| // Copyright 2019 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "dawn_native/RenderBundleEncoder.h" | |
| #include "dawn_native/CommandValidation.h" | |
| #include "dawn_native/Commands.h" | |
| #include "dawn_native/Device.h" | |
| #include "dawn_native/Format.h" | |
| #include "dawn_native/RenderPipeline.h" | |
| #include "dawn_native/ValidationUtils_autogen.h" | |
| #include "dawn_platform/DawnPlatform.h" | |
| #include "dawn_platform/tracing/TraceEvent.h" | |
| namespace dawn_native { | |
| MaybeError ValidateColorAttachmentFormat(const DeviceBase* device, | |
| wgpu::TextureFormat textureFormat) { | |
| DAWN_TRY(ValidateTextureFormat(textureFormat)); | |
| const Format* format = nullptr; | |
| DAWN_TRY_ASSIGN(format, device->GetInternalFormat(textureFormat)); | |
| if (!format->IsColor() || !format->isRenderable) { | |
| return DAWN_VALIDATION_ERROR( | |
| "The color attachment texture format is not color renderable"); | |
| } | |
| return {}; | |
| } | |
| MaybeError ValidateDepthStencilAttachmentFormat(const DeviceBase* device, | |
| wgpu::TextureFormat textureFormat) { | |
| DAWN_TRY(ValidateTextureFormat(textureFormat)); | |
| const Format* format = nullptr; | |
| DAWN_TRY_ASSIGN(format, device->GetInternalFormat(textureFormat)); | |
| if (!format->HasDepthOrStencil() || !format->isRenderable) { | |
| return DAWN_VALIDATION_ERROR( | |
| "The depth stencil attachment texture format is not a renderable depth/stencil " | |
| "format"); | |
| } | |
| return {}; | |
| } | |
| MaybeError ValidateRenderBundleEncoderDescriptor( | |
| const DeviceBase* device, | |
| const RenderBundleEncoderDescriptor* descriptor) { | |
| if (!IsValidSampleCount(descriptor->sampleCount)) { | |
| return DAWN_VALIDATION_ERROR("Sample count is not supported"); | |
| } | |
| if (descriptor->colorFormatsCount > kMaxColorAttachments) { | |
| return DAWN_VALIDATION_ERROR("Color formats count exceeds maximum"); | |
| } | |
| if (descriptor->colorFormatsCount == 0 && | |
| descriptor->depthStencilFormat == wgpu::TextureFormat::Undefined) { | |
| return DAWN_VALIDATION_ERROR("Should have at least one attachment format"); | |
| } | |
| for (uint32_t i = 0; i < descriptor->colorFormatsCount; ++i) { | |
| DAWN_TRY(ValidateColorAttachmentFormat(device, descriptor->colorFormats[i])); | |
| } | |
| if (descriptor->depthStencilFormat != wgpu::TextureFormat::Undefined) { | |
| DAWN_TRY(ValidateDepthStencilAttachmentFormat(device, descriptor->depthStencilFormat)); | |
| } | |
| return {}; | |
| } | |
| RenderBundleEncoder::RenderBundleEncoder(DeviceBase* device, | |
| const RenderBundleEncoderDescriptor* descriptor) | |
| : RenderEncoderBase(device, | |
| &mBundleEncodingContext, | |
| device->GetOrCreateAttachmentState(descriptor)), | |
| mBundleEncodingContext(device, this) { | |
| } | |
| RenderBundleEncoder::RenderBundleEncoder(DeviceBase* device, ErrorTag errorTag) | |
| : RenderEncoderBase(device, &mBundleEncodingContext, errorTag), | |
| mBundleEncodingContext(device, this) { | |
| } | |
| // static | |
| Ref<RenderBundleEncoder> RenderBundleEncoder::Create( | |
| DeviceBase* device, | |
| const RenderBundleEncoderDescriptor* descriptor) { | |
| return AcquireRef(new RenderBundleEncoder(device, descriptor)); | |
| } | |
| // static | |
| RenderBundleEncoder* RenderBundleEncoder::MakeError(DeviceBase* device) { | |
| return new RenderBundleEncoder(device, ObjectBase::kError); | |
| } | |
| CommandIterator RenderBundleEncoder::AcquireCommands() { | |
| return mBundleEncodingContext.AcquireCommands(); | |
| } | |
| RenderBundleBase* RenderBundleEncoder::APIFinish(const RenderBundleDescriptor* descriptor) { | |
| RenderBundleBase* result = nullptr; | |
| if (GetDevice()->ConsumedError(FinishImpl(descriptor), &result)) { | |
| return RenderBundleBase::MakeError(GetDevice()); | |
| } | |
| return result; | |
| } | |
| ResultOrError<RenderBundleBase*> RenderBundleEncoder::FinishImpl( | |
| const RenderBundleDescriptor* descriptor) { | |
| // Even if mBundleEncodingContext.Finish() validation fails, calling it will mutate the | |
| // internal state of the encoding context. Subsequent calls to encode commands will generate | |
| // errors. | |
| DAWN_TRY(mBundleEncodingContext.Finish()); | |
| PassResourceUsage usages = mUsageTracker.AcquireResourceUsage(); | |
| if (IsValidationEnabled()) { | |
| DAWN_TRY(GetDevice()->ValidateObject(this)); | |
| DAWN_TRY(ValidateProgrammableEncoderEnd()); | |
| DAWN_TRY(ValidateFinish(mBundleEncodingContext.GetIterator(), usages)); | |
| } | |
| return new RenderBundleBase(this, descriptor, AcquireAttachmentState(), std::move(usages)); | |
| } | |
| MaybeError RenderBundleEncoder::ValidateFinish(CommandIterator* commands, | |
| const PassResourceUsage& usages) const { | |
| TRACE_EVENT0(GetDevice()->GetPlatform(), Validation, "RenderBundleEncoder::ValidateFinish"); | |
| DAWN_TRY(GetDevice()->ValidateObject(this)); | |
| DAWN_TRY(ValidatePassResourceUsage(usages)); | |
| return {}; | |
| } | |
| } // namespace dawn_native |