| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/opengl/TextureGL.h" |
| |
| #include "common/Assert.h" |
| #include "common/Constants.h" |
| #include "common/Math.h" |
| #include "dawn_native/EnumMaskIterator.h" |
| #include "dawn_native/opengl/BufferGL.h" |
| #include "dawn_native/opengl/DeviceGL.h" |
| #include "dawn_native/opengl/UtilsGL.h" |
| |
| namespace dawn_native { namespace opengl { |
| |
| namespace { |
| |
| GLenum TargetForTexture(const TextureDescriptor* descriptor) { |
| switch (descriptor->dimension) { |
| case wgpu::TextureDimension::e2D: |
| if (descriptor->size.depthOrArrayLayers > 1) { |
| ASSERT(descriptor->sampleCount == 1); |
| return GL_TEXTURE_2D_ARRAY; |
| } else { |
| if (descriptor->sampleCount > 1) { |
| return GL_TEXTURE_2D_MULTISAMPLE; |
| } else { |
| return GL_TEXTURE_2D; |
| } |
| } |
| case wgpu::TextureDimension::e3D: |
| return GL_TEXTURE_3D; |
| |
| case wgpu::TextureDimension::e1D: |
| UNREACHABLE(); |
| } |
| } |
| |
| GLenum TargetForTextureViewDimension(wgpu::TextureViewDimension dimension, |
| uint32_t arrayLayerCount, |
| uint32_t sampleCount) { |
| switch (dimension) { |
| case wgpu::TextureViewDimension::e2D: |
| return (sampleCount > 1) ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D; |
| case wgpu::TextureViewDimension::e2DArray: |
| if (arrayLayerCount == 1) { |
| return (sampleCount > 1) ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D; |
| } |
| ASSERT(sampleCount == 1); |
| return GL_TEXTURE_2D_ARRAY; |
| case wgpu::TextureViewDimension::Cube: |
| return GL_TEXTURE_CUBE_MAP; |
| case wgpu::TextureViewDimension::CubeArray: |
| return GL_TEXTURE_CUBE_MAP_ARRAY; |
| case wgpu::TextureViewDimension::e3D: |
| return GL_TEXTURE_3D; |
| |
| case wgpu::TextureViewDimension::e1D: |
| case wgpu::TextureViewDimension::Undefined: |
| UNREACHABLE(); |
| } |
| } |
| |
| GLuint GenTexture(const OpenGLFunctions& gl) { |
| GLuint handle = 0; |
| gl.GenTextures(1, &handle); |
| return handle; |
| } |
| |
| bool UsageNeedsTextureView(wgpu::TextureUsage usage) { |
| constexpr wgpu::TextureUsage kUsageNeedingTextureView = |
| wgpu::TextureUsage::Storage | wgpu::TextureUsage::Sampled; |
| return usage & kUsageNeedingTextureView; |
| } |
| |
| bool RequiresCreatingNewTextureView(const TextureBase* texture, |
| const TextureViewDescriptor* textureViewDescriptor) { |
| if (texture->GetFormat().format != textureViewDescriptor->format) { |
| return true; |
| } |
| |
| if (texture->GetArrayLayers() != textureViewDescriptor->arrayLayerCount) { |
| return true; |
| } |
| |
| if (texture->GetNumMipLevels() != textureViewDescriptor->mipLevelCount) { |
| return true; |
| } |
| |
| if (ToBackend(texture)->GetGLFormat().format == GL_DEPTH_STENCIL && |
| (texture->GetUsage() & wgpu::TextureUsage::Sampled) != 0 && |
| textureViewDescriptor->aspect == wgpu::TextureAspect::StencilOnly) { |
| // We need a separate view for one of the depth or stencil planes |
| // because each glTextureView needs it's own handle to set |
| // GL_DEPTH_STENCIL_TEXTURE_MODE. Choose the stencil aspect for the |
| // extra handle since it is likely sampled less often. |
| return true; |
| } |
| |
| switch (textureViewDescriptor->dimension) { |
| case wgpu::TextureViewDimension::Cube: |
| case wgpu::TextureViewDimension::CubeArray: |
| return true; |
| default: |
| break; |
| } |
| |
| return false; |
| } |
| |
| } // namespace |
| |
| // Texture |
| |
| Texture::Texture(Device* device, const TextureDescriptor* descriptor) |
| : Texture(device, descriptor, GenTexture(device->gl), TextureState::OwnedInternal) { |
| const OpenGLFunctions& gl = ToBackend(GetDevice())->gl; |
| |
| uint32_t width = GetWidth(); |
| uint32_t height = GetHeight(); |
| uint32_t levels = GetNumMipLevels(); |
| uint32_t arrayLayers = GetArrayLayers(); |
| uint32_t sampleCount = GetSampleCount(); |
| |
| const GLFormat& glFormat = GetGLFormat(); |
| |
| gl.BindTexture(mTarget, mHandle); |
| |
| // glTextureView() requires the value of GL_TEXTURE_IMMUTABLE_FORMAT for origtexture to be |
| // GL_TRUE, so the storage of the texture must be allocated with glTexStorage*D. |
| // https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glTextureView.xhtml |
| switch (GetDimension()) { |
| case wgpu::TextureDimension::e2D: |
| if (arrayLayers > 1) { |
| ASSERT(!IsMultisampledTexture()); |
| gl.TexStorage3D(mTarget, levels, glFormat.internalFormat, width, height, |
| arrayLayers); |
| } else { |
| if (IsMultisampledTexture()) { |
| gl.TexStorage2DMultisample(mTarget, sampleCount, glFormat.internalFormat, |
| width, height, true); |
| } else { |
| gl.TexStorage2D(mTarget, levels, glFormat.internalFormat, width, height); |
| } |
| } |
| break; |
| case wgpu::TextureDimension::e3D: |
| ASSERT(!IsMultisampledTexture()); |
| ASSERT(arrayLayers == 1); |
| gl.TexStorage3D(mTarget, levels, glFormat.internalFormat, width, height, |
| GetDepth()); |
| break; |
| |
| case wgpu::TextureDimension::e1D: |
| UNREACHABLE(); |
| } |
| |
| // The texture is not complete if it uses mipmapping and not all levels up to |
| // MAX_LEVEL have been defined. |
| gl.TexParameteri(mTarget, GL_TEXTURE_MAX_LEVEL, levels - 1); |
| |
| if (GetDevice()->IsToggleEnabled(Toggle::NonzeroClearResourcesOnCreationForTesting)) { |
| GetDevice()->ConsumedError( |
| ClearTexture(GetAllSubresources(), TextureBase::ClearValue::NonZero)); |
| } |
| } |
| |
| Texture::Texture(Device* device, |
| const TextureDescriptor* descriptor, |
| GLuint handle, |
| TextureState state) |
| : TextureBase(device, descriptor, state), mHandle(handle) { |
| mTarget = TargetForTexture(descriptor); |
| } |
| |
| Texture::~Texture() { |
| DestroyInternal(); |
| } |
| |
| void Texture::DestroyImpl() { |
| if (GetTextureState() == TextureState::OwnedInternal) { |
| ToBackend(GetDevice())->gl.DeleteTextures(1, &mHandle); |
| mHandle = 0; |
| } |
| } |
| |
| GLuint Texture::GetHandle() const { |
| return mHandle; |
| } |
| |
| GLenum Texture::GetGLTarget() const { |
| return mTarget; |
| } |
| |
| const GLFormat& Texture::GetGLFormat() const { |
| return ToBackend(GetDevice())->GetGLFormat(GetFormat()); |
| } |
| |
| MaybeError Texture::ClearTexture(const SubresourceRange& range, |
| TextureBase::ClearValue clearValue) { |
| // TODO(jiawei.shao@intel.com): initialize the textures with compressed formats. |
| if (GetFormat().isCompressed) { |
| return {}; |
| } |
| |
| Device* device = ToBackend(GetDevice()); |
| const OpenGLFunctions& gl = device->gl; |
| |
| uint8_t clearColor = (clearValue == TextureBase::ClearValue::Zero) ? 0 : 1; |
| float fClearColor = (clearValue == TextureBase::ClearValue::Zero) ? 0.f : 1.f; |
| |
| if (GetFormat().isRenderable) { |
| if ((range.aspects & (Aspect::Depth | Aspect::Stencil)) != 0) { |
| GLfloat depth = fClearColor; |
| GLint stencil = clearColor; |
| if (range.aspects & Aspect::Depth) { |
| gl.DepthMask(GL_TRUE); |
| } |
| if (range.aspects & Aspect::Stencil) { |
| gl.StencilMask(GetStencilMaskFromStencilFormat(GetFormat().format)); |
| } |
| |
| auto DoClear = [&](Aspect aspects) { |
| if (aspects == (Aspect::Depth | Aspect::Stencil)) { |
| gl.ClearBufferfi(GL_DEPTH_STENCIL, 0, depth, stencil); |
| } else if (aspects == Aspect::Depth) { |
| gl.ClearBufferfv(GL_DEPTH, 0, &depth); |
| } else if (aspects == Aspect::Stencil) { |
| gl.ClearBufferiv(GL_STENCIL, 0, &stencil); |
| } else { |
| UNREACHABLE(); |
| } |
| }; |
| |
| GLuint framebuffer = 0; |
| gl.GenFramebuffers(1, &framebuffer); |
| gl.BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); |
| |
| for (uint32_t level = range.baseMipLevel; |
| level < range.baseMipLevel + range.levelCount; ++level) { |
| switch (GetDimension()) { |
| case wgpu::TextureDimension::e2D: |
| if (GetArrayLayers() == 1) { |
| Aspect aspectsToClear = Aspect::None; |
| for (Aspect aspect : IterateEnumMask(range.aspects)) { |
| if (clearValue == TextureBase::ClearValue::Zero && |
| IsSubresourceContentInitialized( |
| SubresourceRange::SingleMipAndLayer(level, 0, |
| aspect))) { |
| // Skip lazy clears if already initialized. |
| continue; |
| } |
| aspectsToClear |= aspect; |
| } |
| |
| if (aspectsToClear == Aspect::None) { |
| continue; |
| } |
| |
| gl.FramebufferTexture2D(GL_DRAW_FRAMEBUFFER, |
| GL_DEPTH_STENCIL_ATTACHMENT, GetGLTarget(), |
| GetHandle(), static_cast<GLint>(level)); |
| DoClear(aspectsToClear); |
| } else { |
| for (uint32_t layer = range.baseArrayLayer; |
| layer < range.baseArrayLayer + range.layerCount; ++layer) { |
| Aspect aspectsToClear = Aspect::None; |
| for (Aspect aspect : IterateEnumMask(range.aspects)) { |
| if (clearValue == TextureBase::ClearValue::Zero && |
| IsSubresourceContentInitialized( |
| SubresourceRange::SingleMipAndLayer(level, layer, |
| aspect))) { |
| // Skip lazy clears if already initialized. |
| continue; |
| } |
| aspectsToClear |= aspect; |
| } |
| |
| if (aspectsToClear == Aspect::None) { |
| continue; |
| } |
| |
| gl.FramebufferTextureLayer( |
| GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, |
| GetHandle(), static_cast<GLint>(level), |
| static_cast<GLint>(layer)); |
| DoClear(aspectsToClear); |
| } |
| } |
| break; |
| |
| case wgpu::TextureDimension::e1D: |
| case wgpu::TextureDimension::e3D: |
| UNREACHABLE(); |
| } |
| } |
| |
| gl.DeleteFramebuffers(1, &framebuffer); |
| } else { |
| ASSERT(range.aspects == Aspect::Color); |
| |
| static constexpr uint32_t MAX_TEXEL_SIZE = 16; |
| const TexelBlockInfo& blockInfo = GetFormat().GetAspectInfo(Aspect::Color).block; |
| ASSERT(blockInfo.byteSize <= MAX_TEXEL_SIZE); |
| |
| std::array<GLbyte, MAX_TEXEL_SIZE> clearColorData; |
| clearColor = (clearValue == TextureBase::ClearValue::Zero) ? 0 : 255; |
| clearColorData.fill(clearColor); |
| |
| const GLFormat& glFormat = GetGLFormat(); |
| for (uint32_t level = range.baseMipLevel; |
| level < range.baseMipLevel + range.levelCount; ++level) { |
| Extent3D mipSize = GetMipLevelPhysicalSize(level); |
| for (uint32_t layer = range.baseArrayLayer; |
| layer < range.baseArrayLayer + range.layerCount; ++layer) { |
| if (clearValue == TextureBase::ClearValue::Zero && |
| IsSubresourceContentInitialized( |
| SubresourceRange::SingleMipAndLayer(level, layer, Aspect::Color))) { |
| // Skip lazy clears if already initialized. |
| continue; |
| } |
| if (gl.IsAtLeastGL(4, 4)) { |
| gl.ClearTexSubImage(mHandle, static_cast<GLint>(level), 0, 0, |
| static_cast<GLint>(layer), mipSize.width, |
| mipSize.height, 1, glFormat.format, glFormat.type, |
| clearColorData.data()); |
| } else { |
| GLuint framebuffer = 0; |
| gl.GenFramebuffers(1, &framebuffer); |
| gl.BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); |
| if (GetArrayLayers() == 1 && |
| GetDimension() == wgpu::TextureDimension::e2D) { |
| gl.FramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GetGLTarget(), GetHandle(), level); |
| } else { |
| gl.FramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, |
| GL_COLOR_ATTACHMENT0, GetHandle(), level, |
| layer); |
| } |
| gl.Disable(GL_SCISSOR_TEST); |
| gl.ClearBufferiv(GL_COLOR, 0, |
| reinterpret_cast<const GLint*>(clearColorData.data())); |
| gl.Enable(GL_SCISSOR_TEST); |
| gl.DeleteFramebuffers(1, &framebuffer); |
| } |
| } |
| } |
| } |
| } else { |
| ASSERT(range.aspects == Aspect::Color); |
| |
| // create temp buffer with clear color to copy to the texture image |
| const TexelBlockInfo& blockInfo = GetFormat().GetAspectInfo(Aspect::Color).block; |
| ASSERT(kTextureBytesPerRowAlignment % blockInfo.byteSize == 0); |
| uint32_t bytesPerRow = Align((GetWidth() / blockInfo.width) * blockInfo.byteSize, |
| kTextureBytesPerRowAlignment); |
| |
| // Make sure that we are not rounding |
| ASSERT(bytesPerRow % blockInfo.byteSize == 0); |
| ASSERT(GetHeight() % blockInfo.height == 0); |
| |
| dawn_native::BufferDescriptor descriptor = {}; |
| descriptor.mappedAtCreation = true; |
| descriptor.usage = wgpu::BufferUsage::CopySrc; |
| descriptor.size = bytesPerRow * (GetHeight() / blockInfo.height); |
| if (descriptor.size > std::numeric_limits<uint32_t>::max()) { |
| return DAWN_OUT_OF_MEMORY_ERROR("Unable to allocate buffer."); |
| } |
| |
| // We don't count the lazy clear of srcBuffer because it is an internal buffer. |
| // TODO(natlee@microsoft.com): use Dynamic Uploader here for temp buffer |
| Ref<Buffer> srcBuffer; |
| DAWN_TRY_ASSIGN(srcBuffer, Buffer::CreateInternalBuffer(device, &descriptor, false)); |
| |
| // Fill the buffer with clear color |
| memset(srcBuffer->GetMappedRange(0, descriptor.size), clearColor, descriptor.size); |
| srcBuffer->Unmap(); |
| |
| // Bind buffer and texture, and make the buffer to texture copy |
| gl.PixelStorei(GL_UNPACK_ROW_LENGTH, |
| (bytesPerRow / blockInfo.byteSize) * blockInfo.width); |
| gl.PixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0); |
| for (uint32_t level = range.baseMipLevel; level < range.baseMipLevel + range.levelCount; |
| ++level) { |
| gl.BindBuffer(GL_PIXEL_UNPACK_BUFFER, srcBuffer->GetHandle()); |
| gl.ActiveTexture(GL_TEXTURE0); |
| gl.BindTexture(GetGLTarget(), GetHandle()); |
| |
| Extent3D size = GetMipLevelPhysicalSize(level); |
| switch (GetDimension()) { |
| case wgpu::TextureDimension::e2D: |
| if (GetArrayLayers() == 1) { |
| if (clearValue == TextureBase::ClearValue::Zero && |
| IsSubresourceContentInitialized( |
| SubresourceRange::SingleMipAndLayer(level, 0, Aspect::Color))) { |
| // Skip lazy clears if already initialized. |
| continue; |
| } |
| gl.TexSubImage2D(GetGLTarget(), static_cast<GLint>(level), 0, 0, |
| size.width, size.height, GetGLFormat().format, |
| GetGLFormat().type, 0); |
| } else { |
| for (uint32_t layer = range.baseArrayLayer; |
| layer < range.baseArrayLayer + range.layerCount; ++layer) { |
| if (clearValue == TextureBase::ClearValue::Zero && |
| IsSubresourceContentInitialized( |
| SubresourceRange::SingleMipAndLayer(level, layer, |
| Aspect::Color))) { |
| // Skip lazy clears if already initialized. |
| continue; |
| } |
| gl.TexSubImage3D(GetGLTarget(), static_cast<GLint>(level), 0, 0, |
| static_cast<GLint>(layer), size.width, size.height, |
| 1, GetGLFormat().format, GetGLFormat().type, 0); |
| } |
| } |
| break; |
| |
| case wgpu::TextureDimension::e1D: |
| case wgpu::TextureDimension::e3D: |
| UNREACHABLE(); |
| } |
| } |
| gl.PixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
| gl.PixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0); |
| |
| gl.BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); |
| } |
| if (clearValue == TextureBase::ClearValue::Zero) { |
| SetIsSubresourceContentInitialized(true, range); |
| device->IncrementLazyClearCountForTesting(); |
| } |
| return {}; |
| } |
| |
| void Texture::EnsureSubresourceContentInitialized(const SubresourceRange& range) { |
| if (!GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse)) { |
| return; |
| } |
| if (!IsSubresourceContentInitialized(range)) { |
| GetDevice()->ConsumedError(ClearTexture(range, TextureBase::ClearValue::Zero)); |
| } |
| } |
| |
| // TextureView |
| |
| TextureView::TextureView(TextureBase* texture, const TextureViewDescriptor* descriptor) |
| : TextureViewBase(texture, descriptor), mOwnsHandle(false) { |
| mTarget = TargetForTextureViewDimension(descriptor->dimension, descriptor->arrayLayerCount, |
| texture->GetSampleCount()); |
| |
| if (!UsageNeedsTextureView(texture->GetUsage())) { |
| mHandle = 0; |
| } else if (!RequiresCreatingNewTextureView(texture, descriptor)) { |
| mHandle = ToBackend(texture)->GetHandle(); |
| } else { |
| // glTextureView() is supported on OpenGL version >= 4.3 |
| // TODO(jiawei.shao@intel.com): support texture view on OpenGL version <= 4.2 |
| const OpenGLFunctions& gl = ToBackend(GetDevice())->gl; |
| mHandle = GenTexture(gl); |
| const Texture* textureGL = ToBackend(texture); |
| const GLFormat& glFormat = ToBackend(GetDevice())->GetGLFormat(GetFormat()); |
| gl.TextureView(mHandle, mTarget, textureGL->GetHandle(), glFormat.internalFormat, |
| descriptor->baseMipLevel, descriptor->mipLevelCount, |
| descriptor->baseArrayLayer, descriptor->arrayLayerCount); |
| mOwnsHandle = true; |
| } |
| } |
| |
| TextureView::~TextureView() { |
| if (mOwnsHandle) { |
| ToBackend(GetDevice())->gl.DeleteTextures(1, &mHandle); |
| } |
| } |
| |
| GLuint TextureView::GetHandle() const { |
| ASSERT(mHandle != 0); |
| return mHandle; |
| } |
| |
| GLenum TextureView::GetGLTarget() const { |
| return mTarget; |
| } |
| |
| }} // namespace dawn_native::opengl |