| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/unittests/validation/ValidationTest.h" |
| |
| #include "common/Constants.h" |
| #include "utils/ComboRenderPipelineDescriptor.h" |
| #include "utils/WGPUHelpers.h" |
| |
| #include <cmath> |
| #include <sstream> |
| |
| class RenderPipelineValidationTest : public ValidationTest { |
| protected: |
| void SetUp() override { |
| ValidationTest::SetUp(); |
| |
| vsModule = utils::CreateShaderModule(device, R"( |
| [[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| })"); |
| |
| fsModule = utils::CreateShaderModule(device, R"( |
| [[stage(fragment)]] fn main() -> [[location(0)]] vec4<f32> { |
| return vec4<f32>(0.0, 1.0, 0.0, 1.0); |
| })"); |
| } |
| |
| wgpu::ShaderModule vsModule; |
| wgpu::ShaderModule fsModule; |
| }; |
| |
| // Test cases where creation should succeed |
| TEST_F(RenderPipelineValidationTest, CreationSuccess) { |
| { |
| // New format |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| |
| device.CreateRenderPipeline(&descriptor); |
| } |
| } |
| |
| // Tests that depth bias parameters must not be NaN. |
| TEST_F(RenderPipelineValidationTest, DepthBiasParameterNotBeNaN) { |
| // Control case, depth bias parameters in ComboRenderPipeline default to 0 which is finite |
| { |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| descriptor.EnableDepthStencil(); |
| device.CreateRenderPipeline(&descriptor); |
| } |
| |
| // Infinite depth bias clamp is valid |
| { |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); |
| depthStencil->depthBiasClamp = INFINITY; |
| device.CreateRenderPipeline(&descriptor); |
| } |
| // NAN depth bias clamp is invalid |
| { |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); |
| depthStencil->depthBiasClamp = NAN; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| |
| // Infinite depth bias slope is valid |
| { |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); |
| depthStencil->depthBiasSlopeScale = INFINITY; |
| device.CreateRenderPipeline(&descriptor); |
| } |
| // NAN depth bias slope is invalid |
| { |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil(); |
| depthStencil->depthBiasSlopeScale = NAN; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| } |
| |
| // Tests that at least one color target state is required. |
| TEST_F(RenderPipelineValidationTest, ColorTargetStateRequired) { |
| { |
| // This one succeeds because attachment 0 is the color attachment |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| descriptor.cFragment.targetCount = 1; |
| |
| device.CreateRenderPipeline(&descriptor); |
| } |
| |
| { // Fail because lack of color target states (and depth/stencil state) |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| descriptor.cFragment.targetCount = 0; |
| |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| } |
| |
| // Tests that the color formats must be renderable. |
| TEST_F(RenderPipelineValidationTest, NonRenderableFormat) { |
| { |
| // Succeeds because RGBA8Unorm is renderable |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| descriptor.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm; |
| |
| device.CreateRenderPipeline(&descriptor); |
| } |
| |
| { |
| // Fails because RG11B10Ufloat is non-renderable |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| descriptor.cTargets[0].format = wgpu::TextureFormat::RG11B10Ufloat; |
| |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| } |
| |
| // Tests that the format of the color state descriptor must match the output of the fragment shader. |
| TEST_F(RenderPipelineValidationTest, FragmentOutputFormatCompatibility) { |
| constexpr uint32_t kNumTextureFormatBaseType = 3u; |
| std::array<const char*, kNumTextureFormatBaseType> kScalarTypes = {{"f32", "i32", "u32"}}; |
| std::array<wgpu::TextureFormat, kNumTextureFormatBaseType> kColorFormats = { |
| {wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureFormat::RGBA8Sint, |
| wgpu::TextureFormat::RGBA8Uint}}; |
| |
| for (size_t i = 0; i < kNumTextureFormatBaseType; ++i) { |
| for (size_t j = 0; j < kNumTextureFormatBaseType; ++j) { |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cTargets[0].format = kColorFormats[j]; |
| |
| std::ostringstream stream; |
| stream << R"( |
| [[stage(fragment)]] fn main() -> [[location(0)]] vec4<)" |
| << kScalarTypes[i] << R"(> { |
| var result : vec4<)" |
| << kScalarTypes[i] << R"(>; |
| return result; |
| })"; |
| descriptor.cFragment.module = utils::CreateShaderModule(device, stream.str().c_str()); |
| |
| if (i == j) { |
| device.CreateRenderPipeline(&descriptor); |
| } else { |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| } |
| } |
| } |
| |
| /// Tests that the sample count of the render pipeline must be valid. |
| TEST_F(RenderPipelineValidationTest, SampleCount) { |
| { |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| descriptor.multisample.count = 4; |
| |
| device.CreateRenderPipeline(&descriptor); |
| } |
| |
| { |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| descriptor.multisample.count = 3; |
| |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| } |
| |
| // Tests that the sample count of the render pipeline must be equal to the one of every attachments |
| // in the render pass. |
| TEST_F(RenderPipelineValidationTest, SampleCountCompatibilityWithRenderPass) { |
| constexpr uint32_t kMultisampledCount = 4; |
| constexpr wgpu::TextureFormat kColorFormat = wgpu::TextureFormat::RGBA8Unorm; |
| constexpr wgpu::TextureFormat kDepthStencilFormat = wgpu::TextureFormat::Depth24PlusStencil8; |
| |
| wgpu::TextureDescriptor baseTextureDescriptor; |
| baseTextureDescriptor.size.width = 4; |
| baseTextureDescriptor.size.height = 4; |
| baseTextureDescriptor.size.depthOrArrayLayers = 1; |
| baseTextureDescriptor.mipLevelCount = 1; |
| baseTextureDescriptor.dimension = wgpu::TextureDimension::e2D; |
| baseTextureDescriptor.usage = wgpu::TextureUsage::RenderAttachment; |
| |
| utils::ComboRenderPipelineDescriptor nonMultisampledPipelineDescriptor; |
| nonMultisampledPipelineDescriptor.multisample.count = 1; |
| nonMultisampledPipelineDescriptor.vertex.module = vsModule; |
| nonMultisampledPipelineDescriptor.cFragment.module = fsModule; |
| wgpu::RenderPipeline nonMultisampledPipeline = |
| device.CreateRenderPipeline(&nonMultisampledPipelineDescriptor); |
| |
| nonMultisampledPipelineDescriptor.cFragment.targetCount = 0; |
| nonMultisampledPipelineDescriptor.EnableDepthStencil(); |
| wgpu::RenderPipeline nonMultisampledPipelineWithDepthStencilOnly = |
| device.CreateRenderPipeline(&nonMultisampledPipelineDescriptor); |
| |
| utils::ComboRenderPipelineDescriptor multisampledPipelineDescriptor; |
| multisampledPipelineDescriptor.multisample.count = kMultisampledCount; |
| multisampledPipelineDescriptor.vertex.module = vsModule; |
| multisampledPipelineDescriptor.cFragment.module = fsModule; |
| wgpu::RenderPipeline multisampledPipeline = |
| device.CreateRenderPipeline(&multisampledPipelineDescriptor); |
| |
| multisampledPipelineDescriptor.cFragment.targetCount = 0; |
| multisampledPipelineDescriptor.EnableDepthStencil(); |
| wgpu::RenderPipeline multisampledPipelineWithDepthStencilOnly = |
| device.CreateRenderPipeline(&multisampledPipelineDescriptor); |
| |
| // It is not allowed to use multisampled render pass and non-multisampled render pipeline. |
| { |
| wgpu::TextureDescriptor textureDescriptor = baseTextureDescriptor; |
| textureDescriptor.format = kColorFormat; |
| textureDescriptor.sampleCount = kMultisampledCount; |
| wgpu::Texture multisampledColorTexture = device.CreateTexture(&textureDescriptor); |
| utils::ComboRenderPassDescriptor renderPassDescriptor( |
| {multisampledColorTexture.CreateView()}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); |
| renderPass.SetPipeline(nonMultisampledPipeline); |
| renderPass.EndPass(); |
| |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| { |
| wgpu::TextureDescriptor textureDescriptor = baseTextureDescriptor; |
| textureDescriptor.sampleCount = kMultisampledCount; |
| textureDescriptor.format = kDepthStencilFormat; |
| wgpu::Texture multisampledDepthStencilTexture = device.CreateTexture(&textureDescriptor); |
| utils::ComboRenderPassDescriptor renderPassDescriptor( |
| {}, multisampledDepthStencilTexture.CreateView()); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); |
| renderPass.SetPipeline(nonMultisampledPipelineWithDepthStencilOnly); |
| renderPass.EndPass(); |
| |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // It is allowed to use multisampled render pass and multisampled render pipeline. |
| { |
| wgpu::TextureDescriptor textureDescriptor = baseTextureDescriptor; |
| textureDescriptor.format = kColorFormat; |
| textureDescriptor.sampleCount = kMultisampledCount; |
| wgpu::Texture multisampledColorTexture = device.CreateTexture(&textureDescriptor); |
| utils::ComboRenderPassDescriptor renderPassDescriptor( |
| {multisampledColorTexture.CreateView()}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); |
| renderPass.SetPipeline(multisampledPipeline); |
| renderPass.EndPass(); |
| |
| encoder.Finish(); |
| } |
| |
| { |
| wgpu::TextureDescriptor textureDescriptor = baseTextureDescriptor; |
| textureDescriptor.sampleCount = kMultisampledCount; |
| textureDescriptor.format = kDepthStencilFormat; |
| wgpu::Texture multisampledDepthStencilTexture = device.CreateTexture(&textureDescriptor); |
| utils::ComboRenderPassDescriptor renderPassDescriptor( |
| {}, multisampledDepthStencilTexture.CreateView()); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); |
| renderPass.SetPipeline(multisampledPipelineWithDepthStencilOnly); |
| renderPass.EndPass(); |
| |
| encoder.Finish(); |
| } |
| |
| // It is not allowed to use non-multisampled render pass and multisampled render pipeline. |
| { |
| wgpu::TextureDescriptor textureDescriptor = baseTextureDescriptor; |
| textureDescriptor.format = kColorFormat; |
| textureDescriptor.sampleCount = 1; |
| wgpu::Texture nonMultisampledColorTexture = device.CreateTexture(&textureDescriptor); |
| utils::ComboRenderPassDescriptor nonMultisampledRenderPassDescriptor( |
| {nonMultisampledColorTexture.CreateView()}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder renderPass = |
| encoder.BeginRenderPass(&nonMultisampledRenderPassDescriptor); |
| renderPass.SetPipeline(multisampledPipeline); |
| renderPass.EndPass(); |
| |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| { |
| wgpu::TextureDescriptor textureDescriptor = baseTextureDescriptor; |
| textureDescriptor.sampleCount = 1; |
| textureDescriptor.format = kDepthStencilFormat; |
| wgpu::Texture multisampledDepthStencilTexture = device.CreateTexture(&textureDescriptor); |
| utils::ComboRenderPassDescriptor renderPassDescriptor( |
| {}, multisampledDepthStencilTexture.CreateView()); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); |
| renderPass.SetPipeline(multisampledPipelineWithDepthStencilOnly); |
| renderPass.EndPass(); |
| |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| } |
| |
| // Tests that the sample count of the render pipeline must be valid |
| // when the alphaToCoverage mode is enabled. |
| TEST_F(RenderPipelineValidationTest, AlphaToCoverageAndSampleCount) { |
| { |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| descriptor.multisample.count = 4; |
| descriptor.multisample.alphaToCoverageEnabled = true; |
| |
| device.CreateRenderPipeline(&descriptor); |
| } |
| |
| { |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| descriptor.multisample.count = 1; |
| descriptor.multisample.alphaToCoverageEnabled = true; |
| |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| } |
| |
| // Tests that the texture component type in shader must match the bind group layout. |
| TEST_F(RenderPipelineValidationTest, TextureComponentTypeCompatibility) { |
| constexpr uint32_t kNumTextureComponentType = 3u; |
| std::array<const char*, kNumTextureComponentType> kScalarTypes = {{"f32", "i32", "u32"}}; |
| std::array<wgpu::TextureSampleType, kNumTextureComponentType> kTextureComponentTypes = {{ |
| wgpu::TextureSampleType::Float, |
| wgpu::TextureSampleType::Sint, |
| wgpu::TextureSampleType::Uint, |
| }}; |
| |
| for (size_t i = 0; i < kNumTextureComponentType; ++i) { |
| for (size_t j = 0; j < kNumTextureComponentType; ++j) { |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| |
| std::ostringstream stream; |
| stream << R"( |
| [[group(0), binding(0)]] var myTexture : texture_2d<)" |
| << kScalarTypes[i] << R"(>; |
| |
| [[stage(fragment)]] fn main() { |
| textureDimensions(myTexture); |
| })"; |
| descriptor.cFragment.module = utils::CreateShaderModule(device, stream.str().c_str()); |
| |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, kTextureComponentTypes[j]}}); |
| descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl); |
| |
| if (i == j) { |
| device.CreateRenderPipeline(&descriptor); |
| } else { |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| } |
| } |
| } |
| |
| // Tests that the texture view dimension in shader must match the bind group layout. |
| TEST_F(RenderPipelineValidationTest, TextureViewDimensionCompatibility) { |
| constexpr uint32_t kNumTextureViewDimensions = 6u; |
| std::array<const char*, kNumTextureViewDimensions> kTextureKeywords = {{ |
| "texture_1d", |
| "texture_2d", |
| "texture_2d_array", |
| "texture_cube", |
| "texture_cube_array", |
| "texture_3d", |
| }}; |
| |
| std::array<wgpu::TextureViewDimension, kNumTextureViewDimensions> kTextureViewDimensions = {{ |
| wgpu::TextureViewDimension::e1D, |
| wgpu::TextureViewDimension::e2D, |
| wgpu::TextureViewDimension::e2DArray, |
| wgpu::TextureViewDimension::Cube, |
| wgpu::TextureViewDimension::CubeArray, |
| wgpu::TextureViewDimension::e3D, |
| }}; |
| |
| for (size_t i = 0; i < kNumTextureViewDimensions; ++i) { |
| for (size_t j = 0; j < kNumTextureViewDimensions; ++j) { |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| |
| std::ostringstream stream; |
| stream << R"( |
| [[group(0), binding(0)]] var myTexture : )" |
| << kTextureKeywords[i] << R"(<f32>; |
| [[stage(fragment)]] fn main() { |
| textureDimensions(myTexture); |
| })"; |
| descriptor.cFragment.module = utils::CreateShaderModule(device, stream.str().c_str()); |
| |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float, |
| kTextureViewDimensions[j]}}); |
| descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl); |
| |
| if (i == j) { |
| device.CreateRenderPipeline(&descriptor); |
| } else { |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| } |
| } |
| } |
| |
| // Test that declaring a storage buffer in the vertex shader without setting pipeline layout won't |
| // cause crash. |
| TEST_F(RenderPipelineValidationTest, StorageBufferInVertexShaderNoLayout) { |
| wgpu::ShaderModule vsModuleWithStorageBuffer = utils::CreateShaderModule(device, R"( |
| [[block]] struct Dst { |
| data : array<u32, 100>; |
| }; |
| [[group(0), binding(0)]] var<storage, read_write> dst : Dst; |
| [[stage(vertex)]] fn main([[builtin(vertex_index)]] VertexIndex : u32) -> [[builtin(position)]] vec4<f32> { |
| dst.data[VertexIndex] = 0x1234u; |
| return vec4<f32>(); |
| })"); |
| |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.layout = nullptr; |
| descriptor.vertex.module = vsModuleWithStorageBuffer; |
| descriptor.cFragment.module = fsModule; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| |
| // Tests that strip primitive topologies require an index format |
| TEST_F(RenderPipelineValidationTest, StripIndexFormatRequired) { |
| constexpr uint32_t kNumStripType = 2u; |
| constexpr uint32_t kNumListType = 3u; |
| constexpr uint32_t kNumIndexFormat = 3u; |
| |
| std::array<wgpu::PrimitiveTopology, kNumStripType> kStripTopologyTypes = { |
| {wgpu::PrimitiveTopology::LineStrip, wgpu::PrimitiveTopology::TriangleStrip}}; |
| |
| std::array<wgpu::PrimitiveTopology, kNumListType> kListTopologyTypes = { |
| {wgpu::PrimitiveTopology::PointList, wgpu::PrimitiveTopology::LineList, |
| wgpu::PrimitiveTopology::TriangleList}}; |
| |
| std::array<wgpu::IndexFormat, kNumIndexFormat> kIndexFormatTypes = { |
| {wgpu::IndexFormat::Undefined, wgpu::IndexFormat::Uint16, wgpu::IndexFormat::Uint32}}; |
| |
| for (wgpu::PrimitiveTopology primitiveTopology : kStripTopologyTypes) { |
| for (wgpu::IndexFormat indexFormat : kIndexFormatTypes) { |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| descriptor.primitive.topology = primitiveTopology; |
| descriptor.primitive.stripIndexFormat = indexFormat; |
| |
| if (indexFormat == wgpu::IndexFormat::Undefined) { |
| // Fail because the index format is undefined and the primitive |
| // topology is a strip type. |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } else { |
| // Succeeds because the index format is given. |
| device.CreateRenderPipeline(&descriptor); |
| } |
| } |
| } |
| |
| for (wgpu::PrimitiveTopology primitiveTopology : kListTopologyTypes) { |
| for (wgpu::IndexFormat indexFormat : kIndexFormatTypes) { |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| descriptor.primitive.topology = primitiveTopology; |
| descriptor.primitive.stripIndexFormat = indexFormat; |
| |
| if (indexFormat == wgpu::IndexFormat::Undefined) { |
| // Succeeds even when the index format is undefined because the |
| // primitive topology isn't a strip type. |
| device.CreateRenderPipeline(&descriptor); |
| } else { |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| } |
| } |
| } |
| |
| // Test that specifying a clampDepth value results in an error if the feature is not enabled. |
| TEST_F(RenderPipelineValidationTest, ClampDepthWithoutExtension) { |
| { |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| wgpu::PrimitiveDepthClampingState clampingState; |
| clampingState.clampDepth = true; |
| descriptor.primitive.nextInChain = &clampingState; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| { |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| wgpu::PrimitiveDepthClampingState clampingState; |
| clampingState.clampDepth = false; |
| descriptor.primitive.nextInChain = &clampingState; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| } |
| |
| // Test that depthStencil.depthCompare must not be undefiend. |
| TEST_F(RenderPipelineValidationTest, DepthCompareUndefinedIsError) { |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| descriptor.EnableDepthStencil(wgpu::TextureFormat::Depth32Float); |
| |
| // Control case: Always is valid. |
| descriptor.cDepthStencil.depthCompare = wgpu::CompareFunction::Always; |
| device.CreateRenderPipeline(&descriptor); |
| |
| // Error case: Undefined is invalid. |
| descriptor.cDepthStencil.depthCompare = wgpu::CompareFunction::Undefined; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| |
| // Test that the entryPoint names must be present for the correct stage in the shader module. |
| TEST_F(RenderPipelineValidationTest, EntryPointNameValidation) { |
| wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( |
| [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| |
| [[stage(fragment)]] fn fragment_main() -> [[location(0)]] vec4<f32> { |
| return vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } |
| )"); |
| |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = module; |
| descriptor.vertex.entryPoint = "vertex_main"; |
| descriptor.cFragment.module = module; |
| descriptor.cFragment.entryPoint = "fragment_main"; |
| |
| // Success case. |
| device.CreateRenderPipeline(&descriptor); |
| |
| // Test for the vertex stage entryPoint name. |
| { |
| // The entryPoint name doesn't exist in the module. |
| descriptor.vertex.entryPoint = "main"; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| |
| // The entryPoint name exists, but not for the correct stage. |
| descriptor.vertex.entryPoint = "fragment_main"; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| |
| descriptor.vertex.entryPoint = "vertex_main"; |
| |
| // Test for the fragment stage entryPoint name. |
| { |
| // The entryPoint name doesn't exist in the module. |
| descriptor.cFragment.entryPoint = "main"; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| |
| // The entryPoint name exists, but not for the correct stage. |
| descriptor.cFragment.entryPoint = "vertex_main"; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| } |
| |
| // Test that vertex attrib validation is for the correct entryPoint |
| TEST_F(RenderPipelineValidationTest, VertexAttribCorrectEntryPoint) { |
| wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( |
| [[stage(vertex)]] fn vertex0([[location(0)]] attrib0 : vec4<f32>) |
| -> [[builtin(position)]] vec4<f32> { |
| return attrib0; |
| } |
| [[stage(vertex)]] fn vertex1([[location(1)]] attrib1 : vec4<f32>) |
| -> [[builtin(position)]] vec4<f32> { |
| return attrib1; |
| } |
| )"); |
| |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = module; |
| descriptor.cFragment.module = fsModule; |
| |
| descriptor.vertex.bufferCount = 1; |
| descriptor.cBuffers[0].attributeCount = 1; |
| descriptor.cBuffers[0].arrayStride = 16; |
| descriptor.cAttributes[0].format = wgpu::VertexFormat::Float32x4; |
| descriptor.cAttributes[0].offset = 0; |
| |
| // Success cases, the attribute used by the entryPoint is declared in the pipeline. |
| descriptor.vertex.entryPoint = "vertex0"; |
| descriptor.cAttributes[0].shaderLocation = 0; |
| device.CreateRenderPipeline(&descriptor); |
| |
| descriptor.vertex.entryPoint = "vertex1"; |
| descriptor.cAttributes[0].shaderLocation = 1; |
| device.CreateRenderPipeline(&descriptor); |
| |
| // Error cases, the attribute used by the entryPoint isn't declared in the pipeline. |
| descriptor.vertex.entryPoint = "vertex1"; |
| descriptor.cAttributes[0].shaderLocation = 0; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| |
| descriptor.vertex.entryPoint = "vertex0"; |
| descriptor.cAttributes[0].shaderLocation = 1; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| |
| // Test that fragment output validation is for the correct entryPoint |
| TEST_F(RenderPipelineValidationTest, FragmentOutputCorrectEntryPoint) { |
| wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( |
| [[stage(fragment)]] fn fragmentFloat() -> [[location(0)]] vec4<f32> { |
| return vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| [[stage(fragment)]] fn fragmentUint() -> [[location(0)]] vec4<u32> { |
| return vec4<u32>(0u, 0u, 0u, 0u); |
| } |
| )"); |
| |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = module; |
| |
| // Success case, the component type matches between the pipeline and the entryPoint |
| descriptor.cFragment.entryPoint = "fragmentFloat"; |
| descriptor.cTargets[0].format = wgpu::TextureFormat::RGBA32Float; |
| device.CreateRenderPipeline(&descriptor); |
| |
| descriptor.cFragment.entryPoint = "fragmentUint"; |
| descriptor.cTargets[0].format = wgpu::TextureFormat::RGBA32Uint; |
| device.CreateRenderPipeline(&descriptor); |
| |
| // Error case, the component type doesn't match between the pipeline and the entryPoint |
| descriptor.cFragment.entryPoint = "fragmentUint"; |
| descriptor.cTargets[0].format = wgpu::TextureFormat::RGBA32Float; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| |
| descriptor.cFragment.entryPoint = "fragmentFloat"; |
| descriptor.cTargets[0].format = wgpu::TextureFormat::RGBA32Uint; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| |
| // Test that fragment output validation is for the correct entryPoint |
| // TODO(dawn:216): Re-enable when we correctly reflect which bindings are used for an entryPoint. |
| TEST_F(RenderPipelineValidationTest, DISABLED_BindingsFromCorrectEntryPoint) { |
| wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( |
| [[block]] struct Uniforms { |
| data : vec4<f32>; |
| }; |
| [[group(0), binding(0)]] var<uniform> var0 : Uniforms; |
| [[group(0), binding(1)]] var<uniform> var1 : Uniforms; |
| |
| [[stage(vertex)]] fn vertex0() -> [[builtin(position)]] vec4<f32> { |
| return var0.data; |
| } |
| [[stage(vertex)]] fn vertex1() -> [[builtin(position)]] vec4<f32> { |
| return var1.data; |
| } |
| )"); |
| |
| wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}}); |
| wgpu::PipelineLayout layout0 = utils::MakeBasicPipelineLayout(device, &bgl0); |
| |
| wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout( |
| device, {{1, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}}); |
| wgpu::PipelineLayout layout1 = utils::MakeBasicPipelineLayout(device, &bgl1); |
| |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = module; |
| descriptor.cFragment.module = fsModule; |
| |
| // Success case, the BGL matches the bindings used by the entryPoint |
| descriptor.vertex.entryPoint = "vertex0"; |
| descriptor.layout = layout0; |
| device.CreateRenderPipeline(&descriptor); |
| |
| descriptor.vertex.entryPoint = "vertex1"; |
| descriptor.layout = layout1; |
| device.CreateRenderPipeline(&descriptor); |
| |
| // Error case, the BGL doesn't match the bindings used by the entryPoint |
| descriptor.vertex.entryPoint = "vertex1"; |
| descriptor.layout = layout0; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| |
| descriptor.vertex.entryPoint = "vertex0"; |
| descriptor.layout = layout1; |
| ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); |
| } |
| |
| class DepthClampingValidationTest : public RenderPipelineValidationTest { |
| protected: |
| WGPUDevice CreateTestDevice() override { |
| dawn_native::DeviceDescriptor descriptor; |
| descriptor.requiredExtensions = {"depth_clamping"}; |
| return adapter.CreateDevice(&descriptor); |
| } |
| }; |
| |
| // Tests that specifying a clampDepth value succeeds if the extension is enabled. |
| TEST_F(DepthClampingValidationTest, Success) { |
| { |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| wgpu::PrimitiveDepthClampingState clampingState; |
| clampingState.clampDepth = true; |
| descriptor.primitive.nextInChain = &clampingState; |
| device.CreateRenderPipeline(&descriptor); |
| } |
| { |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| wgpu::PrimitiveDepthClampingState clampingState; |
| clampingState.clampDepth = false; |
| descriptor.primitive.nextInChain = &clampingState; |
| device.CreateRenderPipeline(&descriptor); |
| } |
| } |