|author||Bryan Bernhart <email@example.com>||Mon Apr 26 18:26:36 2021 +0000|
|committer||Commit Bot service account <firstname.lastname@example.org>||Mon Apr 26 18:26:36 2021 +0000|
D3D12: Disable GBV when using partial validation. GBV's ability to patch shaders with validation code was hanging several end2end tests. Since disabling GBV shader patching would render partial validation ineffective, partial validation was re-mapped to have GBV disabled while full validation enables GBV by default. End2end tests now default to partial validation so tests that would otherwise not run with GBV can still have some coverage. BUG=dawn:592 Change-Id: Iafb271b5ee8862592152fa45c34f188d64432e60 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46725 Reviewed-by: Corentin Wallez <email@example.com> Reviewed-by: Austin Eng <firstname.lastname@example.org> Commit-Queue: Bryan Bernhart <email@example.com> Auto-Submit: Bryan Bernhart <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.