|author||Ben Clayton <email@example.com>||Fri Jun 25 15:44:02 2021 +0000|
|committer||Dawn LUCI CQ <firstname.lastname@example.org>||Fri Jun 25 15:44:02 2021 +0000|
D3D12: Reenable EncodeManyUBOAndSamplers test Tint has rolled, so this test can be re-enabled. SPIRV-Cross produces bad results - likely the UBO layout for mat2x2 is incorrectly padded - so this test is suppressed for !UseTintGenerator. Fixed: dawn:946 Change-Id: If1d030314f51759e6a2a00dd8edc2597efb1eb4a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55440 Commit-Queue: Ben Clayton <email@example.com> Reviewed-by: Corentin Wallez <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.