| // Copyright 2022 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include <vector> | |
| #include "dawn/common/Platform.h" | |
| #include "dawn/tests/DawnTest.h" | |
| #include "dawn/utils/TestUtils.h" | |
| #include "dawn/utils/WGPUHelpers.h" | |
| constexpr static wgpu::Extent3D kCopySize = {1, 1}; | |
| constexpr static uint64_t kOffset = 0; | |
| constexpr static uint64_t kBytesPerRow = 256; | |
| constexpr static wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm; | |
| constexpr static uint32_t kBytesPerBlock = 4; | |
| namespace { | |
| enum class Type { B2TCopy, T2BCopy }; | |
| std::ostream& operator<<(std::ostream& o, Type copyType) { | |
| switch (copyType) { | |
| case Type::B2TCopy: | |
| o << "B2TCopy"; | |
| break; | |
| case Type::T2BCopy: | |
| o << "T2BCopy"; | |
| break; | |
| } | |
| return o; | |
| } | |
| using TextureDimension = wgpu::TextureDimension; | |
| using CopyDepth = uint32_t; | |
| using ExtraRowsPerImage = uint64_t; | |
| DAWN_TEST_PARAM_STRUCT(RequiredBufferSizeInCopyTestsParams, | |
| Type, | |
| TextureDimension, | |
| CopyDepth, | |
| ExtraRowsPerImage); | |
| } // namespace | |
| // Tests in this file are used to expose an error on D3D12 about required minimum buffer size. | |
| // See detailed bug reports at crbug.com/dawn/1278, 1288, 1289. | |
| // When we do B2T or T2B copy from/to a buffer with paddings, it may wrongly calculate | |
| // the required buffer size on D3D12. | |
| // Using the data in this test as an example, in which copySize = {1, 1, 2}, offset = 0, bytesPerRow | |
| // = 256, and rowsPerImage = 2 (there is 1-row padding for every image), and assuming we are copying | |
| // a non-compressed format like rgba8unorm, the required minimum buffer size should be: | |
| // offset + bytesPerRow * rowsPerImage * (copySize.depthOrArrayLayers - 1) | |
| // + bytesPerRow * (copySize.height - 1) + bytesPerBlock * copySize.width. | |
| // It is 0 + 256 * 2 * (2 - 1) + 256 * (1 - 1) + 4 * 1 = 516. | |
| // However, the required minimum buffer size on D3D12 (including WARP) is: | |
| // offset + bytesPerRow * rowsPerImage * (copySize.depthOrArrayLayers - 1) | |
| // + bytesPerRow * (rowsPerImage - 1) + bytesPerBlock * copySize.width. | |
| // Or | |
| // offset + bytesPerRow * rowsPerImage * copySize.depthOrArrayLayers | |
| // + bytesPerBlock * copySize.width - bytesPerRow. | |
| // It is 0 + 256 * 2 * (2 - 1) + 256 * (2 - 1) + 4 * 1 = 772. | |
| // It looks like D3D12 requires unnecessary buffer storage for rowsPerImagePadding in the last | |
| // image. It does respect bytesPerRowPadding in the last row and doesn't require storage for | |
| // that part, though. | |
| // | |
| // Further tests reveal that this incorrect calculation exist only when the texture dimension | |
| // is 3D, and there are rowsPerImage paddings, and there are multiple depth images. | |
| class RequiredBufferSizeInCopyTests | |
| : public DawnTestWithParams<RequiredBufferSizeInCopyTestsParams> { | |
| protected: | |
| void DoTest(const uint64_t bufferSize, | |
| const wgpu::Extent3D copySize, | |
| const uint64_t rowsPerImage) { | |
| wgpu::BufferDescriptor descriptor; | |
| descriptor.size = bufferSize; | |
| descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; | |
| wgpu::Buffer buffer = device.CreateBuffer(&descriptor); | |
| wgpu::TextureDescriptor texDesc = {}; | |
| texDesc.dimension = GetParam().mTextureDimension; | |
| texDesc.size = copySize; | |
| texDesc.format = kFormat; | |
| texDesc.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc; | |
| wgpu::Texture texture = device.CreateTexture(&texDesc); | |
| wgpu::ImageCopyTexture imageCopyTexture = | |
| utils::CreateImageCopyTexture(texture, 0, {0, 0, 0}); | |
| wgpu::ImageCopyBuffer imageCopyBuffer = | |
| utils::CreateImageCopyBuffer(buffer, kOffset, kBytesPerRow, rowsPerImage); | |
| // Initialize copied data and set expected data for buffer and texture. | |
| ASSERT(sizeof(uint32_t) == kBytesPerBlock); | |
| uint32_t numOfBufferElements = bufferSize / kBytesPerBlock; | |
| std::vector<uint32_t> data(numOfBufferElements, 1); | |
| std::vector<uint32_t> expectedBufferData(numOfBufferElements, 0); | |
| std::vector<uint32_t> expectedTextureData(copySize.depthOrArrayLayers, 0); | |
| // Initialize the first element on every image to be 0x80808080 | |
| uint64_t imageSize = kBytesPerRow * rowsPerImage; | |
| ASSERT(bufferSize >= (imageSize * (copySize.depthOrArrayLayers - 1) + kBytesPerBlock)); | |
| uint32_t numOfImageElements = imageSize / kBytesPerBlock; | |
| for (uint32_t i = 0; i < copySize.depthOrArrayLayers; ++i) { | |
| data[i * numOfImageElements] = 0x80808080; | |
| expectedBufferData[i * numOfImageElements] = 0x80808080; | |
| expectedTextureData[i] = 0x80808080; | |
| } | |
| // Do B2T copy or T2B copy | |
| wgpu::CommandEncoder encoder = this->device.CreateCommandEncoder(); | |
| switch (GetParam().mType) { | |
| case Type::T2BCopy: { | |
| wgpu::TextureDataLayout textureDataLayout = | |
| utils::CreateTextureDataLayout(kOffset, kBytesPerRow, rowsPerImage); | |
| queue.WriteTexture(&imageCopyTexture, data.data(), bufferSize, &textureDataLayout, | |
| ©Size); | |
| encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, ©Size); | |
| break; | |
| } | |
| case Type::B2TCopy: | |
| queue.WriteBuffer(buffer, 0, data.data(), bufferSize); | |
| encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyTexture, ©Size); | |
| break; | |
| } | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| // Verify the data in buffer (T2B copy) or texture (B2T copy) | |
| switch (GetParam().mType) { | |
| case Type::T2BCopy: | |
| EXPECT_BUFFER_U32_RANGE_EQ(expectedBufferData.data(), buffer, 0, bufferSize / 4); | |
| break; | |
| case Type::B2TCopy: | |
| EXPECT_TEXTURE_EQ(expectedTextureData.data(), texture, {0, 0, 0}, copySize); | |
| break; | |
| } | |
| } | |
| }; | |
| // The buffer contains full data on the last image and has storage for all kinds of paddings. | |
| TEST_P(RequiredBufferSizeInCopyTests, AbundantBufferSize) { | |
| wgpu::Extent3D copySize = kCopySize; | |
| copySize.depthOrArrayLayers = GetParam().mCopyDepth; | |
| const uint64_t extraRowsPerImage = GetParam().mExtraRowsPerImage; | |
| const uint64_t rowsPerImage = extraRowsPerImage + copySize.height; | |
| uint64_t size = kOffset + kBytesPerRow * rowsPerImage * copySize.depthOrArrayLayers; | |
| DoTest(size, copySize, rowsPerImage); | |
| } | |
| // The buffer has storage for rowsPerImage paddings on the last image but not bytesPerRow | |
| // paddings on the last row, which is exactly what D3D12 requires. See the comments at the | |
| // beginning of class RequiredBufferSizeInCopyTests for details. | |
| TEST_P(RequiredBufferSizeInCopyTests, BufferSizeOnBoundary) { | |
| wgpu::Extent3D copySize = kCopySize; | |
| copySize.depthOrArrayLayers = GetParam().mCopyDepth; | |
| const uint64_t extraRowsPerImage = GetParam().mExtraRowsPerImage; | |
| // If there are no rowsPerImage paddings, buffer size required by D3D12 will be exactly the | |
| // same with the minimum size required by WebGPU spec, which can be covered by tests below | |
| // at MinimunBufferSize. | |
| if (extraRowsPerImage > 0) { | |
| const uint64_t rowsPerImage = extraRowsPerImage + copySize.height; | |
| uint64_t size = kOffset + kBytesPerRow * rowsPerImage * (copySize.depthOrArrayLayers - 1) + | |
| kBytesPerRow * (rowsPerImage - 1) + kBytesPerBlock * copySize.width; | |
| DoTest(size, copySize, rowsPerImage); | |
| size -= kBytesPerBlock; | |
| DoTest(size, copySize, rowsPerImage); | |
| } | |
| } | |
| // The buffer doesn't have storage for any paddings on the last image. WebGPU spec doesn't require | |
| // storage for these paddings, and the copy operation will never access to these paddings. So it | |
| // should work. | |
| TEST_P(RequiredBufferSizeInCopyTests, MinimumBufferSize) { | |
| wgpu::Extent3D copySize = kCopySize; | |
| copySize.depthOrArrayLayers = GetParam().mCopyDepth; | |
| const uint64_t extraRowsPerImage = GetParam().mExtraRowsPerImage; | |
| const uint64_t rowsPerImage = extraRowsPerImage + copySize.height; | |
| uint64_t size = | |
| kOffset + utils::RequiredBytesInCopy(kBytesPerRow, rowsPerImage, copySize, kFormat); | |
| DoTest(size, copySize, rowsPerImage); | |
| } | |
| DAWN_INSTANTIATE_TEST_P( | |
| RequiredBufferSizeInCopyTests, | |
| {D3D12Backend(), D3D12Backend({"d3d12_split_buffer_texture_copy_for_rows_per_image_paddings"}), | |
| MetalBackend(), OpenGLBackend(), OpenGLESBackend(), VulkanBackend()}, | |
| {Type::T2BCopy, Type::B2TCopy}, | |
| {wgpu::TextureDimension::e3D, wgpu::TextureDimension::e2D}, | |
| {2u, 1u}, | |
| {1u, 0u}); |