Capture: Fix Occlusion Query Tests with capture

This was a one line change. Note that it passes
the tests but queries still need more work as
documented in the bug.

Bug: 451389800
Change-Id: I6a6a696441da0625054418096ed89a92f2f00f1e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/286318
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Gregg Tavares <gman@chromium.org>
diff --git a/src/dawn/native/webgpu/CommandBufferWGPU.cpp b/src/dawn/native/webgpu/CommandBufferWGPU.cpp
index 6726c5b..b7defc2 100644
--- a/src/dawn/native/webgpu/CommandBufferWGPU.cpp
+++ b/src/dawn/native/webgpu/CommandBufferWGPU.cpp
@@ -738,6 +738,7 @@
             case Command::CopyBufferToTexture:
             case Command::CopyTextureToBuffer:
             case Command::CopyTextureToTexture:
+            case Command::ResolveQuerySet:
             case Command::WriteTimestamp:
             case Command::PushDebugGroup:
             case Command::InsertDebugMarker:
diff --git a/src/dawn/tests/end2end/QueryTests.cpp b/src/dawn/tests/end2end/QueryTests.cpp
index 5997095..3294709 100644
--- a/src/dawn/tests/end2end/QueryTests.cpp
+++ b/src/dawn/tests/end2end/QueryTests.cpp
@@ -101,9 +101,6 @@
     void SetUp() override {
         QueryTests::SetUp();
 
-        // TODO(crbug.com/451389800): [Capture] implement query set.
-        DAWN_SUPPRESS_TEST_IF(IsCaptureReplayCheckingEnabled());
-
         // Create basic render pipeline
         vsModule = utils::CreateShaderModule(device, R"(
             @vertex