| // Copyright 2017 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef DAWNNATIVE_OPENGL_SHADERMODULEGL_H_ | |
| #define DAWNNATIVE_OPENGL_SHADERMODULEGL_H_ | |
| #include "dawn_native/ShaderModule.h" | |
| #include "dawn_native/opengl/opengl_platform.h" | |
| namespace dawn_native { namespace opengl { | |
| class Device; | |
| class PipelineLayout; | |
| std::string GetBindingName(BindGroupIndex group, BindingNumber bindingNumber); | |
| struct BindingLocation { | |
| BindGroupIndex group; | |
| BindingNumber binding; | |
| }; | |
| bool operator<(const BindingLocation& a, const BindingLocation& b); | |
| struct CombinedSampler { | |
| BindingLocation samplerLocation; | |
| BindingLocation textureLocation; | |
| // OpenGL requires a sampler with texelFetch. If this is true, the developer did not provide | |
| // one and Dawn should bind a dummy non-filtering sampler. |samplerLocation| is unused. | |
| bool useDummySampler; | |
| std::string GetName() const; | |
| }; | |
| bool operator<(const CombinedSampler& a, const CombinedSampler& b); | |
| using CombinedSamplerInfo = std::vector<CombinedSampler>; | |
| class ShaderModule final : public ShaderModuleBase { | |
| public: | |
| static ResultOrError<Ref<ShaderModule>> Create(Device* device, | |
| const ShaderModuleDescriptor* descriptor, | |
| ShaderModuleParseResult* parseResult); | |
| std::string TranslateToGLSL(const char* entryPointName, | |
| SingleShaderStage stage, | |
| CombinedSamplerInfo* combinedSamplers, | |
| const PipelineLayout* layout, | |
| bool* needsDummySampler) const; | |
| private: | |
| ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor); | |
| ~ShaderModule() override = default; | |
| MaybeError Initialize(ShaderModuleParseResult* parseResult); | |
| std::vector<uint32_t> mGLSpirv; | |
| EntryPointMetadataTable mGLEntryPoints; | |
| }; | |
| }} // namespace dawn_native::opengl | |
| #endif // DAWNNATIVE_OPENGL_SHADERMODULEGL_H_ |