Capture: Fix Occlusion Query Tests with capture
This was a one line change. Note that it passes
the tests but queries still need more work as
documented in the bug.
Bug: 451389800
Change-Id: I6a6a696441da0625054418096ed89a92f2f00f1e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/286318
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Gregg Tavares <gman@chromium.org>
diff --git a/src/dawn/native/webgpu/CommandBufferWGPU.cpp b/src/dawn/native/webgpu/CommandBufferWGPU.cpp
index 6726c5b..b7defc2 100644
--- a/src/dawn/native/webgpu/CommandBufferWGPU.cpp
+++ b/src/dawn/native/webgpu/CommandBufferWGPU.cpp
@@ -738,6 +738,7 @@
case Command::CopyBufferToTexture:
case Command::CopyTextureToBuffer:
case Command::CopyTextureToTexture:
+ case Command::ResolveQuerySet:
case Command::WriteTimestamp:
case Command::PushDebugGroup:
case Command::InsertDebugMarker:
diff --git a/src/dawn/tests/end2end/QueryTests.cpp b/src/dawn/tests/end2end/QueryTests.cpp
index 5997095..3294709 100644
--- a/src/dawn/tests/end2end/QueryTests.cpp
+++ b/src/dawn/tests/end2end/QueryTests.cpp
@@ -101,9 +101,6 @@
void SetUp() override {
QueryTests::SetUp();
- // TODO(crbug.com/451389800): [Capture] implement query set.
- DAWN_SUPPRESS_TEST_IF(IsCaptureReplayCheckingEnabled());
-
// Create basic render pipeline
vsModule = utils::CreateShaderModule(device, R"(
@vertex