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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef UTILS_COMBORENDERPIPELINEDESCRIPTOR_H_
#define UTILS_COMBORENDERPIPELINEDESCRIPTOR_H_
#include <dawn/webgpu_cpp.h>
#include "common/Constants.h"
#include <array>
namespace utils {
// For creating deprecated render pipeline descriptors
class ComboVertexStateDescriptor : public wgpu::VertexStateDescriptor {
public:
ComboVertexStateDescriptor();
ComboVertexStateDescriptor(const ComboVertexStateDescriptor&) = delete;
ComboVertexStateDescriptor& operator=(const ComboVertexStateDescriptor&) = delete;
ComboVertexStateDescriptor(ComboVertexStateDescriptor&&) = delete;
ComboVertexStateDescriptor& operator=(ComboVertexStateDescriptor&&) = delete;
std::array<wgpu::VertexBufferLayoutDescriptor, kMaxVertexBuffers> cVertexBuffers;
std::array<wgpu::VertexAttributeDescriptor, kMaxVertexAttributes> cAttributes;
};
class ComboRenderPipelineDescriptor : public wgpu::RenderPipelineDescriptor {
public:
ComboRenderPipelineDescriptor(const wgpu::Device& device);
ComboRenderPipelineDescriptor(const ComboRenderPipelineDescriptor&) = delete;
ComboRenderPipelineDescriptor& operator=(const ComboRenderPipelineDescriptor&) = delete;
ComboRenderPipelineDescriptor(ComboRenderPipelineDescriptor&&) = delete;
ComboRenderPipelineDescriptor& operator=(ComboRenderPipelineDescriptor&&) = delete;
wgpu::ProgrammableStageDescriptor cFragmentStage;
ComboVertexStateDescriptor cVertexState;
wgpu::RasterizationStateDescriptor cRasterizationState;
std::array<wgpu::ColorStateDescriptor, kMaxColorAttachments> cColorStates;
wgpu::DepthStencilStateDescriptor cDepthStencilState;
};
// For creating the new style of render pipeline descriptors
class ComboRenderPipelineDescriptor2 : public wgpu::RenderPipelineDescriptor2 {
public:
ComboRenderPipelineDescriptor2();
ComboRenderPipelineDescriptor2(const ComboRenderPipelineDescriptor2&) = delete;
ComboRenderPipelineDescriptor2& operator=(const ComboRenderPipelineDescriptor2&) = delete;
ComboRenderPipelineDescriptor2(ComboRenderPipelineDescriptor2&&) = delete;
ComboRenderPipelineDescriptor2& operator=(ComboRenderPipelineDescriptor2&&) = delete;
wgpu::DepthStencilState* EnableDepthStencil(
wgpu::TextureFormat format = wgpu::TextureFormat::Depth24PlusStencil8);
std::array<wgpu::VertexBufferLayout, kMaxVertexBuffers> cBuffers;
std::array<wgpu::VertexAttribute, kMaxVertexAttributes> cAttributes;
std::array<wgpu::ColorTargetState, kMaxColorAttachments> cTargets;
std::array<wgpu::BlendState, kMaxColorAttachments> cBlends;
wgpu::FragmentState cFragment;
wgpu::DepthStencilState cDepthStencil;
};
} // namespace utils
#endif // UTILS_COMBORENDERPIPELINEDESCRIPTOR_H_