|author||Jiawei Shao <email@example.com>||Sun May 02 03:22:30 2021 +0000|
|committer||Commit Bot service account <firstname.lastname@example.org>||Sun May 02 03:22:30 2021 +0000|
Implement CallbackTaskManager for Create*PipelineAsync This patch implements CallbackTask and CallbackTaskManager to store the callbacks of Create*PipelineAsync(). In the futureCallbackTaskManager will manage all the callbacks that should be called in Device.Tick(). BUG=dawn:529 Change-Id: I6ad4352371eb44515bc2d85cdc68220c9b758b8e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49060 Reviewed-by: Corentin Wallez <email@example.com> Reviewed-by: Austin Eng <firstname.lastname@example.org> Commit-Queue: Jiawei Shao <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.