Implement External Texture Binding Functionality
Adds functionality to BindGroupLayout and BindGroup to allow
GPUExternalTexture bindings.
Bug: dawn:728
Change-Id: I651b28606dceda15f0a944711ddba639df77c1a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47381
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
diff --git a/dawn.json b/dawn.json
index 41ed56b..7029aad 100644
--- a/dawn.json
+++ b/dawn.json
@@ -65,7 +65,7 @@
},
"bind group entry": {
"category": "structure",
- "extensible": false,
+ "extensible": true,
"members": [
{"name": "binding", "type": "uint32_t"},
{"name": "buffer", "type": "buffer", "optional": true},
@@ -146,6 +146,20 @@
]
},
+ "external texture binding entry": {
+ "category": "structure",
+ "chained": true,
+ "members": [
+ {"name": "external texture", "type": "external texture"}
+ ]
+ },
+
+ "external texture binding layout": {
+ "category": "structure",
+ "chained": true,
+ "members": []
+ },
+
"storage texture access": {
"category": "enum",
"values": [
@@ -1787,7 +1801,9 @@
{"value": 5, "name": "shader module SPIRV descriptor"},
{"value": 6, "name": "shader module WGSL descriptor"},
{"value": 7, "name": "primitive depth clamping state"},
- {"value": 8, "name": "surface descriptor from windows core window"}
+ {"value": 8, "name": "surface descriptor from windows core window"},
+ {"value": 9, "name": "external texture binding entry"},
+ {"value": 10, "name": "external texture binding layout"}
]
},
"texture": {
diff --git a/src/common/Constants.h b/src/common/Constants.h
index 1ca0a66..f92c6b7 100644
--- a/src/common/Constants.h
+++ b/src/common/Constants.h
@@ -68,4 +68,10 @@
// * 1024 / 8.
static constexpr uint32_t kMaxQueryCount = 8192u;
+// An external texture occupies multiple binding slots. These are the per-external-texture bindings
+// needed.
+static constexpr uint8_t kSampledTexturesPerExternalTexture = 3u;
+static constexpr uint8_t kSamplersPerExternalTexture = 1u;
+static constexpr uint8_t kUniformsPerExternalTexture = 1u;
+
#endif // COMMON_CONSTANTS_H_
diff --git a/src/dawn_native/BindGroup.cpp b/src/dawn_native/BindGroup.cpp
index c84d578..6078eaa 100644
--- a/src/dawn_native/BindGroup.cpp
+++ b/src/dawn_native/BindGroup.cpp
@@ -19,7 +19,9 @@
#include "common/ityp_bitset.h"
#include "dawn_native/BindGroupLayout.h"
#include "dawn_native/Buffer.h"
+#include "dawn_native/ChainUtils_autogen.h"
#include "dawn_native/Device.h"
+#include "dawn_native/ExternalTexture.h"
#include "dawn_native/Sampler.h"
#include "dawn_native/Texture.h"
@@ -33,7 +35,7 @@
const BindGroupEntry& entry,
const BindingInfo& bindingInfo) {
if (entry.buffer == nullptr || entry.sampler != nullptr ||
- entry.textureView != nullptr) {
+ entry.textureView != nullptr || entry.nextInChain != nullptr) {
return DAWN_VALIDATION_ERROR("Expected buffer binding");
}
DAWN_TRY(device->ValidateObject(entry.buffer));
@@ -111,7 +113,7 @@
const BindGroupEntry& entry,
const BindingInfo& bindingInfo) {
if (entry.textureView == nullptr || entry.sampler != nullptr ||
- entry.buffer != nullptr) {
+ entry.buffer != nullptr || entry.nextInChain != nullptr) {
return DAWN_VALIDATION_ERROR("Expected texture binding");
}
DAWN_TRY(device->ValidateObject(entry.textureView));
@@ -176,7 +178,7 @@
const BindGroupEntry& entry,
const BindingInfo& bindingInfo) {
if (entry.sampler == nullptr || entry.textureView != nullptr ||
- entry.buffer != nullptr) {
+ entry.buffer != nullptr || entry.nextInChain != nullptr) {
return DAWN_VALIDATION_ERROR("Expected sampler binding");
}
DAWN_TRY(device->ValidateObject(entry.sampler));
@@ -203,6 +205,25 @@
return {};
}
+ MaybeError ValidateExternalTextureBinding(const DeviceBase* device,
+ const BindGroupEntry& entry,
+ const BindingInfo& bindingInfo) {
+ const ExternalTextureBindingEntry* externalTextureBindingEntry = nullptr;
+ FindInChain(entry.nextInChain, &externalTextureBindingEntry);
+
+ if (entry.sampler != nullptr || entry.textureView != nullptr ||
+ entry.buffer != nullptr || externalTextureBindingEntry == nullptr) {
+ return DAWN_VALIDATION_ERROR("Expected external texture binding");
+ }
+
+ DAWN_TRY(ValidateSingleSType(externalTextureBindingEntry->nextInChain,
+ wgpu::SType::ExternalTextureBindingEntry));
+
+ DAWN_TRY(device->ValidateObject(externalTextureBindingEntry->externalTexture));
+
+ return {};
+ }
+
} // anonymous namespace
MaybeError ValidateBindGroupDescriptor(DeviceBase* device,
@@ -250,6 +271,9 @@
case BindingInfoType::Sampler:
DAWN_TRY(ValidateSamplerBinding(device, entry, bindingInfo));
break;
+ case BindingInfoType::ExternalTexture:
+ DAWN_TRY(ValidateExternalTextureBinding(device, entry, bindingInfo));
+ break;
}
}
@@ -309,6 +333,14 @@
mBindingData.bindings[bindingIndex] = entry.sampler;
continue;
}
+
+ const ExternalTextureBindingEntry* externalTextureBindingEntry = nullptr;
+ FindInChain(entry.nextInChain, &externalTextureBindingEntry);
+ if (externalTextureBindingEntry != nullptr) {
+ ASSERT(mBindingData.bindings[bindingIndex] == nullptr);
+ mBindingData.bindings[bindingIndex] = externalTextureBindingEntry->externalTexture;
+ continue;
+ }
}
uint32_t packedIdx = 0;
@@ -388,4 +420,12 @@
return static_cast<TextureViewBase*>(mBindingData.bindings[bindingIndex].Get());
}
+ ExternalTextureBase* BindGroupBase::GetBindingAsExternalTexture(BindingIndex bindingIndex) {
+ ASSERT(!IsError());
+ ASSERT(bindingIndex < mLayout->GetBindingCount());
+ ASSERT(mLayout->GetBindingInfo(bindingIndex).bindingType ==
+ BindingInfoType::ExternalTexture);
+ return static_cast<ExternalTextureBase*>(mBindingData.bindings[bindingIndex].Get());
+ }
+
} // namespace dawn_native
diff --git a/src/dawn_native/BindGroup.h b/src/dawn_native/BindGroup.h
index c29bbeb..a636fe8 100644
--- a/src/dawn_native/BindGroup.h
+++ b/src/dawn_native/BindGroup.h
@@ -49,6 +49,7 @@
SamplerBase* GetBindingAsSampler(BindingIndex bindingIndex) const;
TextureViewBase* GetBindingAsTextureView(BindingIndex bindingIndex);
const ityp::span<uint32_t, uint64_t>& GetUnverifiedBufferSizes() const;
+ ExternalTextureBase* GetBindingAsExternalTexture(BindingIndex bindingIndex);
protected:
// To save memory, the size of a bind group is dynamically determined and the bind group is
diff --git a/src/dawn_native/BindGroupLayout.cpp b/src/dawn_native/BindGroupLayout.cpp
index e07656a..0f322af 100644
--- a/src/dawn_native/BindGroupLayout.cpp
+++ b/src/dawn_native/BindGroupLayout.cpp
@@ -15,6 +15,8 @@
#include "dawn_native/BindGroupLayout.h"
#include "common/BitSetIterator.h"
+
+#include "dawn_native/ChainUtils_autogen.h"
#include "dawn_native/Device.h"
#include "dawn_native/ObjectContentHasher.h"
#include "dawn_native/PerStage.h"
@@ -147,10 +149,16 @@
}
}
+ const ExternalTextureBindingLayout* externalTextureBindingLayout = nullptr;
+ FindInChain(entry.nextInChain, &externalTextureBindingLayout);
+ if (externalTextureBindingLayout != nullptr) {
+ bindingMemberCount++;
+ }
+
if (bindingMemberCount != 1) {
return DAWN_VALIDATION_ERROR(
- "Exactly one of buffer, sampler, texture, or storageTexture must be set for "
- "each BindGroupLayoutEntry");
+ "Exactly one of buffer, sampler, texture, storageTexture, or externalTexture "
+ "must be set for each BindGroupLayoutEntry");
}
if (!IsSubset(entry.visibility, allowedStages)) {
@@ -190,6 +198,8 @@
return a.storageTexture.access != b.storageTexture.access ||
a.storageTexture.viewDimension != b.storageTexture.viewDimension ||
a.storageTexture.format != b.storageTexture.format;
+ case BindingInfoType::ExternalTexture:
+ return false;
}
}
@@ -229,6 +239,12 @@
if (binding.storageTexture.viewDimension == wgpu::TextureViewDimension::Undefined) {
bindingInfo.storageTexture.viewDimension = wgpu::TextureViewDimension::e2D;
}
+ } else {
+ const ExternalTextureBindingLayout* externalTextureBindingLayout = nullptr;
+ FindInChain(binding.nextInChain, &externalTextureBindingLayout);
+ if (externalTextureBindingLayout != nullptr) {
+ bindingInfo.bindingType = BindingInfoType::ExternalTexture;
+ }
}
return bindingInfo;
@@ -309,6 +325,8 @@
return aInfo.storageTexture.format < bInfo.storageTexture.format;
}
break;
+ case BindingInfoType::ExternalTexture:
+ break;
}
return false;
}
diff --git a/src/dawn_native/BindingInfo.cpp b/src/dawn_native/BindingInfo.cpp
index 3b13a33..e2facc4 100644
--- a/src/dawn_native/BindingInfo.cpp
+++ b/src/dawn_native/BindingInfo.cpp
@@ -14,6 +14,8 @@
#include "dawn_native/BindingInfo.h"
+#include "dawn_native/ChainUtils_autogen.h"
+
namespace dawn_native {
void IncrementBindingCounts(BindingCounts* bindingCounts, const BindGroupLayoutEntry& entry) {
@@ -56,6 +58,12 @@
perStageBindingCountMember = &PerStageBindingCounts::sampledTextureCount;
} else if (entry.storageTexture.access != wgpu::StorageTextureAccess::Undefined) {
perStageBindingCountMember = &PerStageBindingCounts::storageTextureCount;
+ } else {
+ const ExternalTextureBindingLayout* externalTextureBindingLayout;
+ FindInChain(entry.nextInChain, &externalTextureBindingLayout);
+ if (externalTextureBindingLayout != nullptr) {
+ perStageBindingCountMember = &PerStageBindingCounts::externalTextureCount;
+ }
}
ASSERT(perStageBindingCountMember != nullptr);
@@ -81,6 +89,8 @@
rhs.perStage[stage].storageTextureCount;
bindingCounts->perStage[stage].uniformBufferCount +=
rhs.perStage[stage].uniformBufferCount;
+ bindingCounts->perStage[stage].externalTextureCount +=
+ rhs.perStage[stage].externalTextureCount;
}
}
@@ -104,25 +114,65 @@
"The number of sampled textures exceeds the maximum "
"per-stage limit.");
}
+
+ // The per-stage number of external textures is bound by the maximum sampled textures
+ // per stage.
+ if (bindingCounts.perStage[stage].externalTextureCount >
+ kMaxSampledTexturesPerShaderStage / kSampledTexturesPerExternalTexture) {
+ return DAWN_VALIDATION_ERROR(
+ "The number of external textures exceeds the maximum "
+ "per-stage limit.");
+ }
+
+ if (bindingCounts.perStage[stage].sampledTextureCount +
+ (bindingCounts.perStage[stage].externalTextureCount *
+ kSampledTexturesPerExternalTexture) >
+ kMaxSampledTexturesPerShaderStage) {
+ return DAWN_VALIDATION_ERROR(
+ "The combination of sampled textures and external textures exceeds the maximum "
+ "per-stage limit.");
+ }
+
if (bindingCounts.perStage[stage].samplerCount > kMaxSamplersPerShaderStage) {
return DAWN_VALIDATION_ERROR(
"The number of samplers exceeds the maximum per-stage limit.");
}
+
+ if (bindingCounts.perStage[stage].samplerCount +
+ (bindingCounts.perStage[stage].externalTextureCount *
+ kSamplersPerExternalTexture) >
+ kMaxSamplersPerShaderStage) {
+ return DAWN_VALIDATION_ERROR(
+ "The combination of samplers and external textures exceeds the maximum "
+ "per-stage limit.");
+ }
+
if (bindingCounts.perStage[stage].storageBufferCount >
kMaxStorageBuffersPerShaderStage) {
return DAWN_VALIDATION_ERROR(
"The number of storage buffers exceeds the maximum per-stage limit.");
}
+
if (bindingCounts.perStage[stage].storageTextureCount >
kMaxStorageTexturesPerShaderStage) {
return DAWN_VALIDATION_ERROR(
"The number of storage textures exceeds the maximum per-stage limit.");
}
+
if (bindingCounts.perStage[stage].uniformBufferCount >
kMaxUniformBuffersPerShaderStage) {
return DAWN_VALIDATION_ERROR(
"The number of uniform buffers exceeds the maximum per-stage limit.");
}
+
+ if (bindingCounts.perStage[stage].uniformBufferCount +
+ (bindingCounts.perStage[stage].externalTextureCount *
+ kUniformsPerExternalTexture) >
+ kMaxUniformBuffersPerShaderStage) {
+ return DAWN_VALIDATION_ERROR(
+ "The combination of uniform buffers and external textures exceeds the maximum "
+ "per-stage limit.");
+ }
}
return {};
diff --git a/src/dawn_native/BindingInfo.h b/src/dawn_native/BindingInfo.h
index ef3c7ac..f4a1730 100644
--- a/src/dawn_native/BindingInfo.h
+++ b/src/dawn_native/BindingInfo.h
@@ -48,12 +48,7 @@
// TODO(enga): Figure out a good number for this.
static constexpr uint32_t kMaxOptimalBindingsPerGroup = 32;
- enum class BindingInfoType {
- Buffer,
- Sampler,
- Texture,
- StorageTexture,
- };
+ enum class BindingInfoType { Buffer, Sampler, Texture, StorageTexture, ExternalTexture };
struct BindingInfo {
BindingNumber binding;
@@ -74,6 +69,7 @@
uint32_t storageBufferCount;
uint32_t storageTextureCount;
uint32_t uniformBufferCount;
+ uint32_t externalTextureCount;
};
struct BindingCounts {
diff --git a/src/dawn_native/ExternalTexture.cpp b/src/dawn_native/ExternalTexture.cpp
index 76d06c5..6b1cee8 100644
--- a/src/dawn_native/ExternalTexture.cpp
+++ b/src/dawn_native/ExternalTexture.cpp
@@ -85,7 +85,7 @@
ExternalTextureBase::ExternalTextureBase(DeviceBase* device,
const ExternalTextureDescriptor* descriptor)
- : ObjectBase(device) {
+ : ObjectBase(device), mState(ExternalTextureState::Alive) {
textureViews[0] = descriptor->plane0;
}
@@ -93,15 +93,24 @@
: ObjectBase(device, tag) {
}
- std::array<Ref<TextureViewBase>, kMaxPlanesPerFormat> ExternalTextureBase::GetTextureViews()
- const {
+ const std::array<Ref<TextureViewBase>, kMaxPlanesPerFormat>&
+ ExternalTextureBase::GetTextureViews() const {
return textureViews;
}
+ MaybeError ExternalTextureBase::ValidateCanUseInSubmitNow() const {
+ ASSERT(!IsError());
+ if (mState == ExternalTextureState::Destroyed) {
+ return DAWN_VALIDATION_ERROR("Destroyed external texture used in a submit");
+ }
+ return {};
+ }
+
void ExternalTextureBase::APIDestroy() {
if (GetDevice()->ConsumedError(GetDevice()->ValidateObject(this))) {
return;
}
+ mState = ExternalTextureState::Destroyed;
ASSERT(!IsError());
}
diff --git a/src/dawn_native/ExternalTexture.h b/src/dawn_native/ExternalTexture.h
index 7bc81e2..6dc5402 100644
--- a/src/dawn_native/ExternalTexture.h
+++ b/src/dawn_native/ExternalTexture.h
@@ -31,11 +31,14 @@
class ExternalTextureBase : public ObjectBase {
public:
+ enum class ExternalTextureState { Alive, Destroyed };
static ResultOrError<Ref<ExternalTextureBase>> Create(
DeviceBase* device,
const ExternalTextureDescriptor* descriptor);
- std::array<Ref<TextureViewBase>, kMaxPlanesPerFormat> GetTextureViews() const;
+ const std::array<Ref<TextureViewBase>, kMaxPlanesPerFormat>& GetTextureViews() const;
+
+ MaybeError ValidateCanUseInSubmitNow() const;
static ExternalTextureBase* MakeError(DeviceBase* device);
@@ -45,6 +48,7 @@
ExternalTextureBase(DeviceBase* device, const ExternalTextureDescriptor* descriptor);
ExternalTextureBase(DeviceBase* device, ObjectBase::ErrorTag tag);
std::array<Ref<TextureViewBase>, kMaxPlanesPerFormat> textureViews;
+ ExternalTextureState mState;
};
} // namespace dawn_native
diff --git a/src/dawn_native/Forward.h b/src/dawn_native/Forward.h
index 66e07e4..9ee495d 100644
--- a/src/dawn_native/Forward.h
+++ b/src/dawn_native/Forward.h
@@ -30,6 +30,7 @@
class CommandBufferBase;
class CommandEncoder;
class ComputePassEncoder;
+ class ExternalTextureBase;
class Fence;
class InstanceBase;
class PipelineBase;
diff --git a/src/dawn_native/PassResourceUsage.h b/src/dawn_native/PassResourceUsage.h
index 3168c39..555eb0f 100644
--- a/src/dawn_native/PassResourceUsage.h
+++ b/src/dawn_native/PassResourceUsage.h
@@ -44,6 +44,8 @@
std::vector<TextureBase*> textures;
std::vector<TextureSubresourceUsage> textureUsages;
+
+ std::vector<ExternalTextureBase*> externalTextures;
};
// Contains all the resource usage data for a compute pass.
@@ -64,6 +66,7 @@
// All the resources referenced by this compute pass for validation in Queue::Submit.
std::set<BufferBase*> referencedBuffers;
std::set<TextureBase*> referencedTextures;
+ std::set<ExternalTextureBase*> referencedExternalTextures;
};
// Contains all the resource usage data for a render pass.
diff --git a/src/dawn_native/PassResourceUsageTracker.cpp b/src/dawn_native/PassResourceUsageTracker.cpp
index 75db456..18fd319 100644
--- a/src/dawn_native/PassResourceUsageTracker.cpp
+++ b/src/dawn_native/PassResourceUsageTracker.cpp
@@ -17,6 +17,7 @@
#include "dawn_native/BindGroup.h"
#include "dawn_native/Buffer.h"
#include "dawn_native/EnumMaskIterator.h"
+#include "dawn_native/ExternalTexture.h"
#include "dawn_native/Format.h"
#include "dawn_native/QuerySet.h"
#include "dawn_native/Texture.h"
@@ -109,6 +110,23 @@
break;
}
+ case BindingInfoType::ExternalTexture: {
+ ExternalTextureBase* externalTexture =
+ group->GetBindingAsExternalTexture(bindingIndex);
+
+ const std::array<Ref<TextureViewBase>, kMaxPlanesPerFormat>& textureViews =
+ externalTexture->GetTextureViews();
+
+ // Only single-plane formats are supported right now, so assert only one
+ // view exists.
+ ASSERT(textureViews[1].Get() == nullptr);
+ ASSERT(textureViews[2].Get() == nullptr);
+
+ mExternalTextureUsages.insert(externalTexture);
+ TextureViewUsedAs(textureViews[0].Get(), wgpu::TextureUsage::Sampled);
+ break;
+ }
+
case BindingInfoType::Sampler:
break;
}
@@ -132,8 +150,13 @@
result.textureUsages.push_back(std::move(it.second));
}
+ for (auto& it : mExternalTextureUsages) {
+ result.externalTextures.push_back(it);
+ }
+
mBufferUsages.clear();
mTextureUsages.clear();
+ mExternalTextureUsages.clear();
return result;
}
@@ -162,6 +185,22 @@
break;
}
+ case BindingInfoType::ExternalTexture: {
+ ExternalTextureBase* externalTexture =
+ group->GetBindingAsExternalTexture(index);
+ const std::array<Ref<TextureViewBase>, kMaxPlanesPerFormat>& textureViews =
+ externalTexture->GetTextureViews();
+
+ // Only single-plane formats are supported right now, so assert only one
+ // view exists.
+ ASSERT(textureViews[1].Get() == nullptr);
+ ASSERT(textureViews[2].Get() == nullptr);
+
+ mUsage.referencedExternalTextures.insert(externalTexture);
+ mUsage.referencedTextures.insert(textureViews[0].Get()->GetTexture());
+ break;
+ }
+
case BindingInfoType::StorageTexture:
case BindingInfoType::Sampler:
break;
diff --git a/src/dawn_native/PassResourceUsageTracker.h b/src/dawn_native/PassResourceUsageTracker.h
index 56b5854..d4de8fa 100644
--- a/src/dawn_native/PassResourceUsageTracker.h
+++ b/src/dawn_native/PassResourceUsageTracker.h
@@ -25,6 +25,7 @@
class BindGroupBase;
class BufferBase;
+ class ExternalTextureBase;
class QuerySetBase;
class TextureBase;
@@ -46,6 +47,7 @@
private:
std::map<BufferBase*, wgpu::BufferUsage> mBufferUsages;
std::map<TextureBase*, TextureSubresourceUsage> mTextureUsages;
+ std::set<ExternalTextureBase*> mExternalTextureUsages;
};
// Helper class to build ComputePassResourceUsages
diff --git a/src/dawn_native/PipelineLayout.cpp b/src/dawn_native/PipelineLayout.cpp
index bc659ee..52e2008 100644
--- a/src/dawn_native/PipelineLayout.cpp
+++ b/src/dawn_native/PipelineLayout.cpp
@@ -147,6 +147,15 @@
case BindingInfoType::StorageTexture:
entry.storageTexture = shaderBinding.storageTexture;
break;
+ case BindingInfoType::ExternalTexture:
+ // TODO(dawn:728) On backend configurations that use SPIRV-Cross to reflect
+ // shader info - the shader must have been already transformed prior to
+ // reflecting the shader. During transformation, all instances of
+ // texture_external are changed to texture_2d<f32>. This means that when
+ // extracting shader info, external textures will be seen as sampled 2d
+ // textures. In the future when Dawn no longer uses SPIRV-Cross, we should
+ // handle external textures here.
+ break;
}
return entry;
};
diff --git a/src/dawn_native/Queue.cpp b/src/dawn_native/Queue.cpp
index fc3d9b3..05e76a0 100644
--- a/src/dawn_native/Queue.cpp
+++ b/src/dawn_native/Queue.cpp
@@ -23,6 +23,7 @@
#include "dawn_native/CopyTextureForBrowserHelper.h"
#include "dawn_native/Device.h"
#include "dawn_native/DynamicUploader.h"
+#include "dawn_native/ExternalTexture.h"
#include "dawn_native/QuerySet.h"
#include "dawn_native/RenderPassEncoder.h"
#include "dawn_native/RenderPipeline.h"
@@ -382,6 +383,10 @@
for (const TextureBase* texture : scope.textures) {
DAWN_TRY(texture->ValidateCanUseInSubmitNow());
}
+
+ for (const ExternalTextureBase* externalTexture : scope.externalTextures) {
+ DAWN_TRY(externalTexture->ValidateCanUseInSubmitNow());
+ }
}
for (const ComputePassResourceUsage& pass : usages.computePasses) {
@@ -391,6 +396,9 @@
for (const TextureBase* texture : pass.referencedTextures) {
DAWN_TRY(texture->ValidateCanUseInSubmitNow());
}
+ for (const ExternalTextureBase* externalTexture : pass.referencedExternalTextures) {
+ DAWN_TRY(externalTexture->ValidateCanUseInSubmitNow());
+ }
}
for (const BufferBase* buffer : usages.topLevelBuffers) {
diff --git a/src/dawn_native/ShaderModule.cpp b/src/dawn_native/ShaderModule.cpp
index b191636..4bff6d6 100644
--- a/src/dawn_native/ShaderModule.cpp
+++ b/src/dawn_native/ShaderModule.cpp
@@ -159,6 +159,8 @@
case tint::inspector::ResourceBinding::ResourceType::kReadOnlyStorageTexture:
case tint::inspector::ResourceBinding::ResourceType::kWriteOnlyStorageTexture:
return BindingInfoType::StorageTexture;
+ case tint::inspector::ResourceBinding::ResourceType::kExternalTexture:
+ return BindingInfoType::ExternalTexture;
default:
UNREACHABLE();
@@ -503,9 +505,19 @@
const BindingInfo& layoutInfo = layout->GetBindingInfo(bindingIndex);
if (layoutInfo.bindingType != shaderInfo.bindingType) {
- return DAWN_VALIDATION_ERROR(
- "The binding type of the bind group layout entry conflicts " +
- GetShaderDeclarationString(group, bindingNumber));
+ // TODO(dawn:728) On backend configurations that use SPIRV-Cross to reflect
+ // shader info - the shader must have been already transformed prior to
+ // reflecting the shader. During transformation, all instances of
+ // texture_external are changed to texture_2d<f32>. This means that when
+ // extracting shader info, external textures will be seen as sampled 2d
+ // textures. In the future when Dawn no longer uses SPIRV-Cross, the
+ // if-statement below should be removed.
+ if (layoutInfo.bindingType != BindingInfoType::ExternalTexture ||
+ shaderInfo.bindingType != BindingInfoType::Texture) {
+ return DAWN_VALIDATION_ERROR(
+ "The binding type of the bind group layout entry conflicts " +
+ GetShaderDeclarationString(group, bindingNumber));
+ }
}
if ((layoutInfo.visibility & StageBit(entryPoint.stage)) == 0) {
@@ -567,6 +579,17 @@
break;
}
+ case BindingInfoType::ExternalTexture: {
+ // TODO(dawn:728) On backend configurations that use SPIRV-Cross to reflect
+ // shader info - the shader must have been already transformed prior to
+ // reflecting the shader. During transformation, all instances of
+ // texture_external are changed to texture_2d<f32>. This means that when
+ // extracting shader info, external textures will be seen as sampled 2d
+ // textures. In the future when Dawn no longer uses SPIRV-Cross, we should
+ // handle external textures here.
+ break;
+ }
+
case BindingInfoType::Buffer: {
// Binding mismatch between shader and bind group is invalid. For example, a
// writable binding in the shader with a readonly storage buffer in the bind
@@ -755,6 +778,11 @@
}
case BindingInfoType::Sampler: {
info->sampler.type = wgpu::SamplerBindingType::Filtering;
+ break;
+ }
+ case BindingInfoType::ExternalTexture: {
+ return DAWN_VALIDATION_ERROR("External textures are not supported.");
+ break;
}
}
}
@@ -994,6 +1022,8 @@
TintTextureDimensionToTextureViewDimension(resource.dim);
break;
+ case BindingInfoType::ExternalTexture:
+ break;
default:
return DAWN_VALIDATION_ERROR("Unknown binding type in Shader");
}
diff --git a/src/dawn_native/d3d12/BindGroupD3D12.cpp b/src/dawn_native/d3d12/BindGroupD3D12.cpp
index 75eb734..a1b095b 100644
--- a/src/dawn_native/d3d12/BindGroupD3D12.cpp
+++ b/src/dawn_native/d3d12/BindGroupD3D12.cpp
@@ -15,6 +15,7 @@
#include "dawn_native/d3d12/BindGroupD3D12.h"
#include "common/BitSetIterator.h"
+#include "dawn_native/ExternalTexture.h"
#include "dawn_native/d3d12/BindGroupLayoutD3D12.h"
#include "dawn_native/d3d12/BufferD3D12.h"
#include "dawn_native/d3d12/DeviceD3D12.h"
@@ -185,6 +186,26 @@
break;
}
+ case BindingInfoType::ExternalTexture: {
+ const std::array<Ref<TextureViewBase>, kMaxPlanesPerFormat>& views =
+ GetBindingAsExternalTexture(bindingIndex)->GetTextureViews();
+
+ // Only single-plane formats are supported right now, so assert only one view
+ // exists.
+ ASSERT(views[1].Get() == nullptr);
+ ASSERT(views[2].Get() == nullptr);
+
+ auto& srv = ToBackend(views[0])->GetSRVDescriptor();
+
+ ID3D12Resource* resource =
+ ToBackend(views[0]->GetTexture())->GetD3D12Resource();
+
+ d3d12Device->CreateShaderResourceView(
+ resource, &srv,
+ viewAllocation.OffsetFrom(viewSizeIncrement, bindingOffsets[bindingIndex]));
+ break;
+ }
+
case BindingInfoType::Sampler: {
// No-op as samplers will be later initialized by CreateSamplers().
break;
diff --git a/src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp b/src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp
index c515166..8557b44 100644
--- a/src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp
+++ b/src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp
@@ -41,6 +41,7 @@
return BindGroupLayout::DescriptorType::Sampler;
case BindingInfoType::Texture:
+ case BindingInfoType::ExternalTexture:
return BindGroupLayout::DescriptorType::SRV;
case BindingInfoType::StorageTexture:
@@ -77,6 +78,8 @@
// dynamic resources in calculating the size of the descriptor heap.
ASSERT(!bindingInfo.buffer.hasDynamicOffset);
+ // TODO(dawn:728) In the future, special handling will be needed for external textures
+ // here because they encompass multiple views.
DescriptorType descriptorType = WGPUBindingInfoToDescriptorType(bindingInfo);
mBindingOffsets[bindingIndex] = mDescriptorCounts[descriptorType]++;
}
@@ -135,6 +138,8 @@
}
// TODO(shaobo.yan@intel.com): Implement dynamic buffer offset.
+ // TODO(dawn:728) In the future, special handling will be needed here for external
+ // textures because they encompass multiple views.
DescriptorType descriptorType = WGPUBindingInfoToDescriptorType(bindingInfo);
mBindingOffsets[bindingIndex] += descriptorOffsets[descriptorType];
}
diff --git a/src/dawn_native/metal/CommandBufferMTL.mm b/src/dawn_native/metal/CommandBufferMTL.mm
index 04cb72d..e7da839 100644
--- a/src/dawn_native/metal/CommandBufferMTL.mm
+++ b/src/dawn_native/metal/CommandBufferMTL.mm
@@ -17,6 +17,7 @@
#include "dawn_native/BindGroupTracker.h"
#include "dawn_native/CommandEncoder.h"
#include "dawn_native/Commands.h"
+#include "dawn_native/ExternalTexture.h"
#include "dawn_native/RenderBundle.h"
#include "dawn_native/metal/BindGroupMTL.h"
#include "dawn_native/metal/BufferMTL.h"
@@ -467,6 +468,32 @@
}
break;
}
+
+ case BindingInfoType::ExternalTexture: {
+ const std::array<Ref<TextureViewBase>, kMaxPlanesPerFormat>& views =
+ group->GetBindingAsExternalTexture(bindingIndex)->GetTextureViews();
+
+ // Only single-plane formats are supported right now, so assert only one
+ // view exists.
+ ASSERT(views[1].Get() == nullptr);
+ ASSERT(views[2].Get() == nullptr);
+
+ TextureView* textureView = ToBackend(views[0].Get());
+
+ if (hasVertStage) {
+ [render setVertexTexture:textureView->GetMTLTexture()
+ atIndex:vertIndex];
+ }
+ if (hasFragStage) {
+ [render setFragmentTexture:textureView->GetMTLTexture()
+ atIndex:fragIndex];
+ }
+ if (hasComputeStage) {
+ [compute setTexture:textureView->GetMTLTexture()
+ atIndex:computeIndex];
+ }
+ break;
+ }
}
}
}
diff --git a/src/dawn_native/metal/PipelineLayoutMTL.mm b/src/dawn_native/metal/PipelineLayoutMTL.mm
index 34ddc44..4faf5db 100644
--- a/src/dawn_native/metal/PipelineLayoutMTL.mm
+++ b/src/dawn_native/metal/PipelineLayoutMTL.mm
@@ -58,6 +58,7 @@
case BindingInfoType::Texture:
case BindingInfoType::StorageTexture:
+ case BindingInfoType::ExternalTexture:
mIndexInfo[stage][group][bindingIndex] = textureIndex;
textureIndex++;
break;
diff --git a/src/dawn_native/opengl/CommandBufferGL.cpp b/src/dawn_native/opengl/CommandBufferGL.cpp
index 1fbbbba..0d8599f 100644
--- a/src/dawn_native/opengl/CommandBufferGL.cpp
+++ b/src/dawn_native/opengl/CommandBufferGL.cpp
@@ -19,6 +19,7 @@
#include "dawn_native/BindGroupTracker.h"
#include "dawn_native/CommandEncoder.h"
#include "dawn_native/Commands.h"
+#include "dawn_native/ExternalTexture.h"
#include "dawn_native/RenderBundle.h"
#include "dawn_native/opengl/BufferGL.h"
#include "dawn_native/opengl/ComputePipelineGL.h"
@@ -362,6 +363,29 @@
texture->GetGLFormat().internalFormat);
break;
}
+
+ case BindingInfoType::ExternalTexture: {
+ const std::array<Ref<TextureViewBase>, kMaxPlanesPerFormat>&
+ textureViews = mBindGroups[index]
+ ->GetBindingAsExternalTexture(bindingIndex)
+ ->GetTextureViews();
+
+ // Only single-plane formats are supported right now, so assert only one
+ // view exists.
+ ASSERT(textureViews[1].Get() == nullptr);
+ ASSERT(textureViews[2].Get() == nullptr);
+
+ TextureView* view = ToBackend(textureViews[0].Get());
+ GLuint handle = view->GetHandle();
+ GLenum target = view->GetGLTarget();
+ GLuint viewIndex = indices[bindingIndex];
+
+ for (auto unit : mPipeline->GetTextureUnitsForTextureView(viewIndex)) {
+ gl.ActiveTexture(GL_TEXTURE0 + unit);
+ gl.BindTexture(target, handle);
+ }
+ break;
+ }
}
}
}
diff --git a/src/dawn_native/opengl/PipelineLayoutGL.cpp b/src/dawn_native/opengl/PipelineLayoutGL.cpp
index 088eaf3..ef2cf7c 100644
--- a/src/dawn_native/opengl/PipelineLayoutGL.cpp
+++ b/src/dawn_native/opengl/PipelineLayoutGL.cpp
@@ -58,6 +58,7 @@
break;
case BindingInfoType::Texture:
+ case BindingInfoType::ExternalTexture:
mIndexInfo[group][bindingIndex] = sampledTextureIndex;
sampledTextureIndex++;
break;
diff --git a/src/dawn_native/vulkan/BindGroupLayoutVk.cpp b/src/dawn_native/vulkan/BindGroupLayoutVk.cpp
index 78f7a7a..6ee1d49 100644
--- a/src/dawn_native/vulkan/BindGroupLayoutVk.cpp
+++ b/src/dawn_native/vulkan/BindGroupLayoutVk.cpp
@@ -67,6 +67,7 @@
case BindingInfoType::Sampler:
return VK_DESCRIPTOR_TYPE_SAMPLER;
case BindingInfoType::Texture:
+ case BindingInfoType::ExternalTexture:
return VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
case BindingInfoType::StorageTexture:
return VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
@@ -99,6 +100,8 @@
VkDescriptorSetLayoutBinding vkBinding;
vkBinding.binding = useBindingIndex ? static_cast<uint32_t>(bindingIndex)
: static_cast<uint32_t>(bindingNumber);
+ // TODO(dawn:728) In the future, special handling will be needed for external textures
+ // here because they encompass multiple views.
vkBinding.descriptorType = VulkanDescriptorType(bindingInfo);
vkBinding.descriptorCount = 1;
vkBinding.stageFlags = VulkanShaderStageFlags(bindingInfo.visibility);
@@ -123,6 +126,8 @@
std::map<VkDescriptorType, uint32_t> descriptorCountPerType;
for (BindingIndex bindingIndex{0}; bindingIndex < GetBindingCount(); ++bindingIndex) {
+ // TODO(dawn:728) In the future, special handling will be needed for external textures
+ // here because they encompass multiple views.
VkDescriptorType vulkanType = VulkanDescriptorType(GetBindingInfo(bindingIndex));
// map::operator[] will return 0 if the key doesn't exist.
diff --git a/src/dawn_native/vulkan/BindGroupVk.cpp b/src/dawn_native/vulkan/BindGroupVk.cpp
index b2334d1..251e4ff 100644
--- a/src/dawn_native/vulkan/BindGroupVk.cpp
+++ b/src/dawn_native/vulkan/BindGroupVk.cpp
@@ -16,6 +16,7 @@
#include "common/BitSetIterator.h"
#include "common/ityp_stack_vec.h"
+#include "dawn_native/ExternalTexture.h"
#include "dawn_native/vulkan/BindGroupLayoutVk.h"
#include "dawn_native/vulkan/BufferVk.h"
#include "dawn_native/vulkan/DeviceVk.h"
@@ -113,6 +114,25 @@
write.pImageInfo = &writeImageInfo[numWrites];
break;
}
+
+ case BindingInfoType::ExternalTexture: {
+ const std::array<Ref<dawn_native::TextureViewBase>, kMaxPlanesPerFormat>&
+ textureViews = GetBindingAsExternalTexture(bindingIndex)->GetTextureViews();
+
+ // Only single-plane formats are supported right now, so ensure only one view
+ // exists.
+ ASSERT(textureViews[1].Get() == nullptr);
+ ASSERT(textureViews[2].Get() == nullptr);
+
+ TextureView* view = ToBackend(textureViews[0].Get());
+
+ writeImageInfo[numWrites].imageView = view->GetHandle();
+ writeImageInfo[numWrites].imageLayout = VulkanImageLayout(
+ ToBackend(view->GetTexture()), wgpu::TextureUsage::Sampled);
+
+ write.pImageInfo = &writeImageInfo[numWrites];
+ break;
+ }
}
numWrites++;
diff --git a/src/tests/end2end/BindGroupTests.cpp b/src/tests/end2end/BindGroupTests.cpp
index 8408609..155bd25 100644
--- a/src/tests/end2end/BindGroupTests.cpp
+++ b/src/tests/end2end/BindGroupTests.cpp
@@ -1183,12 +1183,12 @@
for (uint32_t i = 0; i < kMaxSampledTexturesPerShaderStage; ++i) {
wgpu::Texture texture = CreateTextureWithRedData(
wgpu::TextureFormat::R8Unorm, expectedValue, wgpu::TextureUsage::Sampled);
- bgEntries.push_back({binding, nullptr, 0, 0, nullptr, texture.CreateView()});
+ bgEntries.push_back({nullptr, binding, nullptr, 0, 0, nullptr, texture.CreateView()});
interface << "[[group(0), binding(" << binding++ << ")]] "
<< "var tex" << i << " : texture_2d<f32>;\n";
- bgEntries.push_back({binding, nullptr, 0, 0, device.CreateSampler(), nullptr});
+ bgEntries.push_back({nullptr, binding, nullptr, 0, 0, device.CreateSampler(), nullptr});
interface << "[[group(0), binding(" << binding++ << ")]]"
<< "var samp" << i << " : sampler;\n";
@@ -1202,7 +1202,7 @@
for (uint32_t i = 0; i < kMaxStorageTexturesPerShaderStage; ++i) {
wgpu::Texture texture = CreateTextureWithRedData(
wgpu::TextureFormat::R32Uint, expectedValue, wgpu::TextureUsage::Storage);
- bgEntries.push_back({binding, nullptr, 0, 0, nullptr, texture.CreateView()});
+ bgEntries.push_back({nullptr, binding, nullptr, 0, 0, nullptr, texture.CreateView()});
interface << "[[group(0), binding(" << binding++ << ")]] "
<< "var image" << i << " : [[access(read)]] texture_storage_2d<r32uint>;\n";
@@ -1216,7 +1216,7 @@
for (uint32_t i = 0; i < kMaxUniformBuffersPerShaderStage; ++i) {
wgpu::Buffer buffer = utils::CreateBufferFromData<uint32_t>(
device, wgpu::BufferUsage::Uniform, {expectedValue, 0, 0, 0});
- bgEntries.push_back({binding, buffer, 0, 4 * sizeof(uint32_t), nullptr, nullptr});
+ bgEntries.push_back({nullptr, binding, buffer, 0, 4 * sizeof(uint32_t), nullptr, nullptr});
interface << "[[block]] struct UniformBuffer" << i << R"({
value : u32;
@@ -1233,7 +1233,7 @@
for (uint32_t i = 0; i < kMaxStorageBuffersPerShaderStage - 1; ++i) {
wgpu::Buffer buffer = utils::CreateBufferFromData<uint32_t>(
device, wgpu::BufferUsage::Storage, {expectedValue});
- bgEntries.push_back({binding, buffer, 0, sizeof(uint32_t), nullptr, nullptr});
+ bgEntries.push_back({nullptr, binding, buffer, 0, sizeof(uint32_t), nullptr, nullptr});
interface << "[[block]] struct ReadOnlyStorageBuffer" << i << R"({
value : u32;
@@ -1250,7 +1250,7 @@
wgpu::Buffer result = utils::CreateBufferFromData<uint32_t>(
device, wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc, {0});
- bgEntries.push_back({binding, result, 0, sizeof(uint32_t), nullptr, nullptr});
+ bgEntries.push_back({nullptr, binding, result, 0, sizeof(uint32_t), nullptr, nullptr});
interface << R"([[block]] struct ReadWriteStorageBuffer{
value : u32;
diff --git a/src/tests/end2end/ExternalTextureTests.cpp b/src/tests/end2end/ExternalTextureTests.cpp
index 3060815..99fa9bf 100644
--- a/src/tests/end2end/ExternalTextureTests.cpp
+++ b/src/tests/end2end/ExternalTextureTests.cpp
@@ -13,6 +13,8 @@
// limitations under the License.
#include "tests/DawnTest.h"
+#include "utils/ComboRenderPipelineDescriptor.h"
+#include "utils/WGPUHelpers.h"
namespace {
@@ -43,8 +45,6 @@
} // anonymous namespace
TEST_P(ExternalTextureTests, CreateExternalTextureSuccess) {
- DAWN_TEST_UNSUPPORTED_IF(UsesWire());
-
wgpu::Texture texture = Create2DTexture(device, kWidth, kHeight, kFormat, kSampledUsage);
// Create a texture view for the external texture
@@ -61,6 +61,94 @@
ASSERT_NE(externalTexture.Get(), nullptr);
}
+TEST_P(ExternalTextureTests, SampleExternalTexture) {
+ wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
+ [[stage(vertex)]] fn main([[builtin(vertex_idx)]] VertexIndex : u32) -> [[builtin(position)]] vec4<f32> {
+
+ let positions : array<vec4<f32>, 3> = array<vec4<f32>, 3>(
+ vec4<f32>(-1.0, 1.0, 0.0, 1.0),
+ vec4<f32>(-1.0, -1.0, 0.0, 1.0),
+ vec4<f32>(1.0, 1.0, 0.0, 1.0)
+ );
+
+ return positions[VertexIndex];
+ })");
+
+ const wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
+ [[group(0), binding(0)]] var s : sampler;
+ [[group(0), binding(1)]] var t : texture_external;
+
+ [[stage(fragment)]] fn main([[builtin(position)]] FragCoord : vec4<f32>)
+ -> [[location(0)]] vec4<f32> {
+ return textureSampleLevel(t, s, FragCoord.xy / vec2<f32>(4.0, 4.0));
+ })");
+
+ wgpu::Texture sampledTexture =
+ Create2DTexture(device, kWidth, kHeight, kFormat,
+ wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment);
+ wgpu::Texture renderTexture =
+ Create2DTexture(device, kWidth, kHeight, kFormat,
+ wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::RenderAttachment);
+
+ // Create a texture view for the external texture
+ wgpu::TextureView externalView = sampledTexture.CreateView();
+
+ // Initialize texture with green to ensure it is sampled from later.
+ {
+ utils::ComboRenderPassDescriptor renderPass({externalView}, nullptr);
+ renderPass.cColorAttachments[0].clearColor = {0.0f, 1.0f, 0.0f, 1.0f};
+ wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+ wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+ pass.EndPass();
+
+ wgpu::CommandBuffer commands = encoder.Finish();
+ queue.Submit(1, &commands);
+ }
+
+ // Create an ExternalTextureDescriptor from the texture view
+ wgpu::ExternalTextureDescriptor externalDesc;
+ externalDesc.plane0 = externalView;
+ externalDesc.format = kFormat;
+
+ // Import the external texture
+ wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc);
+
+ // Create a sampler and bind group
+ wgpu::Sampler sampler = device.CreateSampler();
+
+ wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
+ device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Filtering},
+ {1, wgpu::ShaderStage::Fragment, &utils::kExternalTextureBindingLayout}});
+ wgpu::BindGroup bindGroup =
+ utils::MakeBindGroup(device, bgl, {{0, sampler}, {1, externalTexture}});
+
+ // Pipeline Creation
+ utils::ComboRenderPipelineDescriptor descriptor;
+ descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
+ descriptor.vertex.module = vsModule;
+ descriptor.cFragment.module = fsModule;
+ descriptor.cTargets[0].format = kFormat;
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
+
+ // Run the shader, which should sample from the external texture and draw a triangle into the
+ // upper left corner of the render texture.
+ wgpu::TextureView renderView = renderTexture.CreateView();
+ utils::ComboRenderPassDescriptor renderPass({renderView}, nullptr);
+ wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+ wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+ {
+ pass.SetPipeline(pipeline);
+ pass.SetBindGroup(0, bindGroup);
+ pass.Draw(3);
+ pass.EndPass();
+ }
+
+ wgpu::CommandBuffer commands = encoder.Finish();
+ queue.Submit(1, &commands);
+
+ EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderTexture, 0, 0);
+}
+
DAWN_INSTANTIATE_TEST(ExternalTextureTests,
D3D12Backend(),
MetalBackend(),
diff --git a/src/tests/unittests/validation/BindGroupValidationTests.cpp b/src/tests/unittests/validation/BindGroupValidationTests.cpp
index 601f421..33c656f 100644
--- a/src/tests/unittests/validation/BindGroupValidationTests.cpp
+++ b/src/tests/unittests/validation/BindGroupValidationTests.cpp
@@ -53,9 +53,14 @@
}
{ mSampler = device.CreateSampler(); }
{
- mSampledTexture =
- CreateTexture(wgpu::TextureUsage::Sampled, wgpu::TextureFormat::RGBA8Unorm, 1);
+ mSampledTexture = CreateTexture(wgpu::TextureUsage::Sampled, kDefaultTextureFormat, 1);
mSampledTextureView = mSampledTexture.CreateView();
+
+ wgpu::ExternalTextureDescriptor externalTextureDesc;
+ externalTextureDesc.format = kDefaultTextureFormat;
+ externalTextureDesc.plane0 = mSampledTextureView;
+ mExternalTexture = device.CreateExternalTexture(&externalTextureDesc);
+ mExternalTextureBindingEntry.externalTexture = mExternalTexture;
}
}
@@ -65,6 +70,12 @@
wgpu::Sampler mSampler;
wgpu::Texture mSampledTexture;
wgpu::TextureView mSampledTextureView;
+ wgpu::ExternalTextureBindingEntry mExternalTextureBindingEntry;
+
+ static constexpr wgpu::TextureFormat kDefaultTextureFormat = wgpu::TextureFormat::RGBA8Unorm;
+
+ private:
+ wgpu::ExternalTexture mExternalTexture;
};
// Test the validation of BindGroupDescriptor::nextInChain
@@ -159,6 +170,11 @@
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
binding.buffer = nullptr;
+ // Setting the external texture view as well is an error
+ binding.nextInChain = &mExternalTextureBindingEntry;
+ ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
+ binding.nextInChain = nullptr;
+
// Setting the sampler to an error sampler is an error.
{
wgpu::SamplerDescriptor samplerDesc;
@@ -208,10 +224,15 @@
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
binding.buffer = nullptr;
+ // Setting the external texture view as well is an error
+ binding.nextInChain = &mExternalTextureBindingEntry;
+ ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
+ binding.nextInChain = nullptr;
+
// Setting the texture view to an error texture view is an error.
{
wgpu::TextureViewDescriptor viewDesc;
- viewDesc.format = wgpu::TextureFormat::RGBA8Unorm;
+ viewDesc.format = kDefaultTextureFormat;
viewDesc.dimension = wgpu::TextureViewDimension::e2D;
viewDesc.baseMipLevel = 0;
viewDesc.mipLevelCount = 0;
@@ -262,6 +283,11 @@
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
binding.sampler = nullptr;
+ // Setting the external texture view as well is an error
+ binding.nextInChain = &mExternalTextureBindingEntry;
+ ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
+ binding.nextInChain = nullptr;
+
// Setting the buffer to an error buffer is an error.
{
wgpu::BufferDescriptor bufferDesc;
@@ -277,6 +303,91 @@
}
}
+// Check that an external texture binding must contain exactly an external texture
+TEST_F(BindGroupValidationTest, ExternalTextureBindingType) {
+ // Create an external texture
+ wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::Sampled, kDefaultTextureFormat, 1);
+ wgpu::ExternalTextureDescriptor externalDesc;
+ externalDesc.plane0 = texture.CreateView();
+ externalDesc.format = kDefaultTextureFormat;
+ wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc);
+
+ // Create a bind group layout for a single external texture
+ wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
+ device, {{0, wgpu::ShaderStage::Fragment, &utils::kExternalTextureBindingLayout}});
+
+ wgpu::BindGroupEntry binding;
+ binding.binding = 0;
+ binding.sampler = nullptr;
+ binding.textureView = nullptr;
+ binding.buffer = nullptr;
+ binding.offset = 0;
+ binding.size = 0;
+
+ wgpu::BindGroupDescriptor descriptor;
+ descriptor.layout = layout;
+ descriptor.entryCount = 1;
+ descriptor.entries = &binding;
+
+ // Not setting anything fails
+ ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
+
+ // Control case: setting just the external texture works
+ wgpu::ExternalTextureBindingEntry externalBindingEntry;
+ externalBindingEntry.externalTexture = externalTexture;
+ binding.nextInChain = &externalBindingEntry;
+ device.CreateBindGroup(&descriptor);
+
+ // Setting the texture view as well is an error
+ binding.textureView = mSampledTextureView;
+ ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
+ binding.textureView = nullptr;
+
+ // Setting the sampler as well is an error
+ binding.sampler = mSampler;
+ ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
+ binding.sampler = nullptr;
+
+ // Setting the buffer as well is an error
+ binding.buffer = mUBO;
+ ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
+ binding.buffer = nullptr;
+
+ // Setting the external texture to an error external texture is an error.
+ {
+ wgpu::ExternalTextureDescriptor errorExternalDesciptor;
+ errorExternalDesciptor.plane0 = texture.CreateView();
+ errorExternalDesciptor.format = wgpu::TextureFormat::R8Uint;
+
+ wgpu::ExternalTexture errorExternalTexture;
+ ASSERT_DEVICE_ERROR(errorExternalTexture =
+ device.CreateExternalTexture(&errorExternalDesciptor));
+
+ wgpu::ExternalTextureBindingEntry errorExternalBindingEntry;
+ errorExternalBindingEntry.externalTexture = errorExternalTexture;
+ binding.nextInChain = &errorExternalBindingEntry;
+ ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
+ binding.nextInChain = nullptr;
+ }
+
+ // Setting an external texture with another external texture chained is an error.
+ {
+ wgpu::ExternalTexture externalTexture2 = device.CreateExternalTexture(&externalDesc);
+ wgpu::ExternalTextureBindingEntry externalBindingEntry2;
+ externalBindingEntry2.externalTexture = externalTexture2;
+ externalBindingEntry.nextInChain = &externalBindingEntry2;
+
+ ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
+ }
+
+ // Chaining a struct that isn't an external texture binding entry is an error.
+ {
+ wgpu::ExternalTextureBindingLayout externalBindingLayout;
+ binding.nextInChain = &externalBindingLayout;
+ ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
+ }
+}
+
// Check that a texture must have the correct usage
TEST_F(BindGroupValidationTest, TextureUsage) {
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
@@ -746,7 +857,7 @@
wgpu::BindGroupLayoutEntry otherEntry;
};
- std::array<TestInfo, 7> kTestInfos = {
+ std::array<TestInfo, 8> kTestInfos = {
TestInfo{kMaxSampledTexturesPerShaderStage, BGLEntryType(wgpu::TextureSampleType::Float),
BGLEntryType(wgpu::BufferBindingType::Uniform)},
TestInfo{kMaxSamplersPerShaderStage, BGLEntryType(wgpu::SamplerBindingType::Filtering),
@@ -765,7 +876,12 @@
BGLEntryType(wgpu::BufferBindingType::Uniform)},
TestInfo{kMaxUniformBuffersPerShaderStage, BGLEntryType(wgpu::BufferBindingType::Uniform),
BGLEntryType(wgpu::TextureSampleType::Float)},
- };
+ // External textures use multiple bindings (3 sampled textures, 1 sampler, 1 uniform buffer)
+ // that count towards the per stage binding limits. The number of external textures are
+ // currently restricted by the maximum number of sampled textures.
+ TestInfo{kMaxSampledTexturesPerShaderStage / kSampledTexturesPerExternalTexture,
+ BGLEntryType(&utils::kExternalTextureBindingLayout),
+ BGLEntryType(wgpu::BufferBindingType::Uniform)}};
for (TestInfo info : kTestInfos) {
wgpu::BindGroupLayout bgl[2];
@@ -829,6 +945,98 @@
}
}
+// External textures require multiple binding slots (3 sampled texture, 1 uniform buffer, 1
+// sampler), so ensure that these count towards the limit when combined non-external texture
+// bindings.
+TEST_F(BindGroupLayoutValidationTest, PerStageLimitsWithExternalTexture) {
+ struct TestInfo {
+ uint32_t maxCount;
+ uint32_t bindingsPerExternalTexture;
+ wgpu::BindGroupLayoutEntry entry;
+ wgpu::BindGroupLayoutEntry otherEntry;
+ };
+
+ std::array<TestInfo, 3> kTestInfos = {
+ TestInfo{kMaxSampledTexturesPerShaderStage, kSampledTexturesPerExternalTexture,
+ BGLEntryType(wgpu::TextureSampleType::Float),
+ BGLEntryType(wgpu::BufferBindingType::Uniform)},
+ TestInfo{kMaxSamplersPerShaderStage, kSamplersPerExternalTexture,
+ BGLEntryType(wgpu::SamplerBindingType::Filtering),
+ BGLEntryType(wgpu::BufferBindingType::Uniform)},
+ TestInfo{kMaxUniformBuffersPerShaderStage, kUniformsPerExternalTexture,
+ BGLEntryType(wgpu::BufferBindingType::Uniform),
+ BGLEntryType(wgpu::TextureSampleType::Float)},
+ };
+
+ for (TestInfo info : kTestInfos) {
+ wgpu::BindGroupLayout bgl[2];
+ std::vector<utils::BindingLayoutEntryInitializationHelper> maxBindings;
+
+ // Create an external texture binding layout entry
+ wgpu::BindGroupLayoutEntry entry = BGLEntryType(&utils::kExternalTextureBindingLayout);
+ entry.binding = 0;
+ maxBindings.push_back(entry);
+
+ // Create the other bindings such that we reach the max bindings per stage when including
+ // the external texture.
+ for (uint32_t i = 1; i <= info.maxCount - info.bindingsPerExternalTexture; ++i) {
+ wgpu::BindGroupLayoutEntry entry = info.entry;
+ entry.binding = i;
+ maxBindings.push_back(entry);
+ }
+
+ // Ensure that creation without the external texture works.
+ bgl[0] = MakeBindGroupLayout(maxBindings.data(), maxBindings.size());
+
+ // Adding an extra binding of a different type works.
+ {
+ std::vector<utils::BindingLayoutEntryInitializationHelper> bindings = maxBindings;
+ wgpu::BindGroupLayoutEntry entry = info.otherEntry;
+ entry.binding = info.maxCount;
+ bindings.push_back(entry);
+ MakeBindGroupLayout(bindings.data(), bindings.size());
+ }
+
+ // Adding an extra binding of the maxed type in a different stage works
+ {
+ std::vector<utils::BindingLayoutEntryInitializationHelper> bindings = maxBindings;
+ wgpu::BindGroupLayoutEntry entry = info.entry;
+ entry.binding = info.maxCount;
+ entry.visibility = wgpu::ShaderStage::Fragment;
+ bindings.push_back(entry);
+ MakeBindGroupLayout(bindings.data(), bindings.size());
+ }
+
+ // Adding an extra binding of the maxed type and stage exceeds the per stage limit.
+ {
+ std::vector<utils::BindingLayoutEntryInitializationHelper> bindings = maxBindings;
+ wgpu::BindGroupLayoutEntry entry = info.entry;
+ entry.binding = info.maxCount;
+ bindings.push_back(entry);
+ ASSERT_DEVICE_ERROR(MakeBindGroupLayout(bindings.data(), bindings.size()));
+ }
+
+ // Creating a pipeline layout from the valid BGL works.
+ TestCreatePipelineLayout(bgl, 1, true);
+
+ // Adding an extra binding of a different type in a different BGL works
+ bgl[1] = utils::MakeBindGroupLayout(device, {info.otherEntry});
+ TestCreatePipelineLayout(bgl, 2, true);
+
+ {
+ // Adding an extra binding of the maxed type in a different stage works
+ wgpu::BindGroupLayoutEntry entry = info.entry;
+ entry.visibility = wgpu::ShaderStage::Fragment;
+ bgl[1] = utils::MakeBindGroupLayout(device, {entry});
+ TestCreatePipelineLayout(bgl, 2, true);
+ }
+
+ // Adding an extra binding of the maxed type in a different BGL exceeds the per stage limit.
+ bgl[1] = utils::MakeBindGroupLayout(device, {info.entry});
+ TestCreatePipelineLayout(bgl, 2, false);
+ }
+}
+
// Check that dynamic buffer numbers exceed maximum value in one bind group layout.
TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) {
wgpu::BindGroupLayout bgl[2];
@@ -1847,6 +2055,28 @@
wgpu::TextureViewDimension::e2D}})}));
}
+// TODO(dawn:728) Enable this test when Dawn no longer relies on SPIRV-Cross to extract shader info.
+TEST_F(BindGroupLayoutCompatibilityTest, DISABLED_ExternalTextureBindGroupLayoutCompatibility) {
+ wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
+ device, {{0, wgpu::ShaderStage::Fragment, &utils::kExternalTextureBindingLayout}});
+
+ // Test that an external texture binding works with a texture_external in the shader.
+ CreateFSRenderPipeline(R"(
+ [[group(0), binding(0)]] var myExternalTexture: texture_external;
+ [[stage(fragment)]] fn main() {
+ textureDimensions(myExternalTexture);
+ })",
+ {bgl});
+
+ // Test that an external texture binding doesn't work with a texture_2d<f32> in the shader.
+ ASSERT_DEVICE_ERROR(CreateFSRenderPipeline(R"(
+ [[group(0), binding(0)]] var myTexture: texture_2d<f32>;
+ [[stage(fragment)]] fn main() {
+ textureDimensions(myTexture);
+ })",
+ {bgl}));
+}
+
class BindingsValidationTest : public BindGroupLayoutCompatibilityTest {
public:
void TestRenderPassBindings(const wgpu::BindGroup* bg,
diff --git a/src/tests/unittests/validation/ExternalTextureTests.cpp b/src/tests/unittests/validation/ExternalTextureTests.cpp
index 1095312..57ec556 100644
--- a/src/tests/unittests/validation/ExternalTextureTests.cpp
+++ b/src/tests/unittests/validation/ExternalTextureTests.cpp
@@ -14,6 +14,9 @@
#include "tests/unittests/validation/ValidationTest.h"
+#include "utils/ComboRenderPipelineDescriptor.h"
+#include "utils/WGPUHelpers.h"
+
namespace {
class ExternalTextureTest : public ValidationTest {
public:
@@ -26,11 +29,41 @@
descriptor.sampleCount = kDefaultSampleCount;
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.format = kDefaultTextureFormat;
- descriptor.usage = wgpu::TextureUsage::Sampled;
+ descriptor.usage = wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment;
return descriptor;
}
protected:
+ void SetUp() override {
+ ValidationTest::SetUp();
+
+ queue = device.GetQueue();
+ }
+
+ wgpu::RenderPipeline CreateBasicRenderPipeline(wgpu::ExternalTexture externalTexture) {
+ wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
+ device, {{0, wgpu::ShaderStage::Fragment, &utils::kExternalTextureBindingLayout}});
+
+ bindGroup = utils::MakeBindGroup(device, bgl, {{0, externalTexture}});
+
+ wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
+ [[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
+ return vec4<f32>();
+ })");
+ wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
+ [[group(0), binding(0)]] var myExternalTexture: texture_external;
+ [[stage(fragment)]] fn main() {
+ textureDimensions(myExternalTexture);
+ })");
+
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor;
+ pipelineDescriptor.vertex.module = vsModule;
+ pipelineDescriptor.cFragment.module = fsModule;
+ wgpu::PipelineLayout pipelineLayout = utils::MakeBasicPipelineLayout(device, &bgl);
+ pipelineDescriptor.layout = pipelineLayout;
+ return device.CreateRenderPipeline(&pipelineDescriptor);
+ }
+
static constexpr uint32_t kWidth = 32;
static constexpr uint32_t kHeight = 32;
static constexpr uint32_t kDefaultDepth = 1;
@@ -39,6 +72,10 @@
static constexpr wgpu::TextureFormat kDefaultTextureFormat =
wgpu::TextureFormat::RGBA8Unorm;
+
+ wgpu::Queue queue;
+ wgpu::RenderPipeline renderPipeline;
+ wgpu::BindGroup bindGroup;
};
TEST_F(ExternalTextureTest, CreateExternalTextureValidation) {
@@ -112,4 +149,110 @@
}
}
+ // Test that submitting a command encoder that contains a destroyed external texture results in
+ // an error.
+ TEST_F(ExternalTextureTest, SubmitDestroyedExternalTexture) {
+ wgpu::TextureDescriptor textureDescriptor = CreateDefaultTextureDescriptor();
+ wgpu::Texture texture = device.CreateTexture(&textureDescriptor);
+
+ wgpu::ExternalTextureDescriptor externalDesc;
+ externalDesc.format = kDefaultTextureFormat;
+ externalDesc.plane0 = texture.CreateView();
+ wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc);
+
+ wgpu::RenderPipeline pipeline = CreateBasicRenderPipeline(externalTexture);
+
+ // Create another texture to use as a color attachment.
+ wgpu::TextureDescriptor renderTextureDescriptor = CreateDefaultTextureDescriptor();
+ wgpu::Texture renderTexture = device.CreateTexture(&renderTextureDescriptor);
+ wgpu::TextureView renderView = renderTexture.CreateView();
+
+ utils::ComboRenderPassDescriptor renderPass({renderView}, nullptr);
+
+ // Control case should succeed.
+ {
+ wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+ wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+ {
+ pass.SetPipeline(pipeline);
+ pass.SetBindGroup(0, bindGroup);
+ pass.Draw(1);
+ pass.EndPass();
+ }
+
+ wgpu::CommandBuffer commands = encoder.Finish();
+
+ queue.Submit(1, &commands);
+ }
+
+ // Destroying the external texture should result in an error.
+ {
+ externalTexture.Destroy();
+ wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+ wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+ {
+ pass.SetPipeline(pipeline);
+ pass.SetBindGroup(0, bindGroup);
+ pass.Draw(1);
+ pass.EndPass();
+ }
+
+ wgpu::CommandBuffer commands = encoder.Finish();
+ ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
+ }
+ }
+
+ // Test that submitting a command encoder that contains a destroyed external texture plane
+ // results in an error.
+ TEST_F(ExternalTextureTest, SubmitDestroyedExternalTexturePlane) {
+ wgpu::TextureDescriptor textureDescriptor = CreateDefaultTextureDescriptor();
+ wgpu::Texture texture = device.CreateTexture(&textureDescriptor);
+
+ wgpu::ExternalTextureDescriptor externalDesc;
+ externalDesc.format = kDefaultTextureFormat;
+ externalDesc.plane0 = texture.CreateView();
+ wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc);
+
+ wgpu::RenderPipeline pipeline = CreateBasicRenderPipeline(externalTexture);
+
+ // Create another texture to use as a color attachment.
+ wgpu::TextureDescriptor renderTextureDescriptor = CreateDefaultTextureDescriptor();
+ wgpu::Texture renderTexture = device.CreateTexture(&renderTextureDescriptor);
+ wgpu::TextureView renderView = renderTexture.CreateView();
+
+ utils::ComboRenderPassDescriptor renderPass({renderView}, nullptr);
+
+ // Control case should succeed.
+ {
+ wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+ wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+ {
+ pass.SetPipeline(pipeline);
+ pass.SetBindGroup(0, bindGroup);
+ pass.Draw(1);
+ pass.EndPass();
+ }
+
+ wgpu::CommandBuffer commands = encoder.Finish();
+
+ queue.Submit(1, &commands);
+ }
+
+ // Destroying an external texture underlying plane should result in an error.
+ {
+ texture.Destroy();
+ wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+ wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+ {
+ pass.SetPipeline(pipeline);
+ pass.SetBindGroup(0, bindGroup);
+ pass.Draw(1);
+ pass.EndPass();
+ }
+
+ wgpu::CommandBuffer commands = encoder.Finish();
+ ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
+ }
+ }
+
} // namespace
\ No newline at end of file
diff --git a/src/tests/unittests/validation/GetBindGroupLayoutValidationTests.cpp b/src/tests/unittests/validation/GetBindGroupLayoutValidationTests.cpp
index f673148..de024b0 100644
--- a/src/tests/unittests/validation/GetBindGroupLayoutValidationTests.cpp
+++ b/src/tests/unittests/validation/GetBindGroupLayoutValidationTests.cpp
@@ -274,6 +274,33 @@
}
}
+// Test that an external texture binding type matches a shader using texture_external.
+// TODO(dawn:728) Enable this test once Dawn no longer relies on SPIRV-Cross to extract shader info.
+// Consider combining with the similar test above.
+TEST_F(GetBindGroupLayoutTests, DISABLED_ExternalTextureBindingType) {
+ // This test works assuming Dawn Native's object deduplication.
+ // Getting the same pointer to equivalent bind group layouts is an implementation detail of Dawn
+ // Native.
+ DAWN_SKIP_TEST_IF(UsesWire());
+
+ wgpu::BindGroupLayoutEntry binding = {};
+ binding.binding = 0;
+ binding.visibility = wgpu::ShaderStage::Fragment;
+
+ wgpu::BindGroupLayoutDescriptor desc = {};
+ desc.entryCount = 1;
+ desc.entries = &binding;
+
+ binding.nextInChain = &utils::kExternalTextureBindingLayout;
+ wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
+ [[group(0), binding(0)]] var myExternalTexture: texture_external;
+
+ [[stage(fragment)]] fn main() {
+ textureDimensions(myExternalTexture);
+ })");
+ EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get());
+}
+
// Test that texture view dimension matches the shader.
TEST_F(GetBindGroupLayoutTests, ViewDimension) {
// This test works assuming Dawn Native's object deduplication.
diff --git a/src/tests/unittests/wire/WireOptionalTests.cpp b/src/tests/unittests/wire/WireOptionalTests.cpp
index 012f01d..c52c5ac 100644
--- a/src/tests/unittests/wire/WireOptionalTests.cpp
+++ b/src/tests/unittests/wire/WireOptionalTests.cpp
@@ -40,6 +40,7 @@
entry.sampler = nullptr;
entry.textureView = nullptr;
entry.buffer = nullptr;
+ entry.nextInChain = nullptr;
WGPUBindGroupDescriptor bgDesc = {};
bgDesc.layout = bgl;
diff --git a/src/utils/WGPUHelpers.cpp b/src/utils/WGPUHelpers.cpp
index 7f29e62..61277e2 100644
--- a/src/utils/WGPUHelpers.cpp
+++ b/src/utils/WGPUHelpers.cpp
@@ -26,7 +26,6 @@
#include <sstream>
namespace utils {
-
wgpu::ShaderModule CreateShaderModuleFromASM(const wgpu::Device& device, const char* source) {
// Use SPIRV-Tools's C API to assemble the SPIR-V assembly text to binary. Because the types
// aren't RAII, we don't return directly on success and instead always go through the code
@@ -296,6 +295,19 @@
storageTexture.viewDimension = textureViewDimension;
}
+ // ExternalTextureBindingLayout never contains data, so just make one that can be reused instead
+ // of declaring a new one every time it's needed.
+ wgpu::ExternalTextureBindingLayout kExternalTextureBindingLayout = {};
+
+ BindingLayoutEntryInitializationHelper::BindingLayoutEntryInitializationHelper(
+ uint32_t entryBinding,
+ wgpu::ShaderStage entryVisibility,
+ wgpu::ExternalTextureBindingLayout* bindingLayout) {
+ binding = entryBinding;
+ visibility = entryVisibility;
+ nextInChain = bindingLayout;
+ }
+
BindingLayoutEntryInitializationHelper::BindingLayoutEntryInitializationHelper(
const wgpu::BindGroupLayoutEntry& entry)
: wgpu::BindGroupLayoutEntry(entry) {
@@ -311,6 +323,13 @@
: binding(binding), textureView(textureView) {
}
+ BindingInitializationHelper::BindingInitializationHelper(
+ uint32_t binding,
+ const wgpu::ExternalTexture& externalTexture)
+ : binding(binding) {
+ externalTextureBindingEntry.externalTexture = externalTexture;
+ }
+
BindingInitializationHelper::BindingInitializationHelper(uint32_t binding,
const wgpu::Buffer& buffer,
uint64_t offset,
@@ -327,6 +346,9 @@
result.buffer = buffer;
result.offset = offset;
result.size = size;
+ if (externalTextureBindingEntry.externalTexture != nullptr) {
+ result.nextInChain = &externalTextureBindingEntry;
+ }
return result;
}
diff --git a/src/utils/WGPUHelpers.h b/src/utils/WGPUHelpers.h
index 1ae082e..09070ca 100644
--- a/src/utils/WGPUHelpers.h
+++ b/src/utils/WGPUHelpers.h
@@ -97,6 +97,8 @@
wgpu::PipelineLayout MakePipelineLayout(const wgpu::Device& device,
std::vector<wgpu::BindGroupLayout> bgls);
+ extern wgpu::ExternalTextureBindingLayout kExternalTextureBindingLayout;
+
// Helpers to make creating bind group layouts look nicer:
//
// utils::MakeBindGroupLayout(device, {
@@ -126,6 +128,9 @@
wgpu::StorageTextureAccess storageTextureAccess,
wgpu::TextureFormat format,
wgpu::TextureViewDimension viewDimension = wgpu::TextureViewDimension::e2D);
+ BindingLayoutEntryInitializationHelper(uint32_t entryBinding,
+ wgpu::ShaderStage entryVisibility,
+ wgpu::ExternalTextureBindingLayout* bindingLayout);
BindingLayoutEntryInitializationHelper(const wgpu::BindGroupLayoutEntry& entry);
};
@@ -147,6 +152,7 @@
struct BindingInitializationHelper {
BindingInitializationHelper(uint32_t binding, const wgpu::Sampler& sampler);
BindingInitializationHelper(uint32_t binding, const wgpu::TextureView& textureView);
+ BindingInitializationHelper(uint32_t binding, const wgpu::ExternalTexture& externalTexture);
BindingInitializationHelper(uint32_t binding,
const wgpu::Buffer& buffer,
uint64_t offset = 0,
@@ -158,6 +164,7 @@
wgpu::Sampler sampler;
wgpu::TextureView textureView;
wgpu::Buffer buffer;
+ wgpu::ExternalTextureBindingEntry externalTextureBindingEntry;
uint64_t offset = 0;
uint64_t size = 0;
};