[dawn][common] Remove TypedInteger consteval overloads

See https://dawn-review.googlesource.com/c/dawn/+/310677 (which added
the consteval overloads) for an explanation of the problem.

With the constEVAL overloads, they can get selected even in
non-consteval contexts depending on the argument type.
Without them, there's only a constEXPR overload available to select,
which is valid anywhere.

Note, this requires peppering 'u' suffixes over a ton of code. This is
super annoying, but the only alternatives I found were:
- Leave as is with the confusing error message.
- Have a constEXPR overload for the same thing, that calls
  DAWN_UNREACHABLE when it's used in a runtime context. This won't catch
  errors until runtime so would be annoying to iterate in development.

Bug: 515794394
Change-Id: Ia71a8891e7729a8ea1ffc506745556f612f93450
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/310678
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
84 files changed
tree: b5fe5a77cc85f455b9788c09bdfb12f3c278590a
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelrc
  16. .bazelversion
  17. .clang-format
  18. .clang-format-ignore
  19. .clang-tidy
  20. .git-blame-ignore-revs
  21. .gitattributes
  22. .gitignore
  23. .gitmodules
  24. .gn
  25. .style.yapf
  26. .vpython3
  27. AUTHORS
  28. BUILD.bazel
  29. BUILD.gn
  30. CMakeLists.txt
  31. CMakeSettings.json
  32. CODE_OF_CONDUCT.md
  33. codereview.settings
  34. CONTRIBUTING.md
  35. CPPLINT.cfg
  36. DEPS
  37. DIR_METADATA
  38. go.mod
  39. go.sum
  40. go_presubmit_support.py
  41. LICENSE
  42. MODULE.bazel
  43. MODULE.bazel.lock
  44. OWNERS
  45. PRESUBMIT.py
  46. PRESUBMIT_test.py
  47. README.chromium
  48. README.md
  49. unsafe_buffers_paths.txt
  50. WATCHLISTS
  51. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.