commit | 2461ee677a6011fcaed8e6058fa556a1fb16d935 | [log] [tgz] |
---|---|---|
author | Shrek Shao <shrekshao@google.com> | Thu Jul 11 22:50:20 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jul 11 22:50:20 2024 +0000 |
tree | 69a2c5bf597379fb5b03ef4dd011c01716772eab | |
parent | c5c3a9db1092fb2d7ef7f8838c39ac3c17ebb790 [diff] |
[Compat Android]: fix CopyTextureToBuffer for GL_TEXTURE_CUBE_MAP Use FramebufferTexture2D instead of FramebufferTextureLayer for GL_TEXTURE_CUBE_MAP. Bug: 42241236 Change-Id: I3be2b40149230441b80dfef30b0659c5f372eea2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/196654 Reviewed-by: Stephen White <senorblanco@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.