| // Copyright 2021 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_VERTEX_FORMAT_UTILS_H_ |
| #define DAWNNATIVE_VERTEX_FORMAT_UTILS_H_ |
| |
| #include <array> |
| |
| #include <dawn/webgpu_cpp.h> |
| |
| namespace dawn { |
| |
| static constexpr std::array<wgpu::VertexFormat, 30> kAllVertexFormats = { |
| wgpu::VertexFormat::Uint8x2, wgpu::VertexFormat::Uint8x4, wgpu::VertexFormat::Sint8x2, |
| wgpu::VertexFormat::Sint8x4, wgpu::VertexFormat::Unorm8x2, wgpu::VertexFormat::Unorm8x4, |
| wgpu::VertexFormat::Snorm8x2, wgpu::VertexFormat::Snorm8x4, wgpu::VertexFormat::Uint16x2, |
| wgpu::VertexFormat::Uint16x4, wgpu::VertexFormat::Unorm16x2, wgpu::VertexFormat::Unorm16x4, |
| wgpu::VertexFormat::Sint16x2, wgpu::VertexFormat::Sint16x4, wgpu::VertexFormat::Snorm16x2, |
| wgpu::VertexFormat::Snorm16x4, wgpu::VertexFormat::Float16x2, wgpu::VertexFormat::Float16x4, |
| wgpu::VertexFormat::Float32, wgpu::VertexFormat::Float32x2, wgpu::VertexFormat::Float32x3, |
| wgpu::VertexFormat::Float32x4, wgpu::VertexFormat::Uint32, wgpu::VertexFormat::Uint32x2, |
| wgpu::VertexFormat::Uint32x3, wgpu::VertexFormat::Uint32x4, wgpu::VertexFormat::Sint32, |
| wgpu::VertexFormat::Sint32x2, wgpu::VertexFormat::Sint32x3, wgpu::VertexFormat::Sint32x4, |
| }; |
| |
| static constexpr std::array<wgpu::VertexFormat, 30> kAllDeprecatedVertexFormats = { |
| wgpu::VertexFormat::UChar2, wgpu::VertexFormat::UChar4, |
| wgpu::VertexFormat::Char2, wgpu::VertexFormat::Char4, |
| wgpu::VertexFormat::UChar2Norm, wgpu::VertexFormat::UChar4Norm, |
| wgpu::VertexFormat::Char2Norm, wgpu::VertexFormat::Char4Norm, |
| wgpu::VertexFormat::UShort2, wgpu::VertexFormat::UShort4, |
| wgpu::VertexFormat::UShort2Norm, wgpu::VertexFormat::UShort4Norm, |
| wgpu::VertexFormat::Short2, wgpu::VertexFormat::Short4, |
| wgpu::VertexFormat::Short2Norm, wgpu::VertexFormat::Short4Norm, |
| wgpu::VertexFormat::Half2, wgpu::VertexFormat::Half4, |
| wgpu::VertexFormat::Float, wgpu::VertexFormat::Float2, |
| wgpu::VertexFormat::Float3, wgpu::VertexFormat::Float4, |
| wgpu::VertexFormat::UInt, wgpu::VertexFormat::UInt2, |
| wgpu::VertexFormat::UInt3, wgpu::VertexFormat::UInt4, |
| wgpu::VertexFormat::Int, wgpu::VertexFormat::Int2, |
| wgpu::VertexFormat::Int3, wgpu::VertexFormat::Int4, |
| }; |
| |
| bool IsDeprecatedVertexFormat(wgpu::VertexFormat format); |
| wgpu::VertexFormat NormalizeVertexFormat(wgpu::VertexFormat format); |
| uint32_t VertexFormatNumComponents(wgpu::VertexFormat format); |
| size_t VertexFormatComponentSize(wgpu::VertexFormat format); |
| size_t VertexFormatSize(wgpu::VertexFormat format); |
| |
| const char* GetWGSLVertexFormatType(wgpu::VertexFormat textureFormat); |
| |
| } // namespace dawn |
| |
| #endif |