[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rgba8uint, read>; | |
fn textureLoad_fdebd0() { | |
var res : vec4<u32> = textureLoad(arg_0, vec2<i32>(), 1); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() -> [[builtin(position)]] vec4<f32> { | |
textureLoad_fdebd0(); | |
return vec4<f32>(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
textureLoad_fdebd0(); | |
} | |
[[stage(compute), workgroup_size(1)]] | |
fn compute_main() { | |
textureLoad_fdebd0(); | |
} |