|author||Ben Clayton <firstname.lastname@example.org>||Tue Apr 20 14:32:19 2021 +0000|
|committer||Commit Bot service account <email@example.com>||Tue Apr 20 14:32:19 2021 +0000|
Re-add const to TranslateToHLSLWithTint() Addresses a late review comment: https://dawn-review.googlesource.com/c/dawn/+/48060/8/src/dawn_native/d3d12/ShaderModuleD3D12.cpp#197 Change-Id: I71a85171a1dc2d98760f2a5fce5df4eb513f9467 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48385 Commit-Queue: Ben Clayton <firstname.lastname@example.org> Commit-Queue: Corentin Wallez <email@example.com> Reviewed-by: Corentin Wallez <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.