commit | 75de5533986817fb5d300154386e0137ea16c1f2 | [log] [tgz] |
---|---|---|
author | Qin Jiajia <jiajia.qin@intel.com> | Sun May 16 17:11:17 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Sun May 16 17:11:17 2021 +0000 |
tree | 964470514fb8ba63638aee201e76ae8f6ec0a7ae | |
parent | 53abfc95f4ab84f396eb2e5f800d90c2aad6b606 [diff] |
Use the device maximum supported shader model Use the device maximum supported shader model for DXC compiler. Bug: None Change-Id: I05f66d499405a3512a43daca35bb20be84f1f6c5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51080 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.