Change D3D12 buffer fence synchronization

D3D12 Buffer::SynchronizeBufferBeforeUseOnGPU() was calling
MarkUsedInPendingCommands() to increment the last usage serial. This
isn't necessary as the command that uses the buffer on the GPU already
increments last usage serial.

Additionally don't call SynchronizeBufferBeforeUseOnGPU() from
CopyFromStagingToBuffer(). The buffer is added to mSharedBuffers which
calls SynchronizeBufferBeforeUseOnGPU() on the buffer before commands
are submitted.

The motivation here is MarkUsedInPendingCommands() called from
SynchronizeBufferBeforeUseOnGPU() triggers an assertion in added in
https://dawn-review.googlesource.com/c/dawn/+/278575. This is a problem
when SubmitPendingCommandsImpl() is run from Tick(). Removing the
unnecessary call seems like the easiest way to fix that.

Bug: 425472913
Change-Id: I249c718228c5c8ca8785b50657568234e3ea086f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/286355
Commit-Queue: Kyle Charbonneau <kylechar@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
2 files changed
tree: 4a30728d3cdcc37a20006cc511bd560da65f733e
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. test_spec_presubmit_support.py
  45. unsafe_buffers_paths.txt
  46. WATCHLISTS
  47. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.