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// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/unittests/validation/ValidationTest.h"
#include "utils/ComboRenderBundleEncoderDescriptor.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/WGPUHelpers.h"
class IndexBufferValidationTest : public ValidationTest {
protected:
wgpu::RenderPipeline MakeTestPipeline(wgpu::IndexFormat format,
wgpu::PrimitiveTopology primitiveTopology) {
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
})");
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
[[stage(fragment)]] fn main() -> [[location(0)]] vec4<f32> {
return vec4<f32>(0.0, 1.0, 0.0, 1.0);
})");
utils::ComboRenderPipelineDescriptor2 descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.primitive.topology = primitiveTopology;
descriptor.primitive.stripIndexFormat = format;
descriptor.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm;
return device.CreateRenderPipeline2(&descriptor);
}
};
// Test that IndexFormat::Undefined is disallowed.
TEST_F(IndexBufferValidationTest, UndefinedIndexFormat) {
wgpu::BufferDescriptor bufferDesc;
bufferDesc.usage = wgpu::BufferUsage::Index;
bufferDesc.size = 256;
wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc);
DummyRenderPass renderPass(device);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Undefined);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// Test that for OOB validation of index buffer offset and size.
TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
wgpu::BufferDescriptor bufferDesc;
bufferDesc.usage = wgpu::BufferUsage::Index;
bufferDesc.size = 256;
wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc);
DummyRenderPass renderPass(device);
// Control case, using the full buffer, with or without an explicit size is valid.
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
// Explicit size
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, 256);
// Implicit size
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, 0);
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 - 4, 0);
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, 0);
// Implicit size of zero
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256, 0);
pass.EndPass();
encoder.Finish();
}
// Bad case, offset + size is larger than the buffer
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, 256);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// Bad case, size is 0 but the offset is larger than the buffer
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 + 4, 0);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {};
renderBundleDesc.colorFormatsCount = 1;
renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm;
// Control case, using the full buffer, with or without an explicit size is valid.
{
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
// Explicit size
encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, 256);
// Implicit size
encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, 0);
encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 - 4, 0);
encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, 0);
// Implicit size of zero
encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256, 0);
encoder.Finish();
}
// Bad case, offset + size is larger than the buffer
{
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, 256);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// Bad case, size is 0 but the offset is larger than the buffer
{
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
encoder.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 + 4, 0);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
}
// Test that formats given when setting an index buffers must match the format specified on the
// pipeline for strip primitive topologies.
TEST_F(IndexBufferValidationTest, IndexBufferFormatMatchesPipelineStripFormat) {
wgpu::RenderPipeline pipeline32 = MakeTestPipeline(wgpu::IndexFormat::Uint32,
wgpu::PrimitiveTopology::TriangleStrip);
wgpu::RenderPipeline pipeline16 = MakeTestPipeline(wgpu::IndexFormat::Uint16,
wgpu::PrimitiveTopology::LineStrip);
wgpu::Buffer indexBuffer =
utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {0, 1, 2});
utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {};
renderBundleDesc.colorFormatsCount = 1;
renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm;
// Expected to fail because pipeline and index formats don't match.
{
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16);
encoder.SetPipeline(pipeline32);
encoder.DrawIndexed(3);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
{
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
encoder.SetPipeline(pipeline16);
encoder.DrawIndexed(3);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// Expected to succeed because pipeline and index formats match.
{
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16);
encoder.SetPipeline(pipeline16);
encoder.DrawIndexed(3);
encoder.Finish();
}
{
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
encoder.SetPipeline(pipeline32);
encoder.DrawIndexed(3);
encoder.Finish();
}
}
// Check that the index buffer must have the Index usage.
TEST_F(IndexBufferValidationTest, InvalidUsage) {
wgpu::Buffer indexBuffer =
utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {0, 1, 2});
wgpu::Buffer copyBuffer =
utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::CopySrc, {0, 1, 2});
DummyRenderPass renderPass(device);
// Control case: using the index buffer is valid.
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
pass.EndPass();
encoder.Finish();
}
// Error case: using the copy buffer is an error.
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetIndexBuffer(copyBuffer, wgpu::IndexFormat::Uint32);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {};
renderBundleDesc.colorFormatsCount = 1;
renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm;
// Control case: using the index buffer is valid.
{
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
encoder.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
encoder.Finish();
}
// Error case: using the copy buffer is an error.
{
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
encoder.SetIndexBuffer(copyBuffer, wgpu::IndexFormat::Uint32);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
}