Implement CallbackTaskManager for Create*PipelineAsync This patch implements CallbackTask and CallbackTaskManager to store the callbacks of Create*PipelineAsync(). In the futureCallbackTaskManager will manage all the callbacks that should be called in Device.Tick(). BUG=dawn:529 Change-Id: I6ad4352371eb44515bc2d85cdc68220c9b758b8e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49060 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.