|author||James Price <firstname.lastname@example.org>||Wed Jun 16 16:58:39 2021 +0000|
|committer||Dawn LUCI CQ <email@example.com>||Wed Jun 16 16:58:39 2021 +0000|
Metal: Run vertex pulling when using Tint The config was already being set, but the transform itself was not being added to the manager. Bug: dawn:571 Change-Id: I850d5b0f37635598427b4a3a3285d243b89fad46 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54721 Commit-Queue: James Price <firstname.lastname@example.org> Commit-Queue: Corentin Wallez <email@example.com> Auto-Submit: James Price <firstname.lastname@example.org> Reviewed-by: Corentin Wallez <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.