| // Copyright 2019 The Dawn Authors | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //     http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #include "tests/DawnTest.h" | 
 |  | 
 | #include <gmock/gmock.h> | 
 | #include "tests/MockCallback.h" | 
 | #include "utils/ComboRenderPipelineDescriptor.h" | 
 | #include "utils/WGPUHelpers.h" | 
 |  | 
 | #include <cstring> | 
 |  | 
 | using namespace testing; | 
 |  | 
 | class MockDeviceLostCallback { | 
 |   public: | 
 |     MOCK_METHOD(void, Call, (const char* message, void* userdata)); | 
 | }; | 
 |  | 
 | static std::unique_ptr<MockDeviceLostCallback> mockDeviceLostCallback; | 
 | static void ToMockDeviceLostCallback(const char* message, void* userdata) { | 
 |     mockDeviceLostCallback->Call(message, userdata); | 
 |     DawnTestBase* self = static_cast<DawnTestBase*>(userdata); | 
 |     self->StartExpectDeviceError(); | 
 | } | 
 |  | 
 | class MockQueueWorkDoneCallback { | 
 |   public: | 
 |     MOCK_METHOD(void, Call, (WGPUQueueWorkDoneStatus status, void* userdata)); | 
 | }; | 
 |  | 
 | static std::unique_ptr<MockQueueWorkDoneCallback> mockQueueWorkDoneCallback; | 
 | static void ToMockQueueWorkDone(WGPUQueueWorkDoneStatus status, void* userdata) { | 
 |     mockQueueWorkDoneCallback->Call(status, userdata); | 
 | } | 
 |  | 
 | static const int fakeUserData = 0; | 
 |  | 
 | class DeviceLostTest : public DawnTest { | 
 |   protected: | 
 |     void SetUp() override { | 
 |         DawnTest::SetUp(); | 
 |         DAWN_TEST_UNSUPPORTED_IF(UsesWire()); | 
 |         mockDeviceLostCallback = std::make_unique<MockDeviceLostCallback>(); | 
 |         mockQueueWorkDoneCallback = std::make_unique<MockQueueWorkDoneCallback>(); | 
 |     } | 
 |  | 
 |     void TearDown() override { | 
 |         mockDeviceLostCallback = nullptr; | 
 |         mockQueueWorkDoneCallback = nullptr; | 
 |         DawnTest::TearDown(); | 
 |     } | 
 |  | 
 |     void SetCallbackAndLoseForTesting() { | 
 |         device.SetDeviceLostCallback(ToMockDeviceLostCallback, this); | 
 |         EXPECT_CALL(*mockDeviceLostCallback, Call(_, this)).Times(1); | 
 |         device.LoseForTesting(); | 
 |     } | 
 |  | 
 |     static void MapFailCallback(WGPUBufferMapAsyncStatus status, void* userdata) { | 
 |         EXPECT_EQ(WGPUBufferMapAsyncStatus_DeviceLost, status); | 
 |         EXPECT_EQ(&fakeUserData, userdata); | 
 |     } | 
 | }; | 
 |  | 
 | // Test that DeviceLostCallback is invoked when LostForTestimg is called | 
 | TEST_P(DeviceLostTest, DeviceLostCallbackIsCalled) { | 
 |     SetCallbackAndLoseForTesting(); | 
 | } | 
 |  | 
 | // Test that submit fails when device is lost | 
 | TEST_P(DeviceLostTest, SubmitFails) { | 
 |     wgpu::CommandBuffer commands; | 
 |     wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | 
 |     commands = encoder.Finish(); | 
 |  | 
 |     SetCallbackAndLoseForTesting(); | 
 |     ASSERT_DEVICE_ERROR(queue.Submit(0, &commands)); | 
 | } | 
 |  | 
 | // Test that CreateBindGroupLayout fails when device is lost | 
 | TEST_P(DeviceLostTest, CreateBindGroupLayoutFails) { | 
 |     SetCallbackAndLoseForTesting(); | 
 |  | 
 |     wgpu::BindGroupLayoutEntry entry; | 
 |     entry.binding = 0; | 
 |     entry.visibility = wgpu::ShaderStage::None; | 
 |     entry.buffer.type = wgpu::BufferBindingType::Uniform; | 
 |     wgpu::BindGroupLayoutDescriptor descriptor; | 
 |     descriptor.entryCount = 1; | 
 |     descriptor.entries = &entry; | 
 |     ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor)); | 
 | } | 
 |  | 
 | // Test that GetBindGroupLayout fails when device is lost | 
 | TEST_P(DeviceLostTest, GetBindGroupLayoutFails) { | 
 |     wgpu::ShaderModule csModule = utils::CreateShaderModule(device, R"( | 
 |         [[block]] struct UniformBuffer { | 
 |             pos : vec4<f32>; | 
 |         }; | 
 |         [[group(0), binding(0)]] var<uniform> ubo : UniformBuffer; | 
 |         [[stage(compute)]] fn main() { | 
 |         })"); | 
 |  | 
 |     wgpu::ComputePipelineDescriptor descriptor; | 
 |     descriptor.layout = nullptr; | 
 |     descriptor.computeStage.module = csModule; | 
 |     descriptor.computeStage.entryPoint = "main"; | 
 |  | 
 |     wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&descriptor); | 
 |  | 
 |     SetCallbackAndLoseForTesting(); | 
 |     ASSERT_DEVICE_ERROR(pipeline.GetBindGroupLayout(0).Get()); | 
 | } | 
 |  | 
 | // Test that CreateBindGroup fails when device is lost | 
 | TEST_P(DeviceLostTest, CreateBindGroupFails) { | 
 |     SetCallbackAndLoseForTesting(); | 
 |  | 
 |     wgpu::BindGroupEntry entry; | 
 |     entry.binding = 0; | 
 |     entry.sampler = nullptr; | 
 |     entry.textureView = nullptr; | 
 |     entry.buffer = nullptr; | 
 |     entry.offset = 0; | 
 |     entry.size = 0; | 
 |  | 
 |     wgpu::BindGroupDescriptor descriptor; | 
 |     descriptor.layout = nullptr; | 
 |     descriptor.entryCount = 1; | 
 |     descriptor.entries = &entry; | 
 |     ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor)); | 
 | } | 
 |  | 
 | // Test that CreatePipelineLayout fails when device is lost | 
 | TEST_P(DeviceLostTest, CreatePipelineLayoutFails) { | 
 |     SetCallbackAndLoseForTesting(); | 
 |  | 
 |     wgpu::PipelineLayoutDescriptor descriptor; | 
 |     descriptor.bindGroupLayoutCount = 0; | 
 |     descriptor.bindGroupLayouts = nullptr; | 
 |     ASSERT_DEVICE_ERROR(device.CreatePipelineLayout(&descriptor)); | 
 | } | 
 |  | 
 | // Tests that CreateRenderBundleEncoder fails when device is lost | 
 | TEST_P(DeviceLostTest, CreateRenderBundleEncoderFails) { | 
 |     SetCallbackAndLoseForTesting(); | 
 |  | 
 |     wgpu::RenderBundleEncoderDescriptor descriptor; | 
 |     descriptor.colorFormatsCount = 0; | 
 |     descriptor.colorFormats = nullptr; | 
 |     ASSERT_DEVICE_ERROR(device.CreateRenderBundleEncoder(&descriptor)); | 
 | } | 
 |  | 
 | // Tests that CreateComputePipeline fails when device is lost | 
 | TEST_P(DeviceLostTest, CreateComputePipelineFails) { | 
 |     SetCallbackAndLoseForTesting(); | 
 |  | 
 |     wgpu::ComputePipelineDescriptor descriptor = {}; | 
 |     descriptor.layout = nullptr; | 
 |     descriptor.computeStage.module = nullptr; | 
 |     ASSERT_DEVICE_ERROR(device.CreateComputePipeline(&descriptor)); | 
 | } | 
 |  | 
 | // Tests that CreateRenderPipeline fails when device is lost | 
 | TEST_P(DeviceLostTest, CreateRenderPipelineFails) { | 
 |     SetCallbackAndLoseForTesting(); | 
 |  | 
 |     utils::ComboRenderPipelineDescriptor descriptor; | 
 |     ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); | 
 | } | 
 |  | 
 | // Tests that CreateSampler fails when device is lost | 
 | TEST_P(DeviceLostTest, CreateSamplerFails) { | 
 |     SetCallbackAndLoseForTesting(); | 
 |  | 
 |     ASSERT_DEVICE_ERROR(device.CreateSampler()); | 
 | } | 
 |  | 
 | // Tests that CreateShaderModule fails when device is lost | 
 | TEST_P(DeviceLostTest, CreateShaderModuleFails) { | 
 |     SetCallbackAndLoseForTesting(); | 
 |  | 
 |     ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, R"( | 
 |         [[stage(fragment)]] | 
 |         fn main([[location(0)]] color : vec4<f32>) -> [[location(0)]] vec4<f32> { | 
 |             return color; | 
 |         })")); | 
 | } | 
 |  | 
 | // Tests that CreateSwapChain fails when device is lost | 
 | TEST_P(DeviceLostTest, CreateSwapChainFails) { | 
 |     SetCallbackAndLoseForTesting(); | 
 |  | 
 |     wgpu::SwapChainDescriptor descriptor = {}; | 
 |     ASSERT_DEVICE_ERROR(device.CreateSwapChain(nullptr, &descriptor)); | 
 | } | 
 |  | 
 | // Tests that CreateTexture fails when device is lost | 
 | TEST_P(DeviceLostTest, CreateTextureFails) { | 
 |     SetCallbackAndLoseForTesting(); | 
 |  | 
 |     wgpu::TextureDescriptor descriptor; | 
 |     descriptor.size.width = 4; | 
 |     descriptor.size.height = 4; | 
 |     descriptor.size.depthOrArrayLayers = 1; | 
 |     descriptor.mipLevelCount = 1; | 
 |     descriptor.dimension = wgpu::TextureDimension::e2D; | 
 |     descriptor.usage = wgpu::TextureUsage::RenderAttachment; | 
 |  | 
 |     ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | 
 | } | 
 |  | 
 | TEST_P(DeviceLostTest, TickFails) { | 
 |     SetCallbackAndLoseForTesting(); | 
 |     ASSERT_DEVICE_ERROR(device.Tick()); | 
 | } | 
 |  | 
 | // Test that CreateBuffer fails when device is lost | 
 | TEST_P(DeviceLostTest, CreateBufferFails) { | 
 |     SetCallbackAndLoseForTesting(); | 
 |  | 
 |     wgpu::BufferDescriptor bufferDescriptor; | 
 |     bufferDescriptor.size = sizeof(float); | 
 |     bufferDescriptor.usage = wgpu::BufferUsage::CopySrc; | 
 |     ASSERT_DEVICE_ERROR(device.CreateBuffer(&bufferDescriptor)); | 
 | } | 
 |  | 
 | // Test that buffer.MapAsync for writing fails after device is lost | 
 | TEST_P(DeviceLostTest, BufferMapAsyncFailsForWriting) { | 
 |     wgpu::BufferDescriptor bufferDescriptor; | 
 |     bufferDescriptor.size = 4; | 
 |     bufferDescriptor.usage = wgpu::BufferUsage::MapWrite; | 
 |     wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); | 
 |  | 
 |     SetCallbackAndLoseForTesting(); | 
 |     ASSERT_DEVICE_ERROR(buffer.MapAsync(wgpu::MapMode::Write, 0, 4, MapFailCallback, | 
 |                                         const_cast<int*>(&fakeUserData))); | 
 | } | 
 |  | 
 | // Test that BufferMapAsync for writing calls back with device lost status when device lost after | 
 | // mapping | 
 | TEST_P(DeviceLostTest, BufferMapAsyncBeforeLossFailsForWriting) { | 
 |     wgpu::BufferDescriptor bufferDescriptor; | 
 |     bufferDescriptor.size = 4; | 
 |     bufferDescriptor.usage = wgpu::BufferUsage::MapWrite; | 
 |     wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); | 
 |  | 
 |     buffer.MapAsync(wgpu::MapMode::Write, 0, 4, MapFailCallback, const_cast<int*>(&fakeUserData)); | 
 |     SetCallbackAndLoseForTesting(); | 
 | } | 
 |  | 
 | // Test that buffer.Unmap fails after device is lost | 
 | TEST_P(DeviceLostTest, BufferUnmapFails) { | 
 |     wgpu::BufferDescriptor bufferDescriptor; | 
 |     bufferDescriptor.size = sizeof(float); | 
 |     bufferDescriptor.usage = wgpu::BufferUsage::MapWrite; | 
 |     bufferDescriptor.mappedAtCreation = true; | 
 |     wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); | 
 |  | 
 |     SetCallbackAndLoseForTesting(); | 
 |     ASSERT_DEVICE_ERROR(buffer.Unmap()); | 
 | } | 
 |  | 
 | // Test that mappedAtCreation fails after device is lost | 
 | TEST_P(DeviceLostTest, CreateBufferMappedAtCreationFails) { | 
 |     wgpu::BufferDescriptor bufferDescriptor; | 
 |     bufferDescriptor.size = sizeof(float); | 
 |     bufferDescriptor.usage = wgpu::BufferUsage::MapWrite; | 
 |     bufferDescriptor.mappedAtCreation = true; | 
 |  | 
 |     SetCallbackAndLoseForTesting(); | 
 |     ASSERT_DEVICE_ERROR(device.CreateBuffer(&bufferDescriptor)); | 
 | } | 
 |  | 
 | // Test that BufferMapAsync for reading fails after device is lost | 
 | TEST_P(DeviceLostTest, BufferMapAsyncFailsForReading) { | 
 |     wgpu::BufferDescriptor bufferDescriptor; | 
 |     bufferDescriptor.size = 4; | 
 |     bufferDescriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst; | 
 |  | 
 |     wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); | 
 |  | 
 |     SetCallbackAndLoseForTesting(); | 
 |     ASSERT_DEVICE_ERROR(buffer.MapAsync(wgpu::MapMode::Read, 0, 4, MapFailCallback, | 
 |                                         const_cast<int*>(&fakeUserData))); | 
 | } | 
 |  | 
 | // Test that BufferMapAsync for reading calls back with device lost status when device lost after | 
 | // mapping | 
 | TEST_P(DeviceLostTest, BufferMapAsyncBeforeLossFailsForReading) { | 
 |     wgpu::BufferDescriptor bufferDescriptor; | 
 |     bufferDescriptor.size = sizeof(float); | 
 |     bufferDescriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst; | 
 |  | 
 |     wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); | 
 |  | 
 |     buffer.MapAsync(wgpu::MapMode::Read, 0, 4, MapFailCallback, const_cast<int*>(&fakeUserData)); | 
 |     SetCallbackAndLoseForTesting(); | 
 | } | 
 |  | 
 | // Test that WriteBuffer fails after device is lost | 
 | TEST_P(DeviceLostTest, WriteBufferFails) { | 
 |     wgpu::BufferDescriptor bufferDescriptor; | 
 |     bufferDescriptor.size = sizeof(float); | 
 |     bufferDescriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst; | 
 |  | 
 |     wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); | 
 |  | 
 |     SetCallbackAndLoseForTesting(); | 
 |     float data = 12.0f; | 
 |     ASSERT_DEVICE_ERROR(queue.WriteBuffer(buffer, 0, &data, sizeof(data))); | 
 | } | 
 |  | 
 | // Test it's possible to GetMappedRange on a buffer created mapped after device loss | 
 | TEST_P(DeviceLostTest, GetMappedRange_CreateBufferMappedAtCreationAfterLoss) { | 
 |     SetCallbackAndLoseForTesting(); | 
 |  | 
 |     wgpu::BufferDescriptor desc; | 
 |     desc.size = 4; | 
 |     desc.usage = wgpu::BufferUsage::CopySrc; | 
 |     desc.mappedAtCreation = true; | 
 |     ASSERT_DEVICE_ERROR(wgpu::Buffer buffer = device.CreateBuffer(&desc)); | 
 |  | 
 |     ASSERT_NE(buffer.GetMappedRange(), nullptr); | 
 | } | 
 |  | 
 | // Test that device loss doesn't change the result of GetMappedRange, mappedAtCreation version. | 
 | TEST_P(DeviceLostTest, GetMappedRange_CreateBufferMappedAtCreationBeforeLoss) { | 
 |     wgpu::BufferDescriptor desc; | 
 |     desc.size = 4; | 
 |     desc.usage = wgpu::BufferUsage::CopySrc; | 
 |     desc.mappedAtCreation = true; | 
 |     wgpu::Buffer buffer = device.CreateBuffer(&desc); | 
 |  | 
 |     void* rangeBeforeLoss = buffer.GetMappedRange(); | 
 |     SetCallbackAndLoseForTesting(); | 
 |  | 
 |     ASSERT_NE(buffer.GetMappedRange(), nullptr); | 
 |     ASSERT_EQ(buffer.GetMappedRange(), rangeBeforeLoss); | 
 | } | 
 |  | 
 | // Test that device loss doesn't change the result of GetMappedRange, mapping for reading version. | 
 | TEST_P(DeviceLostTest, GetMappedRange_MapAsyncReading) { | 
 |     wgpu::BufferDescriptor desc; | 
 |     desc.size = 4; | 
 |     desc.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst; | 
 |     wgpu::Buffer buffer = device.CreateBuffer(&desc); | 
 |  | 
 |     buffer.MapAsync(wgpu::MapMode::Read, 0, 4, nullptr, nullptr); | 
 |     queue.Submit(0, nullptr); | 
 |  | 
 |     const void* rangeBeforeLoss = buffer.GetConstMappedRange(); | 
 |     SetCallbackAndLoseForTesting(); | 
 |  | 
 |     ASSERT_NE(buffer.GetConstMappedRange(), nullptr); | 
 |     ASSERT_EQ(buffer.GetConstMappedRange(), rangeBeforeLoss); | 
 | } | 
 |  | 
 | // Test that device loss doesn't change the result of GetMappedRange, mapping for writing version. | 
 | TEST_P(DeviceLostTest, GetMappedRange_MapAsyncWriting) { | 
 |     wgpu::BufferDescriptor desc; | 
 |     desc.size = 4; | 
 |     desc.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc; | 
 |     wgpu::Buffer buffer = device.CreateBuffer(&desc); | 
 |  | 
 |     buffer.MapAsync(wgpu::MapMode::Write, 0, 4, nullptr, nullptr); | 
 |     queue.Submit(0, nullptr); | 
 |  | 
 |     const void* rangeBeforeLoss = buffer.GetConstMappedRange(); | 
 |     SetCallbackAndLoseForTesting(); | 
 |  | 
 |     ASSERT_NE(buffer.GetConstMappedRange(), nullptr); | 
 |     ASSERT_EQ(buffer.GetConstMappedRange(), rangeBeforeLoss); | 
 | } | 
 |  | 
 | // TODO mapasync read + resolve + loss getmappedrange != nullptr. | 
 | // TODO mapasync write + resolve + loss getmappedrange != nullptr. | 
 |  | 
 | // Test that Command Encoder Finish fails when device lost | 
 | TEST_P(DeviceLostTest, CommandEncoderFinishFails) { | 
 |     wgpu::CommandBuffer commands; | 
 |     wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | 
 |  | 
 |     SetCallbackAndLoseForTesting(); | 
 |     ASSERT_DEVICE_ERROR(encoder.Finish()); | 
 | } | 
 |  | 
 | // Test that QueueOnSubmittedWorkDone fails after device is lost. | 
 | TEST_P(DeviceLostTest, QueueOnSubmittedWorkDoneFails) { | 
 |     SetCallbackAndLoseForTesting(); | 
 |  | 
 |     // callback should have device lost status | 
 |     EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_DeviceLost, nullptr)) | 
 |         .Times(1); | 
 |     ASSERT_DEVICE_ERROR(queue.OnSubmittedWorkDone(0, ToMockQueueWorkDone, nullptr)); | 
 |     ASSERT_DEVICE_ERROR(device.Tick()); | 
 | } | 
 |  | 
 | // Test that QueueOnSubmittedWorkDone when the device is lost after calling OnSubmittedWorkDone | 
 | TEST_P(DeviceLostTest, QueueOnSubmittedWorkDoneBeforeLossFails) { | 
 |     // callback should have device lost status | 
 |     EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_DeviceLost, nullptr)) | 
 |         .Times(1); | 
 |     queue.OnSubmittedWorkDone(0, ToMockQueueWorkDone, nullptr); | 
 |  | 
 |     SetCallbackAndLoseForTesting(); | 
 |     ASSERT_DEVICE_ERROR(device.Tick()); | 
 | } | 
 |  | 
 | // Test that LostForTesting can only be called on one time | 
 | TEST_P(DeviceLostTest, LoseForTestingOnce) { | 
 |     // First LoseForTesting call should occur normally | 
 |     SetCallbackAndLoseForTesting(); | 
 |  | 
 |     // Second LoseForTesting call should result in no callbacks. The LoseForTesting will return | 
 |     // without doing anything when it sees that device has already been lost. | 
 |     device.SetDeviceLostCallback(ToMockDeviceLostCallback, this); | 
 |     EXPECT_CALL(*mockDeviceLostCallback, Call(_, this)).Times(0); | 
 |     device.LoseForTesting(); | 
 | } | 
 |  | 
 | TEST_P(DeviceLostTest, DeviceLostDoesntCallUncapturedError) { | 
 |     // Set no callback. | 
 |     device.SetDeviceLostCallback(nullptr, nullptr); | 
 |  | 
 |     // Set the uncaptured error callback which should not be called on | 
 |     // device lost. | 
 |     MockCallback<WGPUErrorCallback> mockErrorCallback; | 
 |     device.SetUncapturedErrorCallback(mockErrorCallback.Callback(), | 
 |                                       mockErrorCallback.MakeUserdata(nullptr)); | 
 |     EXPECT_CALL(mockErrorCallback, Call(_, _, _)).Times(Exactly(0)); | 
 |     device.LoseForTesting(); | 
 | } | 
 |  | 
 | // Test that WGPUCreatePipelineAsyncStatus_DeviceLost can be correctly returned when device is lost | 
 | // before the callback of Create*PipelineAsync() is called. | 
 | TEST_P(DeviceLostTest, DeviceLostBeforeCreatePipelineAsyncCallback) { | 
 |     wgpu::ShaderModule csModule = utils::CreateShaderModule(device, R"( | 
 |         [[stage(compute)]] fn main() { | 
 |         })"); | 
 |  | 
 |     wgpu::ComputePipelineDescriptor descriptor; | 
 |     descriptor.computeStage.module = csModule; | 
 |     descriptor.computeStage.entryPoint = "main"; | 
 |  | 
 |     auto callback = [](WGPUCreatePipelineAsyncStatus status, WGPUComputePipeline returnPipeline, | 
 |                        const char* message, void* userdata) { | 
 |         EXPECT_EQ(WGPUCreatePipelineAsyncStatus::WGPUCreatePipelineAsyncStatus_DeviceLost, status); | 
 |     }; | 
 |  | 
 |     device.CreateComputePipelineAsync(&descriptor, callback, nullptr); | 
 |     SetCallbackAndLoseForTesting(); | 
 | } | 
 |  | 
 | DAWN_INSTANTIATE_TEST(DeviceLostTest, | 
 |                       D3D12Backend(), | 
 |                       MetalBackend(), | 
 |                       NullBackend(), | 
 |                       OpenGLBackend(), | 
 |                       OpenGLESBackend(), | 
 |                       VulkanBackend()); |