commit | ff7eb1641e92a39357e2895361d18e73d011de24 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Wed Jun 16 16:58:39 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jun 16 16:58:39 2021 +0000 |
tree | b9e1de4abd3a4919bf623548593da81e9e7bedd4 | |
parent | 142108fc8e2ebce89f6f97a9d2074a1d27c57893 [diff] |
Metal: Run vertex pulling when using Tint The config was already being set, but the transform itself was not being added to the manager. Bug: dawn:571 Change-Id: I850d5b0f37635598427b4a3a3285d243b89fad46 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54721 Commit-Queue: James Price <jrprice@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.