| // Copyright 2021 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "VertexFormatUtils.h" | |
| #include "Assert.h" | |
| namespace dawn { | |
| uint32_t VertexFormatNumComponents(wgpu::VertexFormat format) { | |
| switch (format) { | |
| case wgpu::VertexFormat::Uint8x4: | |
| case wgpu::VertexFormat::Sint8x4: | |
| case wgpu::VertexFormat::Unorm8x4: | |
| case wgpu::VertexFormat::Snorm8x4: | |
| case wgpu::VertexFormat::Uint16x4: | |
| case wgpu::VertexFormat::Sint16x4: | |
| case wgpu::VertexFormat::Unorm16x4: | |
| case wgpu::VertexFormat::Snorm16x4: | |
| case wgpu::VertexFormat::Float16x4: | |
| case wgpu::VertexFormat::Float32x4: | |
| case wgpu::VertexFormat::Uint32x4: | |
| case wgpu::VertexFormat::Sint32x4: | |
| return 4; | |
| case wgpu::VertexFormat::Float32x3: | |
| case wgpu::VertexFormat::Uint32x3: | |
| case wgpu::VertexFormat::Sint32x3: | |
| return 3; | |
| case wgpu::VertexFormat::Uint8x2: | |
| case wgpu::VertexFormat::Sint8x2: | |
| case wgpu::VertexFormat::Unorm8x2: | |
| case wgpu::VertexFormat::Snorm8x2: | |
| case wgpu::VertexFormat::Uint16x2: | |
| case wgpu::VertexFormat::Sint16x2: | |
| case wgpu::VertexFormat::Unorm16x2: | |
| case wgpu::VertexFormat::Snorm16x2: | |
| case wgpu::VertexFormat::Float16x2: | |
| case wgpu::VertexFormat::Float32x2: | |
| case wgpu::VertexFormat::Uint32x2: | |
| case wgpu::VertexFormat::Sint32x2: | |
| return 2; | |
| case wgpu::VertexFormat::Float32: | |
| case wgpu::VertexFormat::Uint32: | |
| case wgpu::VertexFormat::Sint32: | |
| return 1; | |
| case wgpu::VertexFormat::Undefined: | |
| break; | |
| } | |
| UNREACHABLE(); | |
| } | |
| size_t VertexFormatComponentSize(wgpu::VertexFormat format) { | |
| switch (format) { | |
| case wgpu::VertexFormat::Uint8x2: | |
| case wgpu::VertexFormat::Uint8x4: | |
| case wgpu::VertexFormat::Sint8x2: | |
| case wgpu::VertexFormat::Sint8x4: | |
| case wgpu::VertexFormat::Unorm8x2: | |
| case wgpu::VertexFormat::Unorm8x4: | |
| case wgpu::VertexFormat::Snorm8x2: | |
| case wgpu::VertexFormat::Snorm8x4: | |
| return sizeof(char); | |
| case wgpu::VertexFormat::Uint16x2: | |
| case wgpu::VertexFormat::Uint16x4: | |
| case wgpu::VertexFormat::Unorm16x2: | |
| case wgpu::VertexFormat::Unorm16x4: | |
| case wgpu::VertexFormat::Sint16x2: | |
| case wgpu::VertexFormat::Sint16x4: | |
| case wgpu::VertexFormat::Snorm16x2: | |
| case wgpu::VertexFormat::Snorm16x4: | |
| case wgpu::VertexFormat::Float16x2: | |
| case wgpu::VertexFormat::Float16x4: | |
| return sizeof(uint16_t); | |
| case wgpu::VertexFormat::Float32: | |
| case wgpu::VertexFormat::Float32x2: | |
| case wgpu::VertexFormat::Float32x3: | |
| case wgpu::VertexFormat::Float32x4: | |
| return sizeof(float); | |
| case wgpu::VertexFormat::Uint32: | |
| case wgpu::VertexFormat::Uint32x2: | |
| case wgpu::VertexFormat::Uint32x3: | |
| case wgpu::VertexFormat::Uint32x4: | |
| case wgpu::VertexFormat::Sint32: | |
| case wgpu::VertexFormat::Sint32x2: | |
| case wgpu::VertexFormat::Sint32x3: | |
| case wgpu::VertexFormat::Sint32x4: | |
| return sizeof(int32_t); | |
| case wgpu::VertexFormat::Undefined: | |
| break; | |
| } | |
| UNREACHABLE(); | |
| } | |
| size_t VertexFormatSize(wgpu::VertexFormat format) { | |
| return VertexFormatNumComponents(format) * VertexFormatComponentSize(format); | |
| } | |
| const char* GetWGSLVertexFormatType(wgpu::VertexFormat format) { | |
| switch (format) { | |
| case wgpu::VertexFormat::Float32: | |
| return "f32"; | |
| case wgpu::VertexFormat::Unorm8x2: | |
| case wgpu::VertexFormat::Snorm8x2: | |
| case wgpu::VertexFormat::Unorm16x2: | |
| case wgpu::VertexFormat::Snorm16x2: | |
| case wgpu::VertexFormat::Float16x2: | |
| case wgpu::VertexFormat::Float32x2: | |
| return "vec2<f32>"; | |
| case wgpu::VertexFormat::Float32x3: | |
| return "vec3<f32>"; | |
| case wgpu::VertexFormat::Unorm8x4: | |
| case wgpu::VertexFormat::Snorm8x4: | |
| case wgpu::VertexFormat::Unorm16x4: | |
| case wgpu::VertexFormat::Snorm16x4: | |
| case wgpu::VertexFormat::Float16x4: | |
| case wgpu::VertexFormat::Float32x4: | |
| return "vec4<f32>"; | |
| case wgpu::VertexFormat::Uint32: | |
| return "u32"; | |
| case wgpu::VertexFormat::Uint8x2: | |
| case wgpu::VertexFormat::Uint16x2: | |
| case wgpu::VertexFormat::Uint32x2: | |
| return "vec2<u32>"; | |
| case wgpu::VertexFormat::Uint32x3: | |
| return "vec3<u32>"; | |
| case wgpu::VertexFormat::Uint8x4: | |
| case wgpu::VertexFormat::Uint16x4: | |
| case wgpu::VertexFormat::Uint32x4: | |
| return "vec4<u32>"; | |
| case wgpu::VertexFormat::Sint32: | |
| return "i32"; | |
| case wgpu::VertexFormat::Sint8x2: | |
| case wgpu::VertexFormat::Sint16x2: | |
| case wgpu::VertexFormat::Sint32x2: | |
| return "vec2<i32>"; | |
| case wgpu::VertexFormat::Sint32x3: | |
| return "vec3<i32>"; | |
| case wgpu::VertexFormat::Sint8x4: | |
| case wgpu::VertexFormat::Sint16x4: | |
| case wgpu::VertexFormat::Sint32x4: | |
| return "vec4<i32>"; | |
| case wgpu::VertexFormat::Undefined: | |
| break; | |
| } | |
| UNREACHABLE(); | |
| } | |
| } // namespace dawn |