commit | 3a3952c4f5924c4a76add45c13b265441d60f864 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Fri Jun 18 08:52:12 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jun 18 08:52:12 2021 +0000 |
tree | acf3a44368056c984bff310af43359ea16ac1c00 | |
parent | aee22d142b961f411635ad94624eb4b00f5f9c3c [diff] |
Suppress ShaderRobustnessPerf when using Tint + FXC Also tighten previous suppressions to only apply when using the Tint generator. TBR=bclayton@google.com Bug: tint:904 Change-Id: I22210227c428eb38901904966ec2c3bd70ce607b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55200 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.