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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_RENDERBUNDLE_H_
#define DAWNNATIVE_RENDERBUNDLE_H_
#include "common/Constants.h"
#include "dawn_native/AttachmentState.h"
#include "dawn_native/CommandAllocator.h"
#include "dawn_native/Error.h"
#include "dawn_native/ObjectBase.h"
#include "dawn_native/PassResourceUsage.h"
#include "dawn_native/dawn_platform.h"
#include <bitset>
namespace dawn_native {
struct RenderBundleDescriptor;
class RenderBundleEncoder;
class RenderBundleBase : public ObjectBase {
public:
RenderBundleBase(RenderBundleEncoder* encoder,
const RenderBundleDescriptor* descriptor,
Ref<AttachmentState> attachmentState,
PassResourceUsage resourceUsage);
static RenderBundleBase* MakeError(DeviceBase* device);
CommandIterator* GetCommands();
const AttachmentState* GetAttachmentState() const;
const PassResourceUsage& GetResourceUsage() const;
protected:
~RenderBundleBase() override;
private:
RenderBundleBase(DeviceBase* device, ErrorTag errorTag);
CommandIterator mCommands;
Ref<AttachmentState> mAttachmentState;
PassResourceUsage mResourceUsage;
};
} // namespace dawn_native
#endif // DAWNNATIVE_RENDERBUNDLE_H_