commit | b2527e6d9c03a4560ee5aff27c61de3b2a87b63d | [log] [tgz] |
---|---|---|
author | Yunchao He <yunchao.he@intel.com> | Wed May 19 20:34:36 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed May 19 20:34:36 2021 +0000 |
tree | bea8796dca324202aa0b73359d917cc9e008e7a8 | |
parent | 56537f8b06dee63553bca824e49bb48339387db3 [diff] |
Add end2end tests for 3D texture copies These tests are used to demonstrate that different copy scenarios will impact how TextureCopySplitter to split copy regions for 3D textures on D3D12. Bug: dawn:547 Change-Id: I49947387acaa61f4eacbcd5a18c6cd8db913d2d0 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51320 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.