERT_EQ(properties.backendType, wgpu::BackendType::Metal); | |
| } | |
| } | |
| { | |
| dawn::native::vulkan::AdapterDiscoveryOptions options; | |
| instance.DiscoverAdapters(&options); | |
| uint32_t metalAdapterCount2 = 0; | |
| const auto& adapters = instance.GetAdapters(); | |
| for (const auto& adapter : adapters) { | |
| wgpu::AdapterProperties properties; | |
| adapter.GetProperties(&properties); | |
| EXPECT_TRUE(properties.backendType == wgpu::BackendType::Metal || | |
| properties.backendType == wgpu::BackendType::Vulkan); | |
| if (properties.backendType == wgpu::BackendType::Metal) { | |
| metalAdapterCount2++; | |
| } | |
| } | |
| EXPECT_EQ(metalAdapterCount, metalAdapterCount2); | |
| } | |
| } | |
| #endif // defined(DAWN_ENABLE_BACKEND_VULKAN) && defined(DAWN_ENABLE_BACKEND_METAL) | |
| class AdapterCreationTest : public ::testing::Test { | |
| protected: | |
| void SetUp() override { | |
| dawnProcSetProcs(&dawn_native::GetProcs()); | |
| { | |
| auto nativeInstance = std::make_unique<dawn_native::Instance>(); | |
| nativeInstance->DiscoverDefaultAdapters(); | |
| for (dawn_native::Adapter& nativeAdapter : nativeInstance->GetAdapters()) { | |
| anyAdapterAvailable = true; | |
| wgpu::AdapterProperties properties; | |
| nativeAdapter.GetProperties(&properties); | |
| swiftShaderAvailable = | |
| swiftShaderAvailable || | |
| gpu_info::IsGoogleSwiftshader(properties.vendorID, properties.deviceID); | |
| discreteGPUAvailable = discreteGPUAvailable || | |
| properties.adapterType == wgpu::AdapterType::DiscreteGPU; | |
| integratedGPUAvailable = integratedGPUAvailable || | |
| properties.adapterType == wgpu::AdapterType::IntegratedGPU; | |
| } | |
| } | |
| instance = wgpu::CreateInstance(); | |
| } | |
| void TearDown() override { | |
| instance = nullptr; | |
| dawnProcSetProcs(nullptr); | |
| } | |
| wgpu::Instance instance; | |
| bool anyAdapterAvailable = false; | |
| bool swiftShaderAvailable = false; | |
| bool discreteGPUAvailable = false; | |
| bool integratedGPUAvailable = false; | |
| }; | |
| // Test that requesting the default adapter works | |
| TEST_F(AdapterCreationTest, DefaultAdapter) { | |
| wgpu::RequestAdapterOptions options = {}; | |
| MockCallback<WGPURequestAdapterCallback> cb; | |
| WGPUAdapter cAdapter = nullptr; | |
| EXPECT_CALL(cb, Call(WGPURequestAdapterStatus_Success, _, nullptr, this)) | |
| .WillOnce(SaveArg<1>(&cAdapter)); | |
| instance.RequestAdapter(&options, cb.Callback(), cb.MakeUserdata(this)); | |
| wgpu::Adapter adapter = wgpu::Adapter::Acquire(cAdapter); | |
| EXPECT_EQ(adapter != nullptr, anyAdapterAvailable); | |
| } | |
| // Test that passing nullptr for the options gets the default adapter | |
| TEST_F(AdapterCreationTest, NullGivesDefaultAdapter) { | |
| wgpu::RequestAdapterOptions options = {}; | |
| MockCallback<WGPURequestAdapterCallback> cb; | |
| WGPUAdapter cAdapter = nullptr; | |
| EXPECT_CALL(cb, Call(WGPURequestAdapterStatus_Success, _, nullptr, this)) | |
| .WillOnce(SaveArg<1>(&cAdapter)); | |
| instance.RequestAdapter(&options, cb.Callback(), cb.MakeUserdata(this)); | |
| wgpu::Adapter adapter = wgpu::Adapter::Acquire(cAdapter); | |
| EXPECT_EQ(adapter != nullptr, anyAdapterAvailable); | |
| EXPECT_CALL(cb, Call(WGPURequestAdapterStatus_Success, _, nullptr, this + 1)) | |
| .WillOnce(SaveArg<1>(&cAdapter)); | |
| instance.RequestAdapter(nullptr, cb.Callback(), cb.MakeUserdata(this + 1)); | |
| wgpu::Adapter adapter2 = wgpu::Adapter::Acquire(cAdapter); | |
| EXPECT_EQ(adapter.Get(), adapter2.Get()); | |
| } | |
| // Test that requesting the fallback adapter returns SwiftShader. | |
| TEST_F(AdapterCreationTest, FallbackAdapter) { | |
| wgpu::RequestAdapterOptions options = {}; | |
| options.forceFallbackAdapter = true; | |
| MockCallback<WGPURequestAdapterCallback> cb; | |
| WGPUAdapter cAdapter = nullptr; | |
| EXPECT_CALL(cb, Call(WGPURequestAdapterStatus_Success, _, nullptr, this)) | |
| .WillOnce(SaveArg<1>(&cAdapter)); | |
| instance.RequestAdapter(&options, cb.Callback(), cb.MakeUserdata(this)); | |
| wgpu::Adapter adapter = wgpu::Adapter::Acquire(cAdapter); | |
| EXPECT_EQ(adapter != nullptr, swiftShaderAvailable); | |
| if (adapter != nullptr) { | |
| wgpu::AdapterProperties properties; | |
| adapter.GetProperties(&properties); | |
| EXPECT_EQ(properties.adapterType, wgpu::AdapterType::CPU); | |
| EXPECT_TRUE(gpu_info::IsGoogleSwiftshader(properties.vendorID, properties.deviceID)); | |
| } | |
| } | |
| // Test that requesting a high performance GPU works | |
| TEST_F(AdapterCreationTest, PreferHighPerformance) { | |
| wgpu::RequestAdapterOptions options = {}; | |
| options.powerPreference = wgpu::PowerPreference::HighPerformance; | |
| MockCallback<WGPURequestAdapterCallback> cb; | |
| WGPUAdapter cAdapter = nullptr; | |
| EXPECT_CALL(cb, Call(WGPURequestAdapterStatus_Success, _, nullptr, this)) | |
| .WillOnce(SaveArg<1>(&cAdapter)); | |
| instance.RequestAdapter(&options, cb.Callback(), cb.MakeUserdata(this)); | |
| wgpu::Adapter adapter = wgpu::Adapter::Acquire(cAdapter); | |
| EXPECT_EQ(adapter != nullptr, anyAdapterAvailable); | |
| if (discreteGPUAvailable) { | |
| wgpu::AdapterProperties properties; | |
| adapter.GetProperties(&properties); | |
| EXPECT_EQ(properties.adapterType, wgpu::AdapterType::DiscreteGPU); | |
| } | |
| } | |
| // Test that requesting a low power GPU works | |
| TEST_F(AdapterCreationTest, PreferLowPower) { | |
| wgpu::RequestAdapterOptions options = {}; | |
| options.powerPreference = wgpu::PowerPreference::LowPower; | |
| MockCallback<WGPURequestAdapterCallback> cb; | |
| WGPUAdapter cAdapter = nullptr; | |
| EXPECT_CALL(cb, Call(WGPURequestAdapterStatus_Success, _, nullptr, this)) | |
| .WillOnce(SaveArg<1>(&cAdapter)); | |
| instance.RequestAdapter(&options, cb.Callback(), cb.MakeUserdata(this)); | |
| wgpu::Adapter adapter = wgpu::Adapter::Acquire(cAdapter); | |
| EXPECT_EQ(adapter != nullptr, anyAdapterAvailable); | |
| if (integratedGPUAvailable) { | |
| wgpu::AdapterProperties properties; | |
| adapter.GetProperties(&properties); | |
| EXPECT_EQ(properties.adapterType, wgpu::AdapterType::IntegratedGPU); | |
| } | |
| } | |
| } // anonymous namespace |