|author||Qin Jiajia <firstname.lastname@example.org>||Sun May 16 17:11:17 2021 +0000|
|committer||Commit Bot service account <email@example.com>||Sun May 16 17:11:17 2021 +0000|
Use the device maximum supported shader model Use the device maximum supported shader model for DXC compiler. Bug: None Change-Id: I05f66d499405a3512a43daca35bb20be84f1f6c5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51080 Commit-Queue: Corentin Wallez <firstname.lastname@example.org> Reviewed-by: Austin Eng <email@example.com> Reviewed-by: Rafael Cintron <firstname.lastname@example.org> Reviewed-by: Corentin Wallez <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.