commit | 448e1e91a70ed07ecc4334cbe434f65235b24b86 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Fri Jun 25 15:44:02 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jun 25 15:44:02 2021 +0000 |
tree | 2e8cbf854167c3d0a5422b36086abba7cddd823b | |
parent | 2c460f9f2f37a5deb5861bb99ffc4f2481ec1515 [diff] |
D3D12: Reenable EncodeManyUBOAndSamplers test Tint has rolled, so this test can be re-enabled. SPIRV-Cross produces bad results - likely the UBO layout for mat2x2 is incorrectly padded - so this test is suppressed for !UseTintGenerator. Fixed: dawn:946 Change-Id: If1d030314f51759e6a2a00dd8edc2597efb1eb4a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55440 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.