blob: cfb48e4f2339b0521784f6405d0d21d862598571 [file] [log] [blame] [edit]
// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/DawnTest.h"
namespace {
wgpu::Texture Create2DTexture(wgpu::Device device,
uint32_t width,
uint32_t height,
wgpu::TextureFormat format,
wgpu::TextureUsage usage) {
wgpu::TextureDescriptor descriptor;
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = width;
descriptor.size.height = height;
descriptor.size.depthOrArrayLayers = 1;
descriptor.sampleCount = 1;
descriptor.format = format;
descriptor.mipLevelCount = 1;
descriptor.usage = usage;
return device.CreateTexture(&descriptor);
}
class ExternalTextureTests : public DawnTest {
protected:
static constexpr uint32_t kWidth = 4;
static constexpr uint32_t kHeight = 4;
static constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm;
static constexpr wgpu::TextureUsage kSampledUsage = wgpu::TextureUsage::Sampled;
};
} // anonymous namespace
TEST_P(ExternalTextureTests, CreateExternalTextureSuccess) {
DAWN_SKIP_TEST_IF(UsesWire());
wgpu::Texture texture = Create2DTexture(device, kWidth, kHeight, kFormat, kSampledUsage);
// Create a texture view for the external texture
wgpu::TextureView view = texture.CreateView();
// Create an ExternalTextureDescriptor from the texture view
wgpu::ExternalTextureDescriptor externalDesc;
externalDesc.plane0 = view;
externalDesc.format = kFormat;
// Import the external texture
wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc);
ASSERT_NE(externalTexture.Get(), nullptr);
}
DAWN_INSTANTIATE_TEST(ExternalTextureTests,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
OpenGLESBackend(),
VulkanBackend());