| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/d3d12/ResourceHeapAllocationD3D12.h" |
| |
| #include "dawn_native/d3d12/HeapD3D12.h" |
| |
| #include <utility> |
| |
| namespace dawn_native { namespace d3d12 { |
| ResourceHeapAllocation::ResourceHeapAllocation(const AllocationInfo& info, |
| uint64_t offset, |
| ComPtr<ID3D12Resource> resource, |
| Heap* heap) |
| : ResourceMemoryAllocation(info, offset, heap), mResource(std::move(resource)) { |
| ASSERT((info.mMethod == AllocationMethod::kExternal) == (heap == nullptr)); |
| } |
| |
| void ResourceHeapAllocation::Invalidate() { |
| ResourceMemoryAllocation::Invalidate(); |
| mResource.Reset(); |
| } |
| |
| ID3D12Resource* ResourceHeapAllocation::GetD3D12Resource() const { |
| return mResource.Get(); |
| } |
| |
| D3D12_GPU_VIRTUAL_ADDRESS ResourceHeapAllocation::GetGPUPointer() const { |
| return mResource->GetGPUVirtualAddress(); |
| } |
| }} // namespace dawn_native::d3d12 |